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Dragon Breed

 
Arcade
Arcade
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Dragon Breed

| 1989
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Developer: Irem
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dragon Breed (c) 1989 Irem Corp.

Dragon Breed is a superb and innovative side-scrolling shoot-em-up from the same gaming stable that gave the world "R*Type", Irem. Dragon Breed differs from other shoot-em-ups through its interpretation of the 'ship' that appears in other games of the genre; in Dragon Breed, the player controls a figure who rides a fully articulated and superbly rendered dragon. What makes this a particularly inspired move is that the Dragon's body - which is invulnerable to enemies and enemy fire - can be used as both a shield and a weapon; the player can move the dragon in such a way that its tail can be used to surround its rider and protect him from his enemies. Any contact the enemy has with the dragon will also deplete the enemy's power and eventually kill it. The dragon can also be 'powered-up' in a similar fashion to the space craft of other shoot-em-ups.

At various point throughout a level, small areas of land will appear at the bottom of the screen. These often contain power-ups and the player can fly the dragon down to the platform, dismount, and move around on foot.

- TECHNICAL -

This game was only sold as a conversion kit, although many distributors would pre-install these kits in generic cabinets, and sell them to the public that way. This is a JAMMA compatible title, so any JAMMA cabinet could be a proper Dragon Breed cabinet. The control panel to this title has a single 8-Way joystick, with fire and jump buttons on either side of it (so you can play either left or right handed). The marquee for this title is a highly detailed scene of a knight riding a green dragon, while being attacked by what appears to be a group of carnivorous fish. Although you may encounter this title in a cocktail cabinet (as the circuit board supports the screen flip for the second player), there were no specific graphics made for a cocktail cabinet (So the game will appear either unmarked, or perhaps with a few of the graphics from the upright kit jury rigged into place).

Irem M-81 system hardware

Main CPU : V30 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 384 x 256 pixels
Screen refresh : 55.00 Hz
Palette colors : 512

Players : 1
Control : 8-way joystick
Buttons: 2
=> [A] Shoot, [B] Jump

- TRIVIA -

Dragon Breed was released in June 1989.

The game borrows quite a few game design elements from Irem's "R-type" classic shooter series!

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dragon Breed - PCCB-00006) on October 21, 1989.

- TIPS AND TRICKS -

* Secret Invincibility :
1) Turn DIP 2-7 ON.
2) Reset the game with holding Player 1-Button 2.
3) You will be able to start a game with invincibility.

* Dragon Breed power-ups :
Red : the dragon breathes a flame. The flame gets longer if more power-ups are collected.
Yellow : the dragon's body starts to fire tiny yellow crescents in all directions.
White : the dragon shoots up to four miniature dragons, which home in on enemies.
Blue : the dragon fires downward bolts of electricity from its underside.

- PORTS -

* Computers :
Atari ST [EU] (1990)
Commodore Amiga [EU] (1990)
Commodore C64 [US] [EU] (1990)
Sinclair ZX Spectrum [EU] (1990)
Amstrad CPC [EU] (1991)
PC [MS Windows, Online] [EU] (December 9, 2011) "IREM Arcade Hits" by DotEmu
Apple MacIntosh [Online] [US] (August 21, 2011) "Irem Arcade Hits" by DotEmu
PC [Desura] [US] (November 2, 2013) "IREM Arcade Hits" by Plug In Digital

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=693&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8802B 00000099 FFFFFFFF Infinite Credits
00100000 8895A 00000959 FFFFFFFF Infinite Time Turn it OFF when you've finished the final stage
00000000 88958 00000005 FFFFFFFF Infinite Lives
00000000 88CEE 00000001 FFFFFFFF Invincibility Incomplete - you still die when you collide with the boss in stage 2
00000000 8895E 00000006 FFFFFFFF Always Have Maximum Shot Power
00100000 88008 00000000 00008080 Rapid Fire - Normal Turn it OFF on the name entry screen
00100000 88008 00000000 00008080 Rapid Fire - Special Turn it OFF on the name entry screen
00010000 88C16 00000000 FFFFFFFF Rapid Fire - Special (2/2)
62000000 00000 00000000 00000000 Select Dragon
00010000 88960 00000000 FFFFFFFF Green Dragon
00010000 88960 00000002 FFFFFFFF Blue Dragon
00010000 88960 00000004 FFFFFFFF Copper Dragon
00010000 88960 00000006 FFFFFFFF Silver Dragon
00010000 88960 00000008 FFFFFFFF Gold Dragon
62000000 00000 00000000 00000000 Select Dragon Roll Roll Shot is available with the gold dragon
00110000 88D84 00008000 FFFFFFFF Normal
00110000 88D84 0000810B FFFFFFFF Up
00110000 88D84 000081F5 FFFFFFFF Down
00110000 88D84 0000830B FFFFFFFF Up + Roll Shot
00110000 88D84 000083F5 FFFFFFFF Down + Roll Shot
00001501 8895D 0000000B FFFFFFFF Select Starting Stage PL1 1 Loop = 6 Stages. Set on the "Push Start Button" screen after you've inserted a credit
00001501 88984 0000000B FFFFFFFF Select Starting Stage PL2 1 Loop = 6 Stages. Set on the "Push Start Button" screen after you've inserted a credit

Credit Pugsy's MAME Cheat file
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