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Golden Axe (Version 1)

| 1989

Release type:
Units produced: Sega
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
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Acting Talent involved:
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MAME folder name: goldnaxe

Display: raster 320x224 @ 60.05Hz (60.05 pixclock)
Sound: 1 channels

Emulated in MAME via driver segas16b.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 6144; Savestate: unsupported

317-0123a.bin with 4096kb
sha1: crc:
epr12385 with 131072kb
sha1:9b36f50209d45a835ded53eb045f63c649b02fc9 crc:b8a4e7e0
epr12386 with 131072kb
sha1:2de14a76a5176d5abc7e7f7f723146c620927610 crc:25d7d779
epr12387 with 131072kb
sha1:5f0fd600a75a02749935af21e1e0d2c714c6417e crc:c7fcadf3
epr12390 with 32768kb
sha1:6f290b36dc71ff4759598e2a9c185a8945a3c9e7 crc:399fc5f5
epr12544.a1 with 262144kb
sha1:3b15a9a30adde6e852c439c8e6e45875b66252cb crc:5e38f668
epr12545.a2 with 262144kb
sha1:41cda15ae56185725233db669d9f8c4a8c1eb1c3 crc:a97c4e4d
mpr12378.b1 with 262144kb
sha1:261ed2bc4ebac7142e2ecca9f03c91242e792a98 crc:119e5a82
mpr12379.b4 with 262144kb
sha1:674f1ae7db632876fff346e76786801ae19d9799 crc:1a0e8c57
mpr12380.b2 with 262144kb
sha1:3f3b546d078f22d787c93ee74d9ad3a6e84383ac crc:bb2c0853
mpr12381.b5 with 262144kb
sha1:7f59e4d86a192b97e92729371b78c3f1c784a0b5 crc:81ba6ecc
mpr12382.b3 with 262144kb
sha1:604bc5613c6c734a06860303ba36d61bb54508a0 crc:81601c6f
mpr12383.b6 with 262144kb
sha1:236866fb94672b13cbb2cb479324e61de87eeb34 crc:5dbacf7a
mpr12384.a11 with 131072kb
sha1:5a745c750efb4a61716f99befb7ed14cc84e9973 crc:6218d8e7
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Golden Axe (c) 1989 Sega.

Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.

At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.

At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.

Each of the game's heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe.

Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.

Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street.


Runs on the Sega "System 16B" hardware.
Game ID : 317-0110

Players : 2
Control : 8-way joystick
Buttons : 3


Golden Axe was released in June 1989.

"Golden Axe [Model 317-0120]"
"Golden Axe [Model 317-0121]"

Export releases:
[US] "Golden Axe [Model 317-0112]"
[US] "Golden Axe [Model 317-0122]"
[US] "Golden Axe [Model 317-0123]"

Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels.

Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.

Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on October 21, 1989.
Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on February 21, 2008 containing music from the original arcade and Sega Mega Drive/Genesis series.

Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega-related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues.


* Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.


1. Golden Axe [Model 317-0110] (1989, ARC)
2. Golden Axe Warrior (1990, SMS)
3. Ax Battler - A Legend of Golden Axe (1991, Game Gear)
4. Golden Axe II (1991, ARC)
5. Golden Axe - The Revenge of Death Adder (1992, ARC)
6. Golden Axe III (1993, MD)
7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC)
8. Golden Axe - Beast Rider (2008, PS3/360)


Designed by: Makoto Uchida, Team Shinobi


* Consoles :
Sega Master System [US] [EU] (1989) "Golden Axe [Model 9004]"
Sega Master System [BR] (1989) "Golden Axe [Model 028060]" by Tec Toy
Sega Genesis [US] (December 22, 1989)
Sega Mega Drive [JP] (December 23, 1989) "Golden Axe [Model G-4018]"
Sega Mega Drive [EU] [AU] [BR] (1990)
NEC PC-Engine Super CD-ROM2 [JP] (March 16, 1990) "Golden Axe [Model TJCD0005]"
Sony PlayStation 2 [JP] (September 25, 2003) "Golden Axe [Sega Ages 2500 Vol.5] [Model SLPM-62385]"
Tapwave Zodiac [US] (January 1, 2004)
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (July 11, 2007)
Nintendo Wii [Virtual Console Arcade] [JP] (June 23, 2009)
Nintendo Wii [Virtual Console Arcade] [EU] (September 18, 2009)
Nintendo Wii [Virtual Console Arcade] [US] (October 26, 2009)

* Handhelds :
Bandai WonderSwan Color [JP] (February 28, 2002) "Golden Axe [Model SWJ-BANC2B]"

* Computers :
Commodore Amiga [EU] (1989)
Atari ST [US] (1990)
Amstrad CPC [EU] (1990)
PC [MS-DOS, 5.25"] [US] (1990)
Commodore C64 [US] [EU] (1990)
Sinclair ZX Spectrum [EU] (1990)
Commodore C64 [EU] (1991) "2 Hot 2 Handle"
Commodore Amiga [EU] (1991) "2 Hot 2 Handle"

* Others :
Tiger Handheld LCD Game [US] (1987)
Apple iPhone/iPod [US] (June 17, 2009) "Golden Axe [Model 319600514]"


Edit this entry: http://www.arcade-history.com/?&page=detail&id=978&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFE018 00000005 FFFFFFFF Infinite Lives PL1
00000000 FFC070 00000030 FFFFFFFF Infinite Energy PL1
00000000 FFE030 00000004 FFFFFFFF Infinite Magic - Green D PL1
00000000 FFE030 00000006 FFFFFFFF Infinite Magic - Blue W PL1
00000000 FFE030 00000009 FFFFFFFF Infinite Magic - Red V PL1
60000000 000000 00000000 00000000
00000000 FFE098 00000005 FFFFFFFF Infinite Lives PL2
00000000 FFC270 00000030 FFFFFFFF Infinite Energy PL2
00000000 FFE0B0 00000004 FFFFFFFF Infinite Magic - Green D PL2
00000000 FFE0B0 00000006 FFFFFFFF Infinite Magic - Blue W PL2
00000000 FFE0B0 00000009 FFFFFFFF Infinite Magic - Red V PL2

Credit Pugsy's MAME Cheat file