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G-Darius (JAPAN)

 
Arcade
Arcade
Platform: Taito FX-1

G-Darius (JAPAN)

| 1997
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Notes:
Release type:
Developer: Taito
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
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SoundMix: none
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mission 660

Rafflesia

S.R.D. Mission

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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Final Star Force

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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
G-Darius (c) 1997 Taito Corp.

G-Darius literally added a new dimension to the highly regarded 'Darius' series, with the introduction of fully 3D rendered backgrounds and enemies. Namco had already done the same with their Xevious series for "Xevious 3D/G", released two years' earlier, but G-Darius is generally regarded as the most accomplished of the two titles.

G-Darius' game-play was also enhanced, with the 'Capture Ball' system; this allowed the player to capture almost any enemy craft and use it against the game's other enemies. Captured enemies can either be detonated like a ''bomb'', damaging all enemies nearby; or used to fire a special 'Alpha Beam', which cuts through everything but gold-colored objects and enemy bosses. Each boss is capable of firing its own version of this beam at the player; when both beams meet, they will interrupt each other's path. Depending on how rapidly the player presses the Fire button, one beam will grow and eventually overpower the others. The Capture ball was actually introduced in "Darius Gaiden" but was only used to a minimal extent.

- TECHNICAL -

Taito FX-1B hardware
Prom Stickers : E39

Main CPU : PSX (@ 16.9344 Mhz)
Sound Chips : SPU (@ 16.9344 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6

- TRIVIA -

G-Darius was released in September 1995.

The title of this game translates from Japanese as 'Reverse Scale Bullet' and is an example of 'ateji' - fitting the kanji phonetics to the name of the game to give the name double (sometimes even triple) meaning.

The game was originally named 'Fire Breaker' at early stage of development.

Lee Ota (from the Truxton series staff) produced this game. It's why the first and the last stage (and bomb/power-up) are similar to "Truxton". But the gameplay is really different to Toaplan's games. So, responses from Toaplan games fans were not very favourable.

The name of the twin characters, Orsa and Mayoru, is a play-on-words of the third largest constellation of our solar system, Ursa Major, which means Great Bear.

All stages in this game share the same music theme but remixed each time!

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1995.

- TIPS AND TRICKS -

* Zone Select :
1. Hold Service Switch button during boot count.
2. Wait until machine displays 'Service Switch Error' on screen.
3. Push buttons in the following sequence 'Start(x3), Service Switch, Start'.
4. Insert credit then go to Zone Select screen.

- SERIES -

1. Darius (1987, Arcade)
2. Darius II (1989, Arcade)
3. Darius Twin [Model SHVC-DT] (1991, Super Famicom)
4. Darius Force [Model SHVC-DH] (1993, Super Famicom)
5. Darius Gaiden - Silver Hawk (1994, Arcade)
6. G-Darius (1997, Arcade)
7. G-Darius ver.2 (1997, Arcade)
8. Darius Burst (2009, Sony PSP)
9. Darius Burst - Another Chronicle (2010, Arcade)
10. Darius Burst - Another Chronicle EX (2011, Arcade)

- STAFF -

Producer : Naomitsu Abe
Director : Naomitsu Abe, Makoto Ohsaka, Akira Ohtsuki, Makoto Fujita
Character graphics : Makoto Fujita, Tohru Kawaishi, Kenichi Morita, Hiroshi Hasegawa, Toshihiro Fukui, Ryosuke Hayase, Atsushi Horimizu, Yatta Ushiroda, Baw Baw
Program : Akira Ohtsuki, Nobuyuki Hayashi, Katsuyuki Fujita, Takafumi Fujimoto, Hirohisa Matsumura, Hiroyuki Maruyama, Hikaru Taniguchi, Yasutaka Hayashi, Shunsuke Ono, Masakazu Takeda, Harumi.K, Hirotaka Fukakawa, Koji Kato, Hitoshi Kozuka
Music : Hisayoshi Ogura (Zuntata)
Sound effects : Yukiharu Urita (Zuntata)
Hardware : Katsumi Kaneoka
Design works : Naoto Hashizume
Quality warranty : Nobuhiro Koyama, Eiji Kawabata, Makoto Obonai

- PORTS -

* Consoles :
Sony PlayStation [US] (March 31, 1998) "G.Darius [Model SLUS-00690]" by THQ
Sony PlayStation [JP] (April 9, 1998) "G-Darius [Model SLPS-01348]"
Sony PlayStation [EU] (1998) "G.Darius [Model SLES-01314]" by THQ
Sony PlayStation 2 [JP] (August 25, 2005) "Taito Memories Gekan [Model SLPM-66092]"
Sony PlayStation 2 [AU] (March 30, 2006) "Taito Legends 2 [Model SLES-53852]"
Sony PlayStation 2 [EU] (March 31, 2006) "Taito Legends 2 [Model SLES-53852]"
Sony PlayStation 2 [US] (May 16, 2007) "Taito Legends 2 [Model SLUS-21349]"

* Computers :
PC [MS Windows, CD-ROM] [JP] by CyberFront.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=891&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 101734 00000009 FFFFFFFF Infinite Credits
00800000 10179C 00000001 FFFFFFFF Enable Starting Zone Select
60000000 000000 00000000 00000000
00000000 1591A6 00000009 FFFFFFFF Infinite Lives PL1
00000000 159733 00000006 FFFFFFFF Infinite Capture Balls PL1
00000000 1591AA 0000000F FFFFFFFF Invincibility PL1
00000000 1591B4 00000000 00000080 Rapid Fire PL1 Hold shot button
00000000 1596E1 00000006 FFFFFFFF Always Max Shot Power PL1
62000000 000000 00000000 00000000 Select Shot PL1
00010000 1596E0 00000000 FFFFFFFF Missile
00010000 1596E0 00000001 FFFFFFFF Laser
00010000 1596E0 00000002 FFFFFFFF Wave
00000000 159711 00000003 FFFFFFFF Always Max Bomb Power PL1
62000000 000000 00000000 00000000 Select Bomb PL1
00010000 159710 00000000 FFFFFFFF Single
00010000 159710 00000001 FFFFFFFF Twin
00010000 159710 00000002 FFFFFFFF Multi
00000000 159731 00000005 FFFFFFFF Always Max Arm Power PL1
62000000 000000 00000000 00000000 Select Arm PL1
00010000 159730 00000000 FFFFFFFF Normal
00010000 159730 00000001 FFFFFFFF Super
00010000 159730 00000002 FFFFFFFF Hyper
00000000 159732 0000000F FFFFFFFF Infinite Arm PL1
00800000 1652E3 000000FF FFFFFFFF Always Back Direction PL1
60000000 000000 00000000 00000000
00000000 1598B2 00000009 FFFFFFFF Infinite Lives PL2
00000000 159E3F 00000006 FFFFFFFF Infinite Capture Balls PL2
00000000 1598B6 0000000F FFFFFFFF Invincibility PL2
00000000 1598C0 00000000 00000080 Rapid Fire PL2 Hold shot button
00000000 159DED 00000006 FFFFFFFF Always Max Shot Power PL2
62000000 000000 00000000 00000000 Select Shot PL2
00010000 159DEC 00000000 FFFFFFFF Missile
00010000 159DEC 00000001 FFFFFFFF Laser
00010000 159DEC 00000002 FFFFFFFF Wave
00000000 159E1D 00000003 FFFFFFFF Always Max Bomb Power PL2
62000000 000000 00000000 00000000 Select Bomb PL2
00010000 159E1C 00000000 FFFFFFFF Single
00010000 159E1C 00000001 FFFFFFFF Twin
00010000 159E1C 00000002 FFFFFFFF Multi
00000000 159E3D 00000005 FFFFFFFF Always Max Arm Power PL2
62000000 000000 00000000 00000000 Select Arm PL2
00010000 159E3C 00000000 FFFFFFFF Normal
00010000 159E3C 00000001 FFFFFFFF Super
00010000 159E3C 00000002 FFFFFFFF Hyper
00000000 159E3E 0000000F FFFFFFFF Infinite Arm PL2
00800000 1652E3 000000FF FFFFFFFF Always Back Direction PL2

Credit Pugsy's MAME Cheat file
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