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Cotton Boomerang

 
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Arcade
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Cotton Boomerang

| 1998
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Notes:
Release type:
Developer: Success
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cotton Boomerang - Magical Night Dreams (c) 1998 Success.

A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay.
Gone are the lifebars, now you have one-hit kills (similar to the very first episode).
Gone are the extra lives, instead you have 3 chosen characters, tag-team style.
Gone is the experience-based level system, leveling up now depends on bonus items during the game.
Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game.
Gone are the powerup-dependant magic attacks, now each character has his/her own magic attack by default.
The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use.

Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: Model 610-0374-121

Players: 2
Control: 8-way joystick
Buttons: 6

- TRIVIA -

Cotton Boomerang was released in July 1998.

The game uses the same music as Cotton 2, for which Pony Canyon / Scitron released a limited-edition soundtrack album (Cotton 2 - PCCB-00278) on 19/09/1997.

- SERIES -

1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991)
2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom)
3. Panorama Cotton (1994, Sega Mega Drive)
4. Cotton 2 - Magical Night Dreams (1997)
5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998)
6. Rainbow Cotton (2000, Sega Dreamcast)
7. Magical Pachinko Cotton (2003, Sony PlayStation 2)

- STAFF -

Programmer: Masaru Hatsuyama, Takashi Egawano
Designer: Masahiro Pukuda, Toshihisa Katsuki

- PORTS -

* Consoles :
Sega Saturn (1998)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=518&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 60D3F85 00000005 FFFFFFFF Infinite Changes PL1
00010000 60D6021 00000005 FFFFFFFF Infinite Changes PL1 (2/2)
00000000 60D6009 00000004 FFFFFFFF Infinite Bombs(cotton team - fire) PL1
00000000 60D5FFD 00000021 FFFFFFFF Maximum Fire Power(cotton team - fire) PL1
60000000 0000000 00000000 00000000
00000000 60D50B1 00000005 FFFFFFFF Infinite Changes PL2
00010000 60D6EC1 00000005 FFFFFFFF Infinite Changes PL2 (2/2)
00000000 60D6EA9 00000004 FFFFFFFF Infinite Bombs(Appli team - water) PL2
00000000 60D6E9D 00000021 FFFFFFFF Maximum Fire Power(Appli team - water) PL2

Credit Pugsy's MAME Cheat file
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