Quantcast
Games-db.com homepage: The Game Database Computer Console Arcade Pinball Handheld Traditional
Search
Message Board
Platforms Overview
Home
Games-db / Arcade /

Food Fight (rev 3)

Database Areas

Platforms


Site Areas

Submit Data
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors
 
Arcade
Arcade
Platform:

Food Fight (rev 3)

| 1982
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Atari
Controls/Input Device: Control(stick), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Legacy/Follow-Ups:
Similar Games:
MAME folder name: foodf

Display: raster 256x224 @ 60.81Hz (60.81 pixclock)
Sound: 1 channels

Emulated in MAME via driver foodf.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: supported

Roms:
136020-109.6lm with 8192kb
sha1:ebd2bbbdd7e184851d1ab4b5648481d966c78cc2 crc:c13c90eb
136020-110.4d with 8192kb
sha1:702007d3d543f872b5bf5d00b49f6e05b46d6600 crc:8870e3d6
136020-111.4e with 8192kb
sha1:9beef3ff3b28405c45d691adfbc233921073be47 crc:84372edf
136020-112.2p with 256kb
sha1:efb51e4c95efb1b85206c416c1d6d35c6f4ff35c crc:0aa962d6
136020-301.8c with 8192kb
sha1:7abe5e9c27098bd8c93cc06f1b9e3db0744019e9 crc:dfc3d5a8
136020-302.9c with 8192kb
sha1:eb41291615165f549a68ebc6d4664edef1a04ac5 crc:ef92dc5c
136020-303.8d with 8192kb
sha1:efa4090d96aa0ffd4192a045f174ac5960810bca crc:64b93076
136020-304.9d with 8192kb
sha1:752aa33a8e8045650dd32ec7c7026e00d7896e0f crc:ea596480
136020-305.8e with 8192kb
sha1:7c7ad2dcdff60fc092e8a825c5a6de6b506523de crc:e6cff1b1
136020-306.9e with 8192kb
sha1:f180126671776f62242ec9fd4a82a581c551ffce crc:95159a3e
136020-307.8f with 8192kb
sha1:9d8e29a5e56a8a9c5db8561e4c20ff22f69b46ca crc:17828dbb
136020-308.9f with 8192kb
sha1:419020c69ce6fded0d9af44ead8ec4727468d58b crc:608690c9
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Food Fight (c) 1982 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.

- TECHNICAL -

Game ID : 136020

Main CPU : Motorola 68000 (@ 6 Mhz)
Sound Chips : (3x) POKEY (@ 600 Khz)

Players : 2
Control : stick
Buttons : 1 (THROW)

- TRIVIA -

Even if the title screen says 1982, Food Fight was released in March 1983. It was designed for Atari by General Computing as part of a lawsuit settlement for an illegal speedup kit for "Missile Command", in which they affixed their copyright. This was one of two games; "Quantum" was the other. Inspired by the food fight scene in National Lampoon's Animal House.

This game has 125 recognized levels. On level 125 on the selection screen, it gives you the requisite free man with a ? above his head. While there are levels after 125, the game counter will not go that high. It should be noted that the gameplay on this high a level is very reflex/twitch oriented. Only those with ice coursing through their veins can decipher the action on the screen.

The game code shares a hidden message : HI JON.

2,051 units were produced (1951 uprights and only 100 cocktails).

Ken Okumura holds the official record for this game on 'regular' settings with 103,103,100 points.
Jon Dworkin holds the official record for this game on 'Tournament' settings with 1,234,100 points on June 3, 2001.

A Food Fight unit appears in the 1985 movie 'Real Genius'.

In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight".

- SCORING -

Hit chefs with food : 100 to 1,000 points.
Chef falls into hole : 200 points.
Eat the ice cream cone (levels 1-49) : Level x 500 points .
Eat the ice cream cone (levels 50 and above) : 25,000 points.
Unused food at end of level : 100 points each.

- TIPS AND TRICKS -

Free men are awarded at 25,000 and at 100,000 thereafter.

The best way to get the ice cream in the later levels (level 85 or above) is to use the diagonal method. If you are placed close to a corner, run diagonally toward the lower wall and then diagonally upward toward the cone. Hopefully there will be some food placed between you and the chefs.

In later levels, it is NOT advised to try and target the chefs coming toward you. The only chef you need to concentrate on is the one running toward the ice cream in front of you.

- STAFF -

From High Score table:
Creator: Jonathan Hurd (JAH)
Others: (TW), (RBJ), (BGB), (LRD), (PRG), (ROY), (DEL), (DOG), (AYN), (EDV), (MOE)

- PORTS -

* Consoles :
Atari 7800 [US] (1984) "Food Fight [Model CX7804]"
Atari XEGS

* Computers :
Tandy Color Computer [US] (1983) "Foodwar"
Atari 800 [US] (1987)

* Others :
Atari Flashback Classic Game Console [US] (2005)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=867&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 181FD 00000020 FFFFFFFF Infinite Time
20800000 01E6C 00000060 FFFFFFFF Invincibility
20810000 05022 00000060 FFFFFFFF Invincibility (2/3) Pt 1 Chefs, Pt 2 Food
20810000 05E16 00000060 FFFFFFFF Invincibility (3/3) Open Holes
00000000 1862B 00000005 FFFFFFFF Infinite Lives PL1
00000000 18651 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
Advert