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Units produced: Taito Corporation
Controls/Input Device: Control(doublejoy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Front Line VGMuseum Game Endings
Front Line on CAESAR
Front Line high score and replay at MARP
Front Line on datObase
MAME folder name: frontlin
Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver taitosj.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 64; Savestate: supported
aa1.13 with 2048kb
aa1_10.8 with 4096kb
eb16.22 with 256kb
fl1.u1 with 4096kb
fl2.u2 with 4096kb
fl3.u3 with 4096kb
fl4.u4 with 4096kb
fl5.u5 with 4096kb
fl52.u52 with 4096kb
fl53.u53 with 4096kb
fl54.u54 with 4096kb
fl55.u55 with 4096kb
fl6.u6 with 4096kb
fl64.u64 with 4096kb
fl65.u65 with 4096kb
fl66.u66 with 4096kb
fl67.u67 with 4096kb
fl68.u68 with 4096kb
fl69.u69 with 4096kb
fl7.u7 with 4096kb
fl70.u70 with 4096kb
fl71.u71 with 4096kb
fl8.u8 with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Front Line (c) 1982 Taito.
Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end : capture the enemy fort and win total victory.
The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.
If the player successfully makes it through this deadly obstacle course, he meets an even greater challenge... the enemy is attacking with tanks! His gun now useless, the player can stand and fight with grenades or leap into his own tank (special Tank button) and counter attack.
The battle rages on all fronts as the player fights for his life, racing for cover behind brick walls while outrunning grenades thrown by soldiers in fox holes. It's all-out war when the player jumps from his tank into a larger one with greater firepower.
Now comes the final test of victory as the enemy's fort looms in sight. The player must leap from the tank and run through a hail of bullets to throw one final grenade. The white flag heralds total victory!
- TECHNICAL -
Runs on the "Taito SJ System" hardware.
Prom Stickers: AA1-01..12 / FL
Control: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting)
Buttons: 1 (grenade/tank)
- TRIVIA -
Front Line was released in November 1982.
John Dunlea holds the official record for this game with 727500 points.
A Front Line unit appears in the 1983 movie 'Joysticks'.
- SCORING -
Enemy soldiers : 100 points.
Enemy tanks (small and large) : 100 points if killed with tank fire, 200 points if killed with a grenade.
Final tank : 200 points.
End of level bonus : 1000 points.
For levels 2 through 9 : all scores are multiplied by the level number.
For levels 10 and higher : all scores are multiplied by 10.
- TIPS AND TRICKS -
- Control Sarge and defeat the enemies. Advance to the enemy fort and destroy it with a hand grenade.
- Touching an enemy soldier, bullet, grenade, land mine or falling rock will cause you to lose a life.
- Get in and out of blue vehicles by walking up to them and pressing the Grenade button.
- Rocks can only be destroyed by grenades.
- Falling into a hole will stun you for a short while.
- Enemy tanks can't be destroyed by shooting them with your machine-gun.
- Moving on grass will slow you down. In the desert, changing direction or stopping will cause you to slide.
- If your tank takes critical damage, climb out of it immediately or you will lose a life.
- PORTS -
* Consoles :
ColecoVision [US] (1982) "Front Line [Model 2650]"
Atari 2600 [US] (1984) "Front Line [Model 2665]"
Nintendo Famicom [JP] (August 1, 1985) "Front Line [Model 03 TFC-FL4500]"
Sony PlayStation 2 [JP] (August 25, 2005) "Taito Memories Gekan [Model SLPM-66092 (TCPS-10124)]"
Sony PlayStation 2 [AU] (March 30, 2006) "Taito Legends 2 [Model SLES-53852]"
Microsoft XBOX [EU] (March 31, 2006) "Taito Legends 2"
Sony PlayStation 2 [EU] (March 31, 2006) "Taito Legends 2 [Model SLES-53852]"
Sony PlayStation 2 [US] (May 16, 2007) "Taito Legends 2 [Model SLUS-21349]"
* Computers :
NEC PC-6001 Mk2 [JP]
NEC PC-8801 [JP] (1983)
NEC PC-9801 [JP]
Sharp X1 [JP] (1983)
Commodore C64 [US] [EU] (1984)
MSX [JP] (1984)
FM-7 [JP] (1985)
PC [MS Windows, CD-ROM] [EU] (March 31, 2006) "Taito Legends 2"
PC [MS Windows, CD-ROM] [US] (July 10, 2007) "Taito Legends 2"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=881&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 8620 00000006 FFFFFFFF Infinite Lives
00000000 812E 000000FF FFFFFFFF Never any Rocks
60000000 0000 00000000 00000000 See the Dip Switch Menu to enable Invincibility.
Credit Pugsy's MAME Cheat file