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Congo Bongo


Congo Bongo

| 1983

Release type:
Developer: Sega
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Congo Bongo (c) 1983 Sega.

Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and sets fire to his tent. The player takes on the role of the hunter who has vowed revenge on Bongo for this cruel prank.

The game consists of four different scenes. Each is timed by a bonus counter in the upper left corner of the screen. As time passes, the bonus decreases. If the bonus counter reaches zero, a player life is lost.

Congo Bongo's four scenes are as follows:
* Primate Peak. Climb to the top to reach Bongo the gorilla, avoiding the rolling coconuts he throws at the hunter. Don't let the monkeys jump on the hunter's back, because if three manage to take hold, they will throw the hunter over the cliff. Pressing the jump button repeatedly will dislodge them. Once Bongo is reached, he will retreat and the hunter will follow him to the next scene.

* Snake Lake. Avoid the scorpions that crawl onto the grassy area on which the hunter starts the scene and jump onto the maze-like paths, while jumping over or avoiding snakes. Jump onto the back of the submerging hippo without touching the water - this must be carefully timed as the hippo dives and surfaces - to reach Bongo.

* Rhino Ridge. Avoid the deadly puddles and dodge the charging rhinos by jumping over them or hiding down in the mole holes. Do not wait too long in any of the holes because a man in a headdress randomly appears in the various pits and fills them in. Once the hunter is safely past the rhino herd, climb the rock where Bongo stands to proceed to the fourth and final scene.

* Lazy Lagoon. Cross the water by leaping onto floating lily pads and standing rocks, as well as riding on the backs of submerging hippos and swimming giant fish. Once dry land is reached, a couple of rhinos will be charging back and forth, once these have been safely passed, the hunter will find Bongo sleeping on his chair next to a fire. The hunter will finally have his revenge and give Bongo the hotfoot, after which the game begins again with an increased level of difficulty.


Game ID : 605-5167

Main CPU : Zilog Z80 (@ 3.04125 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Discrete circuitry, SN76496 (@ 4 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1 (JUMP)


Congo Bongo was released in February 1983.

Also known as "Tip Top" in Europe. All boards are screen printed SEGA and the sound board actually has the name Tip Top on it.

Jason Cram holds the official record for this game with 1,506,300 points on July 21, 2003.


Each step taken : 10 points
Jumping onto hippo, fish or lily pad (increases by 50 each round) : 100 points
Jumping into a mole hole : 1,000 points
Jumping across a chasm : 500 points

At the successful completion of each round, the player is awarded the number of points remaining in the bonus box.


* Consoles :
Mattel Intellivision [US] (1983) "Congo Bongo [Model 006-06]"
Atari 2600 [US] (1983) "Congo Bongo [Model 006-01]"
Atari 5200 [US] (1983) "Congo Bongo [Model 006-02]"
Sega SG-1000 [JP] (1983) "Congo Bongo [Model G-1007]"
Sega SG-1000 [EU] [AU] (1983)
Colecovision [US] (1984) "Congo Bongo [Model 2669]"
Atari XEGS
Sony PlayStation 2 [JP] (December 22, 2005) as an unlockable extra in "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]"
Microsoft XBOX 360 [US] (February 10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]"
Sony PlayStation 3 [KO] (February 10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI
Sony PlayStation 3 [US] (February 10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]"
Microsoft XBOX 360 [EU] (February 20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]"
Sony PlayStation 3 [EU] [AU] (February 20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]"
Microsoft XBOX 360 [AU] (February 26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection"

* Handhelds :
Sony PSP [US] (November 16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]"
Sony PSP [EU] (February 2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"
Sony PSP [AU] (February 8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"

* Computers :
Atari 800 [US] (1983) "Congo Bongo [Model 006-03]"
Commodore VIC-20 [US] (1983) "Congo Bongo [Model T006-04]"
Commodore C64 [EU] (1983)
Commodore C64 [US] (1983) "Congo Bongo [Model 006-05]"
Apple II (1983)
Texas Instruments TI-99/4A [US] (1983) "Congo Bongo [Model PHM-3227]"
PC [Booter] [US] (1984)


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8220 00000006 FFFFFFFF Infinite Lives
00000000 8304 00000099 FFFFFFFF Infinite Bonus
00000000 840D 00000000 FFFFFFFF No sprite/sprite collision
00000000 8417 00000000 FFFFFFFF Walk on water (see note) Use 'Walk on water' with caution. To complete the level you must press F6.

Credit Pugsy's MAME Cheat file

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