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Arcade
Arcade
Platform:

Vs. Duck Hunt

| 1985
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Notes:
Release type:
Units produced: Nintendo
Controls/Input Device: Control(lightgun), Buttons(1)
Number of Players: 1
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SoundMix: Mono
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MAME folder name: duckhunt

Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver vsnes.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

Roms:
mds-dh3.1a with 8192kb
sha1:bff68829a96e2d251dd12129f84bdf1dbdf61d06 crc:1906e3ab
mds-dh3.1b with 8192kb
sha1:df571c31a6a52df56869eda0621f7615a625e66d crc:a042b6e1
mds-dh3.1c with 8192kb
sha1:d90d663c5e5b6d5247089c8ba618912305049b19 crc:8bc7376c
mds-dh3.1d with 8192kb
sha1:984d8a5cecddde776ffd4f718ee0ca7a9959228b crc:3f51f0ed
mds-dh3.2a with 8192kb
sha1:e868ef3d5357ef5294e4faeecc9dbf801c5253e8 crc:3d238df3
mds-dh3.2b with 8192kb
sha1:c8fb6a5d4c13a7075d313326e2da9ce88780a88d crc:0c52ec28
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Vs. Duck Hunt (c) 1985 Nintendo.

- TECHNICAL -

Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC

Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64

Players : 1
Control : lightgun
Buttons : 1

- TRIVIA -

Released in March 1985.

The arcade version of Duck Hunt has many differences compared to the NES version.
It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck.

- STAFF -

Music by : Hirokazu Tanaka (HIP)
Produced by : Gunpei Yokoi

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=3098&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0635 00000099 FFFFFFFF Infinite Credits
00000000 00C5 00000007 FFFFFFFF Infinite Lives
00000000 00BA 00000003 FFFFFFFF Infinite Shots
00000001 00BB 0000000C FFFFFFFF Finish Level with next shot

Credit Pugsy's MAME Cheat file
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