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Arcade
Arcade
Platform:

Fighting Hawk (Japan)

| 1988
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: fhawk

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver taito_l.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

Roms:
b70-01.bin with 524288kb
sha1:08a6a04a45c4adb4f5b4b0b83e90b2e5fe5cb0b1 crc:fcdf67e2
b70-02.bin with 524288kb
sha1:f257e9db470bb6dcca491b89cb666ef6d2546887 crc:35f7172e
b70-03.bin with 524288kb
sha1:10714fe95c372cec12376e615a9abe213aff12bc crc:42d5a9b8
b70-08.bin with 131072kb
sha1:58040d8ccbd0572cf6aef6ea9dd646b9338a03a0 crc:4d795f48
b70-09.bin with 65536kb
sha1:5459cd8df9d94e1938008cfc17d4ebac98004bfc crc:85cccaa2
b70-11.bin with 131072kb
sha1:d8fa7c66a81fb356fa9c72f377bfc31b1837eafb crc:7d9f7583
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Fighting Hawk (c) 1988 Taito.

The player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.

- TECHNICAL -

Taito L System hardware
Prom Sticker : B70

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : YM2203

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Many Japanese gamers expected this game was in the line of Toaplan's "Flying Shark". But the game played very differently from Toaplan's usual style. So, the game was a flop.

Fighting hawk's BGM and graphic engine were re-used in "Master of Weapon". Originally, Master of Weapon (at an early stage of development) was planned to be a sequel of Fighting Hawk.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.

- TIPS AND TRICKS -

* Stage selection screen : like many others games in the Taito library, this game has a hidden stage selection screen, here is the process :
1) During the boot of the machine, press the 'service' button.
2) "Service switch error" should appears, new press 1P START (x3) and the service button (x1).
3) Stage Selection screen should appears.

- SERIES -

1. Flying Shark [TP-027] (1987)
2. Fighting Hawk (1988)
3. Fire Shark! [TP-017] (1989)

- STAFF -

Sound composer: V. Ohashi (Pinch Panchi)

- PORTS -

* Consoles :
Sony PlayStation 2 [JP] (January 25, 2007) "Taito Memories II Joukan [Model SLPM-66649]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=831&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 9012 00000009 FFFFFFFF Infinite Bombs
00000000 9010 00000007 FFFFFFFF Maximum fire power
00000000 9013 00000000 FFFFFFFF Invincibility
00000703 9001 0000000A FFFFFFFF Select Next level
00000701 9001 0000000A FFFFFFFF Select current Level
60000000 0000 00000000 00000000
00000000 A249 0000000A FFFFFFFF Infinite Lives PL1
00000000 A24D 0000000A FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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