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Arcade
Arcade
Platform:

Gumbo

| 1994
Genre:
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Description:

Notes:
Release type:
Units produced: Min Corp.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Gumbo VGMuseum Game Endings
Gumbo on CAESAR
Gumbo high score and replay at MARP
Gumbo on datObase
MAME folder name: gumbo

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver gumbo.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 512; Savestate: unsupported

Roms:
u1.bin with 131072kb
sha1:b62876dc3ada8509b766a80f496f1227b6af0ced crc:e09899e4
u2.bin with 131072kb
sha1:dd11329374c8f63851ddf5af54c91f78fad4fd3d crc:60e59acb
u210.bin with 262144kb
sha1:4e40e62341dc886fcabdb07f64217dc086f43c67 crc:16fbe06b
u420.bin with 524288kb
sha1:3f46d19af48392794838a4b54f8c45b809c67d49 crc:de1f0e2f
u421.bin with 524288kb
sha1:f29d09d040644c8ef12a1cfdfc0d066e8ed9b82d crc:42445132
u511.bin with 131072kb
sha1:941d5f311f727e3a8d41ecbbe35b687d48cc2cef crc:1411451b
u512.bin with 131072kb
sha1:3603e14511817da19f6819d5612728d333695e99 crc:97741798
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Gumbo (c) 1994 Min.

Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1035&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 80C39 00000002 FFFFFFFF Infinite Helps PL1
00000000 8110B 00000002 FFFFFFFF Infinite Helps PL2

Credit Pugsy's MAME Cheat file
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