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Gun Fight

| 1975

Release type:
Units produced: Midway
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: none
More Graphics/Artwork:
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Acting Talent involved:
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MAME folder name: gunfight

Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 2 channels

Emulated in MAME via driver mw8080bw.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 0; Savestate: supported

7609e.bin with 1024kb
sha1:de3f2e6841122bbe6e2fda5b87d37842c072289a crc:773264e2
7609f.bin with 1024kb
sha1:215b068663e431582591001cbe028929fa96d49f crc:8049a6bd
7609g.bin with 1024kb
sha1:c177e3f72db9af17ab99b2481448ca26318184b9 crc:57bc3159
7609h.bin with 1024kb
sha1:99d01313e251818d336281700e206d9003c71dae crc:0b117d73
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Gun Fight (c) 1975 Midway.

Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds.


This Upright model was mostly red, but it was covered with painted cowboy side-art. There was no marquee at all, the game had its title printed on the monitor bezel, down towards the control panel. The machine overall had an attractive look.

Game No. 597

Main CPU : Intel 8080 (@ 1.9968 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 2

Players : 2
Control : 4-way joystick, 2-way analog stick

Marquee bulbs: 1896, a 14 volt clear sphere bayonet type


Gun Fight was released in November 1975. It was also released as "Gun Fight [Cocktail Table] [Model 604]".

Gun Fight was based on Taito's Western Gun, a game which used TTL-based discrete logic hardware. Midway's Dave Nutting adapted the Taito game to use an Intel 8080 microprocessor. Gun Fight was the first Japanese title to be licensed for release in America. It was also the first video game to incorporate a microprocessor, and the expanded processing capabilities allowed for graphics and game-play much more advanced than "Pong".

Gun Fight was a pretty important video-games innovator. It was the first game ever to have 2 on-screen humans battling against each other at the same time, and as such it's the grandfather of the fighting games that take up most of the floorspace in modern arcades. It also introduced the idea of having separate controls for aiming and moving.

More than 8000 units were produced in the US.

A Gun Fight unit appears in the 1978 movie 'Dawn of the Dead'.


EARLY PRODUCTION MODELS, i.e. serial number 222, had silk-screen glass that was able to have a light to show 'Game Over' and 'Credit'. A wooden plate had additional cutouts to show and isolate the lighting behind the words. Though the holes to allow a lamp & socket to be placed, they were never used. The plate had two additional sockets, one per lower side, to enhance the lighting behind each cowboy. But they, too, weren't hooked up.


1. Gun Fight (1975)
2. Boot Hill [No. 612] (1977)


Designed and programmed by: Dave Nutting, Tom McHugh


* Consoles :
Bally Astrocade


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1040&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2011 00000000 FFFFFFFF Infinite Bullets PL1
00000000 2010 00000000 FFFFFFFF Infinite Bullets PL2
00000000 2004 00000099 FFFFFFFF Infinite Time
00000000 2005 00000000 FFFFFFFF PL1 score always 0
00000000 2002 00000000 FFFFFFFF PL2 score always 0
00000001 2005 00000000 FFFFFFFF Set PL1 score to 0 Now!
00000001 2002 00000000 FFFFFFFF Set PL2 score to 0 Now!
00000901 200E 00000099 FFFFFFFF Select Score PL1
00000901 200D 00000099 FFFFFFFF Select Score PL2

Credit Pugsy's MAME Cheat file