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Units produced: Cinematronics
Controls/Input Device: Control(dial), Buttons(1)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Won:
Embargo VGMuseum Game Endings
Embargo on CAESAR
Embargo high score and replay at MARP
Embargo on datObase
MAME folder name: embargo
Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 0 channels
Emulated in MAME via driver embargo.c:
Status: preliminary; Emulation: good
Graphic: good; Sound: preliminary; Color: good
Palette size: 0; Savestate: supported
emb1 with 512kb
emb2 with 512kb
emb3 with 512kb
emb4 with 512kb
emb5 with 512kb
emb6 with 512kb
emb7 with 512kb
emb8 with 512kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Embargo (c) 1977 Cinematronics.
Embargo is a one to four player blocking genre game. Each player must deposit a coin. There is a stylized map of Cuba (with a canal through the center) in the middle of the screen. There are four boats, one in each corner of the screen. If there were less than four players then the computer played the remainder. As the boats sail out they leave a continuous trail of mines behind. The players can control the direction and, with a single button, stop two mines from being laid in every twelve.
Each time a boat hits another boat, a mine, the screen edge or Cuba, it explodes and the surviving boats each get one point. This continues until zero or one boat is left. (If two boats collide they both blow up.) I believe there were four rounds per game. The strategy was to block off as much open water as you could while leaving a hole in your line of mines so you could double back and duck through it.
- TECHNICAL -
The display was a standard NTSC raster black-and-white monitor. The main logic board used a Signetics 2650 8-bit microprocessor chip.
The video timing was generated using TTL SSI synchronous counters and standard logic gates.
The sound board was separate from the main logic board. The explosion sound was based on a pseudo-random number generator which used a resistor ladder to generate something approximating white noise (although many thought it sounded like someone coughing). There was a single tone generator as well as gating logic, all controlled by the main logic board.
The four directional control knobs were encoded using standard 12 position make-before-break wafer switches that had the detent ball removed. Each had a matrix of diodes attached which generated a 4-bit Gray code.
Main CPU : S2650 (@ 625 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2
Players : 4
Control : dial
Buttons : 4 (1 for each player)
- TRIVIA -
This was Cinematronics third game and first original game design. It took about 9 months from concept to production. The game was not a hit and only sold well in Florida. Space Wars was the next game and launched a golden age for the company.
- STAFF -
Game Concept: Jim Pearce
Hardware & Software Design: Robert Shaver
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=751&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 1EAC 00000009 FFFFFFFF Infinite Rounds Left
00000000 1E5F 00000000 FFFFFFFF Wins Always = 0 PL1
00000000 1E60 00000000 FFFFFFFF Wins Always = 0 PL2
00000000 1E61 00000000 FFFFFFFF Wins Always = 0 PL3
00000000 1E62 00000000 FFFFFFFF Wins Always = 0 PL4
Credit Pugsy's MAME Cheat file