homepage: The Game Database Computer Console Arcade Pinball Handheld Traditional
Message Board
Platforms Overview
Games-db / Arcade /

Dr. Micro

Database Areas


Site Areas

Submit Data
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:

Top contributors

Dr. Micro

| 1983

Release type:
Units produced: Sanritsu
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
MAME folder name: drmicro

Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver drmicro.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

dm-00.13b with 8192kb
sha1:1557428387e2c0f711c676a13a763c8d48aa497b crc:270f2145
dm-01.14b with 8192kb
sha1:a084429fad58fa6348936084652235d5f55e3b89 crc:bba30c80
dm-02.15b with 8192kb
sha1:9fb6d1d6b45628891deae389cf1d142332b110ba crc:d9e4ca6b
dm-03.13d with 8192kb
sha1:61035afc642bac2e1c56c36c188bed4e1949523f crc:b7bcb45b
dm-04.14d with 8192kb
sha1:75929b7692bebf2246fa84581b6d1eedb02c9aba crc:071db054
dm-05.15d with 8192kb
sha1:802830f3f0362ec3df257f31dc22390e8ae4207c crc:f41b8d8a
dm-20.4a with 8192kb
sha1:41ef084336e2ebb1016b28505dcb43483e37a0de crc:6f5dbf22
dm-21.4c with 8192kb
sha1:5bcc14489ea1d4f1fe8e51c24a72a8e787ab8159 crc:8b17ff47
dm-22.4d with 8192kb
sha1:d187debcca59ceab6cd696be246370120ee575c6 crc:84daf771
dm-23.5l with 8192kb
sha1:635650621bdce5873bb5faf64f8352149314e784 crc:279a76b8
dm-24.5n with 8192kb
sha1:7afc05c73186af9fe3d3f3ce13412c8ee560b146 crc:ee8ed1ec
dm-40.12m with 8192kb
sha1:f9527fae69fe3ca0762024ac4a44b1f02fbee66a crc:3d080af9
dm-41.13m with 8192kb
sha1:bbe9276cb47fa3e82081d592522640e04b4a9223 crc:ddd7bda2
dm-60.6e with 256kb
sha1:bc65388a1019dadf8c71705e234763f5c735e282 crc:540a3953
dm-61.4m with 256kb
sha1:cbd43a2d4af053860932af32ca5e13bef728e38a crc:0dd8e365
dm-62.9h with 32kb
sha1:5954400190e587a20cad60f5829f4bddc85ea526 crc:e3e36eaf
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Dr. Micro (c) 1983 Sanritsu.

An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.

The game consists of 3 single-screen levels :

On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.

On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.

The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.


Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound Chips: (3x) Texas Instruments SN76496 (@ 4.608 Mhz), OKI MSM5205 (@ 384 Khz)

Screen orientation: Vertical
Video resolution: 224 x 256 pixels
Screen refresh: 60.00 Hz
Palette colors: 32

Players: 2
Control: 4-way joystick
Buttons: 1


The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding.

While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality.

The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series.

Even the title's font seems to resemble Capcom's fine platform / shooter.

It is also fair to say that Dr. Micro pioneers unusually detailed features for it’s time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen.

The music that plays in the background is the song 'Chitty Chitty Bang Bang', originally from the Metro Goldwyn Mayer musical of the same name. You're pretty much going to sing the song at some point if you play the game.


Developed by: Sanritsu


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C186 0000000A FFFFFFFF Infinite Lives
20900000 2FE8 00002FEA FFFFFFFF Invincibility You can still die if you fall into the water on the Pipe Levels though
20810000 300F 00000000 FFFFFFFF Invincibility (02/12) Pt 1 Level 1 collisions, Pt 2 Level 1 boxing gloves
20810000 3293 000000C9 FFFFFFFF Invincibility (03/12) Level 1 vertical fire
20910000 0E2D 00000E2F FFFFFFFF Invincibility (04/12) Level 2 collisions
20810000 0E47 000000C9 FFFFFFFF Invincibility (05/12) Level 2 horizontal fire
20810000 0E04 000000C9 FFFFFFFF Invincibility (06/12) Level 2 vertical fire
20810000 6AD4 00000018 FFFFFFFF Invincibility (07/12) Level 3 objects
20810000 6B28 00000018 FFFFFFFF Invincibility (08/12) Level 3 crushers
20810000 6B6C 000000C9 FFFFFFFF Invincibility (09/12) Level 3 flames
20810000 6B54 000000C9 FFFFFFFF Invincibility (10/12) Level 3 rivets
20810000 77C7 00000000 FFFFFFFF Invincibility (11/12) Level 3 guard fire
20910000 6A81 00006A83 FFFFFFFF Invincibility (12/12) Level 3 guards
00300000 C174 09090909 FFFFFFFF Always have Maximum Bonus
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Pipe Level Cheats
60000000 0000 00000000 00000000 -------------------
00000000 C1DD 00000002 FFFFFFFF Infinite Dinghies
60000000 0000 00000000 00000000
60000000 0000 00000000 00000000 Ball Level Cheats
60000000 0000 00000000 00000000 -------------------
20800000 0ED1 00000000 FFFFFFFF Maximum Ball Size Stops the ball you stand on one of the levels reducing in size when you fire.
00000000 C058 0000007F FFFFFFFF Exit Always Open
00000001 C058 0000007F FFFFFFFF Open Exit Now!

Credit Pugsy's MAME Cheat file