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Arcade
Arcade
Platform:

Genpei ToumaDen

| 1986
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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Developer:
Manufacturer:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
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MAME folder name: genpeitd

Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver namcos86.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4096; Savestate: unsupported

Roms:
cus60-60a1.mcu with 4096kb
sha1:22b5e62e26390d7d5cacc0503c7aa5ed524204df crc:076ea82a
gt1-1.3r with 512kb
sha1:27fa45c0baf9a48002db11be9b3c0472ecfd986c crc:2f0ddddb
gt1-2.3s with 512kb
sha1:a50f969d48a99c6d29141458fb3e34b23cf5e67c crc:87d27025
gt1-3.4v with 2048kb
sha1:67289ef9e5068636023316560f9f1690a8384bfb crc:c178de99
gt1-4.5v with 2048kb
sha1:78c813dd57326f3f5ab785005ef89ba96303adeb crc:9f48ef17
gt1-5.6u with 32kb
sha1:e1a3e1383186d036fba6dc8a8681f48f24f59281 crc:e4130804
gt1_10b.f1 with 65536kb
sha1:f16afb3f468957a9de270366605592e14837b8c2 crc:5721ad0d
gt1_11.12h with 131072kb
sha1:a98b8609afe3a41ed7b1432b3c2850e8de2c428b crc:3181a5fe
gt1_12.12k with 131072kb
sha1:d75aeca1ddbb690ff7442dee3b1d44331d220758 crc:76b729ab
gt1_13.12l with 131072kb
sha1:fa06da1e4f7ef3adf8e87d8d4d95aa7e0eb2d7b2 crc:e332a36e
gt1_14.12m with 131072kb
sha1:0db1fd0b7553f69a480fcf2d312c6a8cd99ed777 crc:e5ffaef5
gt1_15.12p with 131072kb
sha1:3f42a80199192412171445dd4fe5c4a3a19a5672 crc:198b6878
gt1_16.12r with 131072kb
sha1:4f1dd17f04f56153cd090887e841e3baa1287755 crc:801e29c7
gt1_17.f3 with 131072kb
sha1:c97a0e6282b2af88d960c71e3af5283608493d31 crc:26181ff8
gt1_18.h3 with 131072kb
sha1:0464d43b39903ce373d70854bbcd5da05896ecae crc:7ef9e5ea
gt1_19.k3 with 131072kb
sha1:52dea9d444d5a0421db4a8bf5c79a9d901b6f005 crc:38e11f6c
gt1_1b.9c with 32768kb
sha1:2a526064fb91b2796c913f3050867352ac63e643 crc:75396194
gt1_2.12c with 16384kb
sha1:19c39afb7d49d80aeaaf67a837cd02bfd3d64fbd crc:302f2cb6
gt1_3.6b with 32768kb
sha1:87b1a90b2a53571f7d8f9a475125f3f31ed3cb5d crc:315cd988
gt1_4.4s with 16384kb
sha1:fd4ebdf442e8b9ccc026079c29a975b1fa6e8dd6 crc:db8d45b0
gt1_5.4r with 32768kb
sha1:9663f026092484a4041e486bad23e8e58a4dbf95 crc:44d58b06
gt1_6.7s with 32768kb
sha1:6d7b95326919420538b509a119c26e9109e5539e crc:1b128a2e
gt1_7.7r with 65536kb
sha1:32b8ae11723b6223b42225805acd0dcab65516a5 crc:ea77a211
gt1_8.12t with 65536kb
sha1:babce324189b9380e1a71b63499362e276c99ea8 crc:ad7bc770
gt1_9.12u with 65536kb
sha1:819ac376ac0eb6ffa69153d579a9c11ae5feb6a4 crc:d95a5fd7
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Genpei Toumaden (c) 1986 Namco.

Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan.

The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo.

This game has three types of stages: Small Mode (standard), Big Mode (with large characters, and usually boss fights), and Overhead Mode (like Small Mode, but as the name suggests, viewed from an overhead perspective). Most stages have torii (a gate) at the end of them, which are used to transport the player to a different stage. Most of the Small Mode and Overhead Mode stages have multiple torii at the end of them, which lead to different places on the map of the Imperial Regalia. Big Mode stages, however, only have one torii at the end of them. If Kagekiyo is unlucky enough to fall into a pit in any of the Small Mode stages, he will end up in a non-standard Overhead Mode stage known as the "Pit Stage" (from which there are only two ways to escape - and one of these two does not always work).

The game also features the Sanzu River, the place believed in Japanese Buddhism to separate "the current life" and "the afterlife", resembling the concept of the Underworld or Hell. Therefore, mythological characters such as Emma-O, God of the Underworld, and Sun Goddess Amaterasu, appear in this game (the former in the aforementioned "Pit Stage" and the latter in a non-standard Small Mode stage called the "Bonus Stage").

- TECHNICAL -

Namco System 86 hardware
Game ID : GT

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Genpei Toumaden was released in October 1986 in Japan.

The title of this game translates from Japanese as 'Genji and Heike Clans Defeat Demon Story'.

Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987.

- TIPS AND TRICKS -

Kagekiyo will be travelling through ancient Japan consisted by three types of stages:

Small Mode stages: Kagekiyo will need to pass through obstacles without falling into the pit.
Big Mode stages: Kagekiyo will encounter strong enemies. As a result, he is able to use more moves during these stages.
Over Mode stages: There are only a few of these top view stages, but most of them are very important. In this mode Kagekiyo cannot jump over enemies, but he can jump over certain obstacles or reach some enemies.

Game interface:

Numbers: The numbers used in game's score display, along with sword and Zeni counters, are in Kanji numerals instead of Arabic ones, which were later reused in Mirai Ninja for the protagonist's life meter.

Sword power "Ken": This value shows Kagekiyo's attack power and sword durability. Kagekiyo starts with seven points, and can increase by collecting purple orbs or buyable swords, up to a value of 99. However, if he cuts anything too hard, his sword point may decrease, unless he has the Kusanagi Sword. If his sword power drops to zero, his attack power will decrease, and his sword will be shown as broken in Big Mode.

Money "Zeni": Kagekiyo will need to buy some items, or escape from the pit via blood pool, with Zeni. Collect this from enemies, up to 99.

Life candles "Inochi": Kagekiyo's life bar is shown as candles, each representing up to 10 life points depending on length. If Kagekiyo loses all life points, it is game over. Kagekiyo starts with 50 life points (can be changed between 40 to 70 in arcade version), can recover with blue orbs and tawara, and can extend life capacity with candle or brown orbs pickup, up to 100. When Kagekiyo enters a torii, he will recover to 40 life points if lower than the value. However, if Kagekiyo falls into the Pit, he will lose all life extends and start the stage with less than 20 life points. During a boss fight, the lifebar of the boss will be shown as purple candles.

Sacred items: Kagekiyo must collect all three items in order to defeat Yoritomo. Items collected will be shown on screen.

General Tips:

You cannot jump from a falling platform.

Do not waste your sword points. Only attack hard enemies when necessary or with a scroll.

Always collect some money in order to buy swords and health recovery, or even an escape from the Pit.

UNopened boxes and enemy generators can be used as jumping platforms.

In the bonus stage, aim for sword points first.

- SERIES -

1. Genpei Toumaden (1986, Arcade)
2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine)

- STAFF -

Music composed by : Norio Nakagata

- PORTS -

* Consoles :
Nintendo Famicom [JP] (October 21, 1988) "Genpei Toumaden - Computer Boardgame [Model NAM-GT-4900]"
NEC PC-Engine [JP] (March 16, 1990) "Genpei Toumaden [Model NC90001]"
Sony PlayStation [JP] (November 8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
Sony PlayStation [AU] (1997) "Namco Museum Vol.4 [Model SCES-00701]"
Sony PlayStation [US] (June 30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
Sony PlayStation [EU] (August 1997) "Namco Museum Vol.4 [Model SCES-00701]"
Nintendo Wii [Virtual Console Arcade] [JP] (March 31, 2009)

* Computers :
Sharp X68000 [JP] (April 1988) by Dempa Shinbunsha

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=944&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 442A 00000032 FFFFFFFF Infinite Energy
00000000 4496 00000002 FFFFFFFF Invincibility
20810000 96BB 00000039 FFFFFFFF Invincibility (2/2)
00000000 442B 00000063 FFFFFFFF Infinite Money
00000000 442C 00000063 FFFFFFFF Infinite Sword Power
00000000 44CA 000000FF FFFFFFFF Infinite SENPUU-KEN = Rolling Sword
00000000 44BB 00000003 FFFFFFFF Infinite HADOU-KEN = Beam Sword
00000000 442E 00000001 FFFFFFFF Always have Divine jewel
00000000 442F 00000001 FFFFFFFF Always have Divine sword
00000000 4430 00000001 FFFFFFFF Always have Divine mirror

Credit Pugsy's MAME Cheat file
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