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Dark Planet

 
Arcade
Arcade
Platform:

Dark Planet

| 1982
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Notes:
Release type:
Developer: Stern
Controls/Input Device: Control(dial), Buttons(3)
Number of Players: 1
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dark Planet (c) 1982 Stern Electronics.

A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases.

- TECHNICAL -

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Zilog Z80 (@ 1.78975 Mhz)
Sound Chips: (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 224 pixels
Screen refresh: 60.61 Hz
Palette colors: 98

Players: 2
Control: dial
Buttons: 3
=> FIRE, THRUST, LASER

The cabinet features richly detailed 50's sci-fi style artwork.

- TRIVIA -

Dark Planet was shown at the 1982 AMOA show and released in January of 1983 but only in limited numbers.

The game was programmed by Jurich (see 'Staff' section for more information) and was one of two video games he ever made. The other was a pool game for the IBM PC Jr.

Scott Young holds the official record for this game with 9,954,900 points on March 1, 1983.

- SCORING -

Points are scored when the starship demolishes the enemy:
Rail rovers: 100 points.
Fighters: 100 points.
Laser trains: 10000 points.
Burning one bunker yields: 10000 points.
Burning all three at once: 50000 points.

- STAFF -

Designed by: Erick Erickson, Dan Langlois
Software by: Dale Jurich, Bill Jahnke

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=590&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 80B2 00000099 FFFFFFFF Infinite Credits
00000000 8695 00000007 FFFFFFFF Infinite Lives

Credit Pugsy's MAME Cheat file
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