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Crush Roller (Kural Samno)

 
Arcade
Arcade
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Crush Roller (Kural Samno)

| 1981
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Notes:
Release type:
Developer: Kural Samno Electric
Controls/Input Device: Control(joy4way)
Number of Players: 2
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Crush Roller (c) 1981 Kural Electric, Limited.

Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish — one yellow, the other light blue — emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Players : 2
Control : 4-way joystick

- TRIVIA -

Released in October 1981.

This game is known in the U.S. as "Make Trax".

Another version of this game is known as "Korosuke Roller".

2 bootlegs are known as "Paint Roller" and "Magic Brush". Another bootleg was made by Sidam as "Crush Roller (Sidam [Torino, Italy, EUR])".

Giuseppe Fiorido of Italy holds the official record for this game with 2514100 points on June 27, 1984.

- UPDATES -

"Make Trax" has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing).

- SCORING -

Painting floor : 10 points per unpainted or footprint/tiretrack/dropping messed segment.
Killing Fish : 50, 100, 200, 400, 800, 1600, 3200, 6400 and the maximum 9000.
Each level starts with the lowest point scoring fish being increased by one. E.g. Level one starts at 50 points, level two with 100 points, and so on up to 9000
Capturing the creature/object messing up your paintwork : 1000 points.

- SERIES -

1. Crush Roller (1981)
2. Crush Roller [Model NEOP00380] (1999, Neo Geo Pocket Color)

- PORTS -

* Consoles :
Nintendo Famicon [AS] (1990, "Brush Roller")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=547&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4C1E 00000099 FFFFFFFF Infinite Credits
20800000 2BBE 000000C2 FFFFFFFF Invincibility
00000000 4FC8 0000004C FFFFFFFF Yellow can't eat you
00000000 4FCA 0000004C FFFFFFFF Green can't eat you
00000001 4FC8 000000E0 FFFFFFFF Yellow can eat you
00000001 4FCA 000000E0 FFFFFFFF Green can eat you
60000000 0000 00000000 00000000
00000000 4C1C 00000006 FFFFFFFF Infinite Lives PL1
00000000 4C1D 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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