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Cutie Q

 
Arcade
Arcade
Platform:

Cutie Q

| 1979
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 2
Rating:
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Music:
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SoundMix: Mono
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URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Cutie Q VGMuseum Game Endings
Cutie Q on CAESAR
Cutie Q high score and replay at MARP
Cutie Q on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cutie Q (c) 1979 Namco.

An old ball and paddle / pinball game with a ghost theme.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Cutie Q was released in November 1979 in Japan.

Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man".

- SCORING -

EXTRA rollovers : 100 points.
Drop Targets : 10 points.
Faces : 50 points.
Spinner : 10 points.
Side Traps : X amount of points, in 100 point increments.
Ghosts in middle roll-through : number of points listed above targets.

Adjustments to scoring :
Finishing all drop targets in an area brings up a ghost. Hit it, and you get a certain number of points (shown near the ghost) multiplied by a number which changes quickly. If the ghost is hit (or if it makes it to the edge of the area), the drop targets return with an extra row of two drops to work on each time.
Make all faces into smiley faces increases bonus multiplier up to 3X
Light up 'EXTRA' on either side will give you a shot in one of the side drains for an extra ball. Once gotten, the 'Extra' rollovers will disappear.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by : Toru Iwatani

- PORTS -

* Consoles :
Sony PlayStation [JP] (February 9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]"
Nintendo Wii [US] (October 23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]"
Nintendo Wii [JP] (December 6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]"
Nintendo Wii [EU] (April 18, 2008) "Namco Museum Remix [Model RVL-RN2P-EUR]"
Nintendo Wii [KO] (April 26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]"
Nintendo Wii [AU] (May 1, 2008) "Namco Museum Remix [Model RVL-RN2P]"

* Computers :
PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=555&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20F4 00000008 FFFFFFFF Infinite Balls
00000010 223D 000000E2 FFFF00FB Always Keep Ball in Play

Credit Pugsy's MAME Cheat file
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