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Arcade
Arcade
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Gaia Crusaders

| 1999
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Notes:
Release type:
Units produced: Noise Factory
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
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MAME folder name: gaia

Display: raster 320x224 @ 57.55Hz (57.55 pixclock)
Sound: 2 channels

Emulated in MAME via driver cave.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 32768; Savestate: unsupported

Roms:
bg1.989 with 4194304kb
sha1:2cc5be6f47c13febed942e1c3167946efedc5f9b crc:013a693d
bg2.995 with 4194304kb
sha1:8b6e4212688b53be5ecc29ff2d41fd43e7d0a420 crc:783cc62f
bg3.998 with 4194304kb
sha1:660a3b02a8c39e1117b00d0ad06f73221fef4ce8 crc:bcd61d1c
obj1.736 with 4194304kb
sha1:8f445dd7a5c8a996939c211e5aec5742121a6e7e crc:f4f84e5d
obj2.738 with 4194304kb
sha1:631eb2968395be86ef2403733e7d4ec769a013b9 crc:15c2a9ce
prg1.127 with 524288kb
sha1:58b9b55f59cf00f70b690a0371096e86f4d723c2 crc:47b904b2
prg2.128 with 524288kb
sha1:502f855c51005a866900b19c3a0a170d9ea02392 crc:469b7794
snd1.447 with 4194304kb
sha1:81f6835e1b45eb0f367e4586fdda92466f02edb9 crc:92770a52
snd2.454 with 4194304kb
sha1:0c5e5074a5d8f4fb85ab4893bc953f192dcb301a crc:329ae1cf
snd3.455 with 4194304kb
sha1:5e4ec6d37e70484e2fcd04188385e79ef0b53026 crc:4048d64e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Gaia Crusaders (c) 1999 Noise Factory.

A 1 or 2-player scrolling beat-em-up, with players selecting a character from a choice of 5; in which 2 'Elemental Warriors' must battle Satan and his army of demons that have captured and taken over the world. Each player-character possesses either Wind strength, Fire strength, or a mix of the 2.

Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, "Final Fight", and also, to a lesser degree, by Sega's legendary "Golden Axe", also from 1989. The latter is particularly evident in the use of the Magical Attack, which acts as a smart bomb and is also identical to the magic attacks featured in 'Golden Axe'.

Gaia Crusader's superb combo-geared control layout allows players to produce some highly impressive moves and attacks.

- TECHNICAL -

Cave 1st Generation Hardware

Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM

Control per player: 8-way joystick
Buttons per player: 4 [PUNCH, KICK, JUMP, MAGIC BOMB]

- TRIVIA -

Released in July 1999.

This is the first Noise Factory game. This game might be a code rip-off of the game "Pretty Soldier - Sailor Moon".

Gaia Crusaders was never released in Japan even if it was supposed to be distributed by Manjyudo in Japan...

The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green.

- UPDATES -

When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'.
When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'.

- STAFF -

Producer : Ijyu Keiko
Planner : Yamamoto Jun
Main programmer : Kazuaki Ezato
Enemy programmer : Hidenari Mamoto
Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko
Background designers : Ijyu Keiko, Nakai Yuka
Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto
Sound producer : Toshikazu Tanaka

Special thanks : Watanabe Hidekazu, Aizawa Masato, Takashiro Hikaru, Nakagawa Hiroko, Murata Range

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=894&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10257D 00000009 FFFFFFFF Infinite Credits
00000000 105809 00000063 FFFFFFFF Infinite Time
00001301 105803 00000005 FFFFFFFF Select Starting Stage Set on the 'PRESS START BUTTON' screen after you've inserted a credit
60000000 000000 00000000 00000000
00000000 1058C7 00000005 FFFFFFFF Infinite Lives PL1
00000000 1058C9 00000060 FFFFFFFF Infinite Energy PL1
00000000 10C539 00000002 FFFFFFFF Invincibility PL1
00300000 1058D0 00630063 FFFFFFFF Always have Maximum Combo PL1
00800000 10A8C3 00000007 FFFFFFFF Enable Secret Characters PL1
00810000 10A8E7 000000EC FFFFFFFF Enable Secret Characters PL1 (2/2)
60000000 000000 00000000 00000000
00000000 1059C7 00000005 FFFFFFFF Infinite Lives PL2
00000000 1059C9 00000060 FFFFFFFF Infinite Energy PL2
00000000 10C609 00000002 FFFFFFFF Invincibility PL2
00300000 1059D0 00630063 FFFFFFFF Always have Maximum Combo PL2
00800000 10A7F3 00000007 FFFFFFFF Enable Secret Characters PL2
00810000 10A817 000000EC FFFFFFFF Enable Secret Characters PL2 (2/2)

Credit Pugsy's MAME Cheat file
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