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Crazy Balloon (set 1)

 
Arcade
Arcade
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Crazy Balloon (set 1)

| 1980
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Notes:
Release type:
Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Crazy Balloon (c) 1980 Taito.

A game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles.

You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action.

- TECHNICAL -

Prom Stickers : CL

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : SN76477 (@ 3.072 Mhz), Discrete circuitry.

Players : 2
Buttons : 4

- TRIVIA -

Crazy Balloon was released in April 1980.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Crazy Balloon".

- SCORING -

When the balloon passes through an obstacle, the following points are scored:
- Yellow obstacles: 500 points
- Pink obstacles: 300 points
- Green obstacles: 200 points
- Blue obstacles: 10 points

The bonus points you get for completing the level start at 1000. After a while, they will start decreasing rapidly.

- PORTS -

* Consoles :
Sony PlayStation 2 [JP] (August 25, 2005) "Taito Memories Gekan [Model SLPM-66092]"
Sony PlayStation 2 [AU] (March 30, 2006) "Taito Legends 2 [Model SLES-53852]"
Microsoft XBOX [EU] (March 31, 2006) "Taito Legends 2"
Sony PlayStation 2 [EU] (March 31, 2006) "Taito Legends 2 [Model SLES-53852]"
Sony PlayStation 2 [US] (May 16, 2007) "Taito Legends 2 [Model SLUS-21349]"

* Handhelds :
Sony PSP [AS] (January 3, 2006) "Taito Memories Pocket [Model UCAS-40040]"
Sony PSP [JP] (January 5, 2006) "Taito Memories Pocket [Model ULJM-05076]"
Sony PSP [KO] (February 10, 2006) "Taito Memories Pocket"
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [US] (May 17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"

* Computers :
Commodore C64 [EU] [US] (1983)
PC [MS Windows, CD-ROM] [EU] (March 31, 2006) "Taito Legends 2"
PC [MS Windows, CD-ROM] [US] (July 10, 2007) "Taito Legends 2"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=526&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.
00000000 40F0 00000005 FFFFFFFF Infinite Lives PL1
00000000 40F1 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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