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Dai Makai-Mura (Japan)

| 1988

Release type:
Units produced: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Similar Games:
MAME folder name: daimakai

Display: raster 384x224 @ 59.61Hz (59.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver cps1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

buf1 with 279kb
sha1:b26b5bfe258e3e184f069719f9fd008d6b8f6b9b crc:eb122de7
dm22a.1a with 279kb
sha1: crc:
dm_01.4a with 131072kb
sha1:20ffc427c596828005e34cdd8e4efa0d332262e9 crc:80896c33
dm_02.4b with 131072kb
sha1:e827881e2ba5cccd907d1692a1945c1b75d46f12 crc:8b98dc48
dm_03.5a with 131072kb
sha1:547fc281dd9e7a74ac86c3692508c7bde9b6167b crc:b1033e62
dm_04.5b with 131072kb
sha1:edca0f61b40a18afe279f7007c233064130cfb4f crc:a4f4f8f0
dm_05.7a with 65536kb
sha1:55211fc2861dce32951f41624c9c99c09bf3b184 crc:d34e271a
dm_06.7b with 65536kb
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dm_07.8a with 65536kb
sha1:dc4e75d7ed87ae5386d721a09113bba364740465 crc:2a40166a
dm_08.8b with 65536kb
sha1:02f587aa4ae71631f27b0e3aaf1829cdded1bdc2 crc:bcc0f28c
dm_09.9a with 131072kb
sha1:34571e3e49c86b87fa34eefbc5f9fe258aba5f1a crc:c9c4afa5
dm_10.9b with 131072kb
sha1:52aae6cf373f8c7150833047be28b74dd5eb5af6 crc:c2e7d9ef
dm_11.10a with 131072kb
sha1:b32e9056fc20a5162868eade10f3ef5efc167a28 crc:9040cb04
dm_12.10b with 131072kb
sha1:aee774d6323292799dff7a30ef9559c92fe5507a crc:10fdd76a
dm_13.11a with 65536kb
sha1:4e0b4d2474beaa5c869c8f1a91893c79ac6e7f39 crc:7e69e2e6
dm_14.11b with 65536kb
sha1:9ecb4dec9d131e9fca15ded7d71986a9fcb62c19 crc:3f70dd37
dm_15.12a with 65536kb
sha1:2dbf9625413b302fcdad5bef8733a9dfbfaead52 crc:8426144b
dm_16.12b with 65536kb
sha1:86385139a9b42270aade758bfe338525936f5671 crc:20f85c03
dm_17.5c with 131072kb
sha1:1ffc4a48a7ff9b542ab6f63a60bea3c1a7a6e63b crc:dc6ed8ad
dm_18.5e with 131072kb
sha1:69ac302b2f6f0b96f78cb57b0b4cdae464086262 crc:1aa0db99
dm_19.7c with 131072kb
sha1:fc4200924452bfbff687934782398ed345dc0aa0 crc:2623b52f
dm_20.7e with 131072kb
sha1:70e1813de184ad0ec164145b7b843b5e387494e3 crc:281d0b3e
dm_21.8c with 65536kb
sha1:14c450abcf9defa29c6f48e5ffd0b9d1e4a66a1d crc:2f1345b4
dm_22.8e with 65536kb
sha1:b2bb82537e335339846dbf9588cfacfdbdd75ee6 crc:37c9b6c6
dm_23.9c with 65536kb
sha1:42fb15e9300b07fc5f4bc21744484869859b130c crc:17e11df0
dm_24.9e with 65536kb
sha1:67229eff2827a42af97a60ceb252e132e7f307bc crc:da088d61
dm_25.10c with 65536kb
sha1:9301dcecee699e7f7672bb498122e1f4831ce536 crc:889aac05
dm_26.10e with 65536kb
sha1:f8fa0e0e2d09ea37c54d1c2493752b4e97e3f534 crc:3c2a212a
dm_27.11c with 65536kb
sha1:26000a58454a06c3016f99ebc3a79c52911a7070 crc:29f79c78
dm_28.11e with 65536kb
sha1:6d9441d04ecef2a9d9c7a2cc7781acd7904c2061 crc:f187ba1c
dm_29.8f with 131072kb
sha1:76c18c684dba4aa91ee6caae0f38fe3e1cc50832 crc:49a48796
dm_30.8h with 131072kb
sha1:6c6853a384f8d60ca46a0607fd47c76a83700fba crc:d9d3f8bd
dm_31.9f with 131072kb
sha1:d1fca43db36253fd19db4337c49272a6cadff597 crc:54acb729
dm_32.9h with 131072kb
sha1:67dc70618568b7c0adcb00a612aaf5501f6c8c0f crc:99692344
dm_33.10f with 131072kb
sha1:258f9e2334b7240cf665b530f2c69b8826850687 crc:384d60c4
dm_34.10h with 131072kb
sha1:aea7d5c8357201b68dec70d7cc8f87dfb8fce207 crc:19abe30f
dm_35.11f with 131072kb
sha1:f8659624bb9d418d02f63f43478d3b53cfe18718 crc:c04b85c8
dm_36.11h with 131072kb
sha1:6dfd1380304a85dee7cac4d0b2cfd7625b9020bf crc:89be83de
dm_37.13c with 65536kb
sha1:61b8438d60a39b4cf5062dff0a53228e8a4e4b5f crc:3692f6e5
dmj_38.12f with 131072kb
sha1:7a199384659d8e6602384b1953339f221d61a9e6 crc:82fd1798
dmj_39.12h with 131072kb
sha1:42c7004a641f34b9dd1333be51b50639a97e2be9 crc:35366ccc
dmj_40.13f with 131072kb
sha1:62a9cb65df90827334d453a98e826dc1bfc27136 crc:a17c170a
dmj_41.13h with 131072kb
sha1:5a2d74d207c04e24bcea7eeffa1c8b96b6df77e1 crc:6af0b391
ioa1 with 279kb
sha1:fbb887c5b4f5cb8df77cec710eaac2985bc482a6 crc:59c7ee3b
lwio.12c with 279kb
sha1:f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 crc:ad52b90c
prg1 with 279kb
sha1:a5300f301c1a08a7da768f0773fa0fe3f683b237 crc:f1129744
rom1 with 279kb
sha1:7d4c9f1693c821fbf84e32dd6ef62ddf14967845 crc:41dc73b9
sou1 with 279kb
sha1:dcc9e86cc36316fe42eace02d6df75d08bc8bb6d crc:84f4b2fe
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
大魔界村 (c) 1988 Capcom.

Three years have passed since the events of "Makaimura" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul.

Game-play is of a very similar vein to that of "Makaimura" - the classic run, jump and shoot action remains intact. Daimakaimura is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Makaimura", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well.

The graphics in Daimakaimura are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel.


Runs on the "CP System" hardware
B-Board #: 88622B-2
B-Board PALs: DM22A | LWIO
C-Board #: 88622-C-1 (no PALs)
CPS-B #: CPS-B-01 DL-0411-10001

Players: 2 (Alternatively)
Control: 8-way joystick
Buttons: 2
=> [1] Fire, [2] Jump


Daimakaimura was originally released in December 1988 in the Japanese arcades. The game was known as the second video game made for the CPS1 system. It was then released outside Japan as "Ghouls'n Ghosts [B-Board 88620B-2]".

The title of this game translates from Japanese as 'Great Demon World village'.

A re-edition was released as "Daimakaimura [B-Board 91634B-2]" in Japan only.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989.
Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.


Skeleton Murderer : 100 points
The Magician : 100 points
Vulture : 200 points
Skull Flower : 100 points
Skull : 100 points
Tornado Weasel : 200 points
Giant Earthworm : 200 points
Pig Ogre : 500 points
Shielder (Level 1 boss) : 5,000 points
Rock Turtle : 200 points
Insect Goblin : 100 points
Red Arremer King : 500 points
Fire Bat : 100 points
Eyeball Plant : 500 points
Cerberus (Level 2 boss) : 5,000 points
Flying Goblin : 100 points
Mud Armor : 500 points
Blowfish Ghoul : 100 points
Gassuto (Level 3 boss) : 5,000 points
Tree Golem : 500 points
Armored Worm : 300 points
Goblin Hand : 300 points
Water Worm : 200 points
Hurricane Eye (small) : 500 points
Ghoul Snake : 500 points
Ohme (Level 4 boss) : 5,000 points
Heart of Ohme : 100 points
Ohme Larva : 100 points
Dragon Skeleton : 200 points
Satan : 1,000 points
Headless Golem : 1,000 points
Beelzebub (Level 5 boss) : 5,000 points
Lucifer (Final boss) : 10,000 points

Citizen Doll : this item gives you 200 extra points.
Knight Doll : this item gives you 500 extra points.


1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)


Game designers : Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto
Programmers : Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama
Music by : Tamayo Kawamoto


Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]"

* Consoles :
Sega Mega Drive [JP] (August 3, 1989) "Daimakaimura [Model G-4013]"
NEC SuperGrafx [JP] (July 27, 1990) "Daimakaimura [Model NAPH-1008]"
Sega Saturn [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]"
Sony PlayStation [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]"
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"

* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

* Computers :
Sharp X68000 [JP] (1994)


Edit this entry: http://www.arcade-history.com/?&page=detail&id=572&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF06D3 00000059 FFFFFFFF Infinite Time
00000000 FF0931 000000FF FFFFFFFF Invincibility "ON"
00000001 FF0931 00000000 FFFFFFFF Invincibility "OFF"
00000000 FF095E 00000001 FFFFFFFF Always have Powerup
00000001 FF095E 00000001 FFFFFFFF Get Powerup Now!
60000000 000000 00000000 00000000
00000000 FF07AD 00000008 FFFFFFFF Infinite Lives PL1
62000000 000000 00000000 00000000 Select Armour PL1
00010000 FF07AA 00000000 FFFFFFFF None
00018000 FF07AC 00000001 FFFFFFFF None (2/2)
00010000 FF07AA 00000001 FFFFFFFF Golden Armour
00018000 FF07AC 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF07AA 00000001 FFFFFFFF Silver Armour
00018000 FF07AC 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF07C6 00000000 FFFFFFFF Lance
00010000 FF07C6 00000001 FFFFFFFF Knife
00010000 FF07C6 00000002 FFFFFFFF Torch
00010000 FF07C6 00000003 FFFFFFFF Sword
00010000 FF07C6 00000004 FFFFFFFF Axe
00010000 FF07C6 00000005 FFFFFFFF Shield
00010000 FF07C6 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF080D 00000008 FFFFFFFF Infinite Lives PL2
62000000 000000 00000000 00000000 Select Armour PL2
00010000 FF080A 00000000 FFFFFFFF None
00018000 FF080C 00000001 FFFFFFFF None (2/2)
00010000 FF080A 00000001 FFFFFFFF Golden Armour
00018000 FF080C 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF080A 00000001 FFFFFFFF Silver Armour
00018000 FF080C 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF0826 00000000 FFFFFFFF Lance
00010000 FF0826 00000001 FFFFFFFF Knife
00010000 FF0826 00000002 FFFFFFFF Torch
00010000 FF0826 00000003 FFFFFFFF Sword
00010000 FF0826 00000004 FFFFFFFF Axe
00010000 FF0826 00000005 FFFFFFFF Shield
00010000 FF0826 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF07AC 00000004 FFFFFFFF Always be duck (BUGGY)
00000000 FF07C4 00000042 FFFFFFFF Always be old man (BUGGY)
00000000 FF07C4 00000044 FFFFFFFF Dance Routine (BUGGY)
00000001 FFD0BB 00000000 FFFFFFFF Polymorph = duck (normal)?
00000000 FFD0BB 00000000 FFFFFFFF Polymorph = duck (never)?
00000001 FF0955 00000016 FFFFFFFF Round Clear Now!!
00000001 FF07C8 00000002 FFFFFFFF Go to Round 1
00010001 FF0955 00000016 FFFFFFFF Go to Round 1(2/2)
00000001 FF07C8 00000000 FFFFFFFF Go to Round 2
00010001 FF0955 00000016 FFFFFFFF Go to Round 2(2/2)
00000001 FF07C8 00000001 FFFFFFFF Go to Round 3
00010001 FF0955 00000016 FFFFFFFF Go to Round 3(2/2)
00000001 FF07C8 00000003 FFFFFFFF Go to Round 4
00010001 FF0955 00000016 FFFFFFFF Go to Round 4(2/2)
00000001 FF07C8 00000005 FFFFFFFF Go to Round 5
00010001 FF0955 00000016 FFFFFFFF Go to Round 5(2/2)
00000001 FF07C8 00000007 FFFFFFFF Go to Final Round
00010001 FF0955 00000016 FFFFFFFF Go to Final Round(2/4)
00010001 FF07D5 00000001 FFFFFFFF Go to Final Round(3/4) Loop Check
00010001 FF07C6 00000006 FFFFFFFF Go to Final Round(4/4) Item Check

Credit Pugsy's MAME Cheat file