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Units produced: Noise Factory
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Gaia Crusaders VGMuseum Game Endings
Gaia Crusaders on CAESAR
Gaia Crusaders high score and replay at MARP
Gaia Crusaders on datObase
MAME folder name: gaia
Display: raster 320x224 @ 57.55Hz (57.55 pixclock)
Sound: 2 channels
Emulated in MAME via driver cave.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 32768; Savestate: unsupported
bg1.989 with 4194304kb
bg2.995 with 4194304kb
bg3.998 with 4194304kb
obj1.736 with 4194304kb
obj2.738 with 4194304kb
prg1.127 with 524288kb
prg2.128 with 524288kb
snd1.447 with 4194304kb
snd2.454 with 4194304kb
snd3.455 with 4194304kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Gaia Crusaders (c) 1999 Noise Factory.
A 1 or 2-player scrolling beat-em-up, with players selecting a character from a choice of 5; in which 2 'Elemental Warriors' must battle Satan and his army of demons that have captured and taken over the world. Each player-character possesses either Wind strength, Fire strength, or a mix of the 2.
Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, "Final Fight", and also, to a lesser degree, by Sega's legendary "Golden Axe", also from 1989. The latter is particularly evident in the use of the Magical Attack, which acts as a smart bomb and is also identical to the magic attacks featured in 'Golden Axe'.
Gaia Crusader's superb combo-geared control layout allows players to produce some highly impressive moves and attacks.
- TECHNICAL -
Cave 1st Generation Hardware
Main CPU : MC68000 (@ 16 Mhz)
Sound CPU : Zilog Z80 [Optional]
Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional]
Other : 93C46 EEPROM
Control per player: 8-way joystick
Buttons per player: 4 [PUNCH, KICK, JUMP, MAGIC BOMB]
- TRIVIA -
Released in July 1999.
This is the first Noise Factory game. This game might be a code rip-off of the game "Pretty Soldier - Sailor Moon".
Gaia Crusaders was never released in Japan even if it was supposed to be distributed by Manjyudo in Japan...
The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green.
- UPDATES -
When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'.
When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'.
- STAFF -
Producer : Ijyu Keiko
Planner : Yamamoto Jun
Main programmer : Kazuaki Ezato
Enemy programmer : Hidenari Mamoto
Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko
Background designers : Ijyu Keiko, Nakai Yuka
Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto
Sound producer : Toshikazu Tanaka
Special thanks : Watanabe Hidekazu, Aizawa Masato, Takashiro Hikaru, Nakagawa Hiroko, Murata Range
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=894&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 10257D 00000009 FFFFFFFF Infinite Credits
00000000 105809 00000063 FFFFFFFF Infinite Time
00001301 105803 00000005 FFFFFFFF Select Starting Stage Set on the 'PRESS START BUTTON' screen after you've inserted a credit
60000000 000000 00000000 00000000
00000000 1058C7 00000005 FFFFFFFF Infinite Lives PL1
00000000 1058C9 00000060 FFFFFFFF Infinite Energy PL1
00000000 10C539 00000002 FFFFFFFF Invincibility PL1
00300000 1058D0 00630063 FFFFFFFF Always have Maximum Combo PL1
00800000 10A8C3 00000007 FFFFFFFF Enable Secret Characters PL1
00810000 10A8E7 000000EC FFFFFFFF Enable Secret Characters PL1 (2/2)
60000000 000000 00000000 00000000
00000000 1059C7 00000005 FFFFFFFF Infinite Lives PL2
00000000 1059C9 00000060 FFFFFFFF Infinite Energy PL2
00000000 10C609 00000002 FFFFFFFF Invincibility PL2
00300000 1059D0 00630063 FFFFFFFF Always have Maximum Combo PL2
00800000 10A7F3 00000007 FFFFFFFF Enable Secret Characters PL2
00810000 10A817 000000EC FFFFFFFF Enable Secret Characters PL2 (2/2)
Credit Pugsy's MAME Cheat file