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Units produced: Atari Games
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Gauntlet II VGMuseum Game Endings
Gauntlet II on CAESAR
Gauntlet II high score and replay at MARP
Gauntlet II on datObase
MAME folder name: gaunt2
Display: raster 336x240 @ 59.92Hz (59.92 pixclock)
Sound: 2 channels
Emulated in MAME via driver gauntlet.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported
136037-112.1b with 32768kb
136037-114.1mn with 32768kb
136037-116.2b with 32768kb
136037-118.2mn with 32768kb
136037-1307.9a with 32768kb
136037-1308.9b with 32768kb
136043-1104.6p with 8192kb
136043-1105.10a with 16384kb
136043-1106.10b with 16384kb
136043-1109.7a with 32768kb
136043-1110.7b with 32768kb
136043-1111.1a with 32768kb
136043-1113.1l with 32768kb
136043-1115.2a with 32768kb
136043-1117.2l with 32768kb
136043-1119.16s with 32768kb
136043-1120.16r with 16384kb
136043-1121.6a with 32768kb
136043-1122.6b with 32768kb
136043-1123.1c with 16384kb
136043-1124.1p with 16384kb
136043-1125.2c with 16384kb
136043-1126.2p with 16384kb
74s287-136037-103.4r with 256kb
74s472-136037-101.7u with 512kb
74s472-136037-102.5l with 512kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Gauntlet II (c) 1986 Atari Games.
Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.
As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.
Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.
Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.
Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.
New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.
- TECHNICAL -
Game ID : 136043
Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz)
Players : 4
Control : 8-way joystick
Buttons : 2
- TRIVIA -
The original "Gauntlet" was released in October 1985, with the Gauntlet II conversion kits coming out nearly a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way.
Only 209 dedicated units were produced. The selling price was $2,295.
3,250 '4-Player kits' were produced. Selling price: $595
Only 61 '2-Player kits' were produced. Selling price: $395
Competition : Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name.
A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986.
Note : the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.
- SCORING -
Key : 100 points.
Treasure : 100 - 500 points.
Each type of monster has a set score value.
Each generator is worth twice as many points as its associated monster.
Death : up to 6,000 points.
- TIPS AND TRICKS -
* Secret Rooms : to get to a secret room, perform a secret trick on a level. Some of the secret tricks are :
1) Teleporting into the exit.
2) Pushing a movable wall into the exit
3) Keeping all the super shots
4) Not using invulnerability (this is almost always a good idea anyway)
5) Not touching a fake exit
6) Teleporting on top of Death and/or acid blobs
7) Not taking ANYTHING (the tick trick comes in handy here)
* The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so.
* You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter...if there's a teleporter handy, that is).
* The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health.
* Couple of strategy notes :
1) Reflective shots make the dragon easier
2) Invulnerability makes him very easy
3) Remember that when generators aren't on the screen, they don't generate monsters.
4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example : you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away.
* If a previous game ended beyond Level 6, Level 6 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.
- SERIES -
1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade)
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers)
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx)
6. Gauntlet III - The Final Quest (1991, Atari ST)
7. Gauntlet 4 (1993, Mega Drive)
8. Gauntlet Legends (1998, Arcade)
9. Gauntlet Dark Legacy (1999, Arcade)
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)
- STAFF -
Designer / Programmer : Ed Logg
Game programmer : Bob Flanagan
Video graphics : Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble
Engineer : Pat McCarthy
Technician : Cris Drobny
Sound designers : Hal Canon, Brad Fuller, Earl Vickers
Cabinet designers : Ken Hata
- PORTS -
* Consoles :
Nintendo NES [US] (September 1990) "Gauntlet II [Model NES-2U-USA]"
Nintendo NES [EU] (April 25, 1991) "Gauntlet II [Model NES-2U]"
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
Microsoft XBOX [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
Nintendo GameCube [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
Sony PlayStation 2 [US] (October 11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]"
Microsoft XBOX [EU] (October 29, 2004) "Midway Arcade Treasures 2"
Sony PlayStation 2 [EU] (October 29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]"
Sony PlayStation 3 [PSN] [US] (May 3, 2007)
Sony PlayStation 3 [PSN] [EU] (June 29, 2007)
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* Handhelds :
Nintendo Game Boy [EU] (1991) "Gauntlet II [Model DMG-G2-NOE]"
Nintendo Game Boy [US] (September 1991) "Gauntlet II [Model DMG-G2-USA]"
* Computers :
Tandy Color Computer [US] (1986) "Gantelet II"
Amstrad CPC [EU] (1987)
Commodore C64 [US] [EU] (1987)
PC [MS-DOS] [US] (1987)
Sinclair ZX Spectrum [EU] (1988)
Atari ST [US] (1989)
Commodore Amiga [US] (1989)
PC [MS Windows, CD-ROM] [US] (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] [EU] (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=939&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00100000 9049E8 000004B0 FFFFFFFF Infinite Bonus Time
00000000 904007 00000035 FFFFFFFF Freeze All Monsters
00000001 90490C 00000004 FFFFFFFF Open all doors Now! Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001 90490D 0000009F FFFFFFFF Open all doors Now! (2/2)
00000001 9048C6 00000051 FFFFFFFF Turn walls to Exits Now! Activate this cheat when you are not killing or about to be hit otherwise it may not work on the first activation
00010001 9048C7 000000F7 FFFFFFFF Turn walls to exits Now!
60000000 000000 00000000 00000000
00000000 904980 00000027 FFFFFFFF Infinite Health (Red)
00010000 904983 00000010 FFFFFFFF Infinite Health (Red) (2/2)
00000000 90405A 00000003 FFFFFFFF Infinite Keys (Red)
00000000 904055 00000003 FFFFFFFF Infinite Potions (Red)
00000000 9048E0 00000001 00000001 Always Invisible (Red)
00000000 9048E0 00000002 00000002 Always Repulsive (Red)
00000000 9048E0 00000004 00000004 Reflective Shots (Red)
00000000 9048E0 00000008 00000008 Transportability (Red)
00000000 9048E0 00000010 00000010 Supershots (Red)
00010000 905F68 0000000A FFFFFFFF Supershots (Red) (2/2)
00000000 9048E0 00000020 00000020 Always Invulnerable (Red)
00000001 9048E1 00000001 00000001 Get Enhanced Speed (Red)
00000001 9048E1 00000002 00000002 Get Enhanced Armor (Red)
00000001 9048E1 00000004 00000004 Get More Fight Power (Red)
00000001 9048E1 00000008 00000008 Get Faster Shot (Red)
00000001 9048E1 00000010 00000010 Get More Shot Power (Red)
00000001 9048E1 00000020 00000020 Get Enhanced Magic (Red)
60000000 000000 00000000 00000000
00000000 904984 00000027 FFFFFFFF Infinite Health (Blue)
00010000 904987 00000010 FFFFFFFF Infinite Health (Blue) (2/2)
00000000 90405B 00000003 FFFFFFFF Infinite Keys (Blue)
00000000 904056 00000003 FFFFFFFF Infinite Potions (Blue)
00000000 9048E2 00000001 00000001 Always Invisible (Blue)
00000000 9048E2 00000002 00000002 Always Repulsive (Blue)
00000000 9048E2 00000004 00000004 Reflective Shots (Blue)
00000000 9048E2 00000008 00000008 Transportability (Blue)
00000000 9048E2 00000010 00000010 Supershots (Blue)
00010000 905F69 0000000A FFFFFFFF Supershots (Blue) (2/2)
00000000 9048E2 00000020 00000020 Always Invulnerable (Blue)
00000001 9048E3 00000001 00000001 Get Enhanced Speed (Blue)
00000001 9048E3 00000002 00000002 Get Enhanced Armor (Blue)
00000001 9048E3 00000004 00000004 Get More Fight Power (Blue)
00000001 9048E3 00000008 00000008 Get Faster Shot (Blue)
00000001 9048E3 00000010 00000010 Get More Shot Power (Blue)
00000001 9048E3 00000020 00000020 Get Enhanced Magic (Blue)
60000000 000000 00000000 00000000
00000000 904988 00000027 FFFFFFFF Infinite Health (Yellow)
00010000 90498B 00000010 FFFFFFFF Infinite Health (Yellow) (2/2)
00000000 90405C 00000003 FFFFFFFF Infinite Keys (Yellow)
00000000 904057 00000003 FFFFFFFF Infinite Potions (Yellow)
00000000 9048E4 00000001 00000001 Always Invisible (Yellow)
00000000 9048E4 00000002 00000002 Always Repulsive (Yellow)
00000000 9048E4 00000004 00000004 Reflective Shots (Yellow)
00000000 9048E4 00000008 00000008 Transportability (Yellow)
00000000 9048E4 00000010 00000010 Supershots (Yellow)
00010000 905F6A 0000000A FFFFFFFF Supershots (Yellow) (2/2)
00000000 9048E4 00000020 00000020 Always Invulnerable (Yellow)
00000001 9048E5 00000001 00000001 Get Enhanced Speed (Yellow)
00000001 9048E5 00000002 00000002 Get Enhanced Armor (Yellow)
00000001 9048E5 00000004 00000004 Get More Fight Power (Yellow)
00000001 9048E5 00000008 00000008 Get Faster Shot (Yellow)
00000001 9048E5 00000010 00000010 Get More Shot Power (Yellow)
00000001 9048E5 00000020 00000020 Get Enhanced Magic (Yellow)
60000000 000000 00000000 00000000
00000000 90498C 00000027 FFFFFFFF Infinite Health (Green)
00010000 90498F 00000010 FFFFFFFF Infinite Health (Green) (2/2)
00000000 90405D 00000003 FFFFFFFF Infinite Keys (Green)
00000000 904058 00000003 FFFFFFFF Infinite Potions (Green)
00000000 9048E6 00000001 00000001 Always Invisible (Green)
00000000 9048E6 00000002 00000002 Always Repulsive (Green)
00000000 9048E6 00000004 00000004 Reflective Shots (Green)
00000000 9048E6 00000008 00000008 Transportability (Green)
00000000 9048E6 00000010 00000010 Supershots (Green)
00010000 905F6B 0000000A FFFFFFFF Supershots (Green) (2/2)
00000000 9048E6 00000020 00000020 Always Invulnerable (Green)
00000001 9048E7 00000001 00000001 Get Enhanced Speed (Green)
00000001 9048E7 00000002 00000002 Get Enhanced Armor (Green)
00000001 9048E7 00000004 00000004 Get More Fight Power (Green)
00000001 9048E7 00000008 00000008 Get Faster Shot (Green)
00000001 9048E7 00000010 00000010 Get More Shot Power (Green)
00000001 9048E7 00000020 00000020 Get Enhanced Magic (Green)
Credit Pugsy's MAME Cheat file