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Dogou Souken

| 1986

Release type:
Units produced: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
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Game Awards Nominations:
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Title a.k.a.:
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MAME folder name: dogosoke

Display: raster 288x216 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver snk.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

p11 with 32768kb
sha1:235423e3b442271581dde0195fdff2a37596a9bc crc:668b25a4
p12 with 32768kb
sha1:6633bd1e9e947cae5ba696f6fd393bf0cd7969b0 crc:f44e95fa
p13 with 32768kb
sha1:bda6f19edf43c61c0c8d2235bb60def76c801b87 crc:980ca3d8
p14 with 32768kb
sha1:9ea184990372909de7d8fe0891bb3e0441b13f90 crc:a7031d4a
p15 with 32768kb
sha1:8699db76f598e7719fa5f9a3dcc07d24c53e5da4 crc:120d2450
p16 with 32768kb
sha1:2be0128d6861241f6a9c5a7032368dbc6d57b44e crc:9f820e8a
p17 with 32768kb
sha1:133ac6e3d75af6cfc9aa9d1d467f16696c7f3794 crc:19d4518c
p18 with 32768kb
sha1:274827b13e8572f68302b7e0b5964d3e32544303 crc:d818be43
p19 with 32768kb
sha1:41204d5b0bc9d2f2599c3e881f10b73bddae3c5c crc:d64e0f89
p2 with 65536kb
sha1:691d95f95ef7a308c7f5e7defb20971b54423745 crc:907fac83
p20 with 32768kb
sha1:b3fc886d3cf7a34b470dd72cc0268a193f9a64d7 crc:edba0f31
up02_b3.rom with 16384kb
sha1:8cb743c68a51b71ef3d78127b2cf6ab0877b13f6 crc:51a4ec83
up02_d3.rom with 32768kb
sha1:4d5bc3730ea1bb1978ae246745416b71979cb100 crc:d43044f8
up02_e3.rom with 32768kb
sha1:e0f600c936483e3d0d03709ae709321d072145bd crc:365ed2d8
up02_g3.rom with 32768kb
sha1:eb2084bf5c62cbbf08dc25997702f8e8eb3dcc5d crc:92579bf3
up03_f5.rom with 65536kb
sha1:28f803f633b83b17f9b10516d38c862f90d55ff3 crc:5b43fe9f
up03_g5.rom with 65536kb
sha1:9d0d2c0f947387a0924bf0ed73de9305c1625054 crc:aae30cd6
up03_k1.rom with 1024kb
sha1:8de93250b81fbabb012c96454ef3a888b2783ab5 crc:10a2ce2b
up03_k7.rom with 65536kb
sha1:fb9c783e5377fa86f70afee6804c8ee9061b27fd crc:173fa571
up03_l1.rom with 1024kb
sha1:bc762a346e1639c8a9636fe85c18d68a08c1b586 crc:e7213160
up03_l2.rom with 1024kb
sha1:dcdcea2bad524776e17eaeb70dd4882283f1b125 crc:99dc9792
up03_p4.rom with 65536kb
sha1:4444e428eb7126451f34351b1a2bc193484ca641 crc:37867ad2
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dogosoken (c) 1986 SNK.

Dogosoken is the sequel to Ikari. It was developed by SNK, and released in the arcades in 1986, later in the same year that the original game appeared. Like the original, Dogosoken featured an 8-way rotary joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another. The rotary joystick serves two simultaneous purposes. The joystick can be pushed in any one of eight direction to direct the players to move in that direction. As either player advances to the top of the screen, the screen will automatically scroll down. If the player retreats, the screen will scroll up, but only to a limited extent. The second purpose of the joystick is to control the orientation of the players. The joystick can be rotated clockwise or counter-clockwise. As the joystick is rotated, so too will the players rotate in the same direction. In this manner, a player can move in any direction while continuing to face one particular direction.

The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratuled by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. Expecting a hero's welcome upon arriving home, a mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land.

The arcade features sampled voiceovers from the main characters and the game's bosses.


Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz)

Players : 2
Control : 8-way Rotary [LS-30]
Buttons : 2


Released in October 1986 in Japan.

The title of this game translates from Japanese as 'Bellowing Atmosphere'.

This game is known outside Japan as "Victory Road".

The main characters Ralf and Clark appear in one more Ikari game (Ikari III - The Rescue in 1989), and they later enter the fighting tournament known as The King of Fighters.


Weapons no longer have limited ammunition.

Player begins with a flamethrower, but when player loses a life, it is changed to machine gun.

Weapon powerups are scattered throughout the levels often hidden under rocks destroyable by the bazooka weapon or grenades.

There are no vehicles in this game, but it was replaced by armour, which allows player to take limited number of hits without time expiration.

Flamethrower - Player's beginning weapon. It can destroy walls.

Machine gun - Player's weapon after losing a life.

Red machine gun - Similar to machine gun, but the bullet has longer range, and shoots through enemies.

Boomerang - Weapon shoots through enemies, and flies back to player.

Sword - When spinning a sword, player can hit back enemy bullets. When pressing fire button, player fires shot using the last available machine gun type. The sword blade damages enemies upon contact.

Black - Small explosion.

Red - Larger explosion. When it detonates, an 8-way blast appears.


1. Ikari (1986)
2. Dogosoken (1986)
3. Ikari III - The Rescue (1989)


* Consoles :
Nintendo Famicom (1988) "Ikari II - Dogosoken [Model KAC-DS]"


Edit this entry: http://www.arcade-history.com/?&page=detail&id=657&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FC5C 00000099 FFFFFFFF Infinite Credits
60000000 0000 00000000 00000000
00000000 FDC6 00000099 FFFFFFFF Infinite Lives PL1
00000000 FDE8 000000B4 FFFFFFFF Invincibility PL1
00000000 FDB7 00000002 00000002 Always have armour PL1
00000001 FDB7 00000000 00000002 Lose armour Now! PL1
62000000 0000 00000000 00000000 Select Weapon PL1
00010000 FDBB 00000002 FFFFFFFF Flamethrower
00010000 FDBB 00000003 FFFFFFFF Sword
00010000 FDBB 00000004 FFFFFFFF Boomerang
62000000 0000 00000000 00000000 Select Grenade PL1
00010000 FDB7 00000000 00000004 Black
00010000 FDB7 00000004 00000004 Red
60000000 0000 00000000 00000000
00000000 FE16 00000099 FFFFFFFF Infinite Lives PL2
00000000 FE38 000000B4 FFFFFFFF Invincibility PL2
00000000 FE07 00000002 00000002 Always have armour PL2
00000001 FE07 00000000 00000002 Lose armour Now! PL2
62000000 0000 00000000 00000000 Select Weapon PL2
00010000 FE0B 00000002 FFFFFFFF Flamethrower
00010000 FE0B 00000003 FFFFFFFF Sword
00010000 FE0B 00000004 FFFFFFFF Boomerang
62000000 0000 00000000 00000000 Select Grenade PL2
00010000 FE07 00000000 00000004 Black
00010000 FE07 00000004 00000004 Red

Credit Pugsy's MAME Cheat file