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Eliminator (2 Players, set 1)

 
Arcade
Arcade
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Eliminator (2 Players, set 1)

| 1981
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Notes:
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Developer: Gremlin
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Eliminator (c) 1981 Gremlin.

Eliminator is the title of Gremlin Industries' last arcade game, released in 1981 and licensed to Sega for Japanese manufacture and distribution, It was also the only vector game Gremlin ever made, and ran on their distributing company's G80 Vector hardware which they had previously released their own Space Fury on. Additionally, Eliminator is also the only four-player vector game ever made.

It is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction.

There is only one way to destroy the Eliminator, fire a cannon blast down the trench into its center. This can be done directly or via a ricochet. Failure to destroy the Eliminator after a preset time causes the center to activate a drone that flies out of the Eliminator to shoot down the player with a destructive energy blast. The playfield becomes enclosed in an invisible barrier that bounces shots and ships off it, thus increasing the chances of death. Once the Eliminator is destroyed, the game restarts with a tougher set of enemies. The four player version allowed four players to simultaneously make attack runs on the Eliminator while trying to evade or destroy various other opponents. In four player mode, players must also dodge other player's ships.

- TECHNICAL -

[Upright 2-Player model]

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 40.00 Hz
Palette colors : 256

Players : 2
Control : 4 buttons

- TRIVIA -

Eliminator was released in Japan in December 1981 and in North America in April 1982.

Also released as :
"Eliminator [Cocktail 2-Player model]"
"Eliminator [4-Player model]".

- UPDATES -

There are two '2-player' revisions of this game:

* Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. The screen text is green. purple.

* Set 1 : The latest version is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. The screen text is green.

- STAFF -

Designed and programmed by : Larry Clague, Mike Hendricks

- PORTS -

* Handhelds :
Sony PSP [US] (November 16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]"
Sony PSP [EU] (February 2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"
Sony PSP [AU] (February 8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=750&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 3D78 000000C3 FFFFFFFF Normal Invincibility Enable this with Bounce Invincibility cheat(s) for total Invincibility
20810000 3DDD 000000C9 FFFFFFFF Normal Invincibility (2/2) Pt 1 Large Asteroid, Pt 2 the Red Ship
00000000 CA84 00000008 FFFFFFFF Red Ship Never Escapes
00000000 C997 00000099 FFFFFFFF Infinite Lives PL1
20800000 47A7 000000C3 FFFFFFFF Bounce Invincibility PL1 This means the other spaceship can't bounce you around the screen by shooting you whether it is PL2 or the CPU
00000000 C998 00000099 FFFFFFFF Infinite Lives PL2
20800000 47C8 000000C3 FFFFFFFF Bounce Invincibility PL2 This means the other spaceship can't bounce you around the screen by shooting you whether it is PL1 or the CPU

Credit Pugsy's MAME Cheat file
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