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Arcade
Arcade
Platform:

Hang-On

| 1985
Genre:
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Description:

Notes:
Release type:
Units produced: Sega
Controls/Input Device: Control(stick)
Number of Players: 1
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SoundMix: Stereo
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Hang-On VGMuseum Game Endings
Hang-On on CAESAR
Hang-On high score and replay at MARP
Hang-On on datObase
MAME folder name: hangon

Display: raster 320x224 @ 60.05Hz (60.05 pixclock)
Sound: 2 channels

Emulated in MAME via driver segahang.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 6144; Savestate: unsupported

Roms:
epr-6819.ic27 with 32768kb
sha1:6d01c0b3506e28832928ad74d518577ff5be323b crc:469dad07
epr-6820.ic34 with 32768kb
sha1:b64652e062e1b88c6f6ae8dd2ffe4533bb27ba45 crc:87cbc6de
epr-6821.ic28 with 32768kb
sha1:b061dbf24e8b511116446794753c8b0cc49e2149 crc:15792969
epr-6822.ic35 with 32768kb
sha1:30e3a7d5b33504da03c5780b4a946b977e46098a crc:e9718de5
epr-6823.ic29 with 32768kb
sha1:caee2a4a3f4587ae27dec330214edaa1229012af crc:49422691
epr-6824.ic36 with 32768kb
sha1:053032ef886b85a4cb4753d17b3c27d228695157 crc:701deaa4
epr-6825.ic30 with 32768kb
sha1:b17fd7d590ed4e6616b7b4d91a47a2820248d8c7 crc:6e23c8b4
epr-6826.ic37 with 32768kb
sha1:83b126ed1d463504b2702391816e6e20dcd04ffc crc:77d0de2c
epr-6827.ic31 with 32768kb
sha1:a27b54c93613372f59050f0b2182d2984a8d2efe crc:7fa1bfb6
epr-6828.ic38 with 32768kb
sha1:8c55deec065daf09a5d1c1c1f3f3f7bc1aeaf563 crc:8e880c93
epr-6829.ic32 with 32768kb
sha1:617d73591158ed3fea5174f7dabf0413d28de9b3 crc:7ca0952d
epr-6830.ic39 with 32768kb
sha1:5db0a1cc2d13c6cfc77044f5d7f6f99d198531ed crc:b1a63aef
epr-6831.ic5 with 32768kb
sha1:c04b302fee58f0e59a097b2be2b61e5d03df7c91 crc:cfef5481
epr-6832.ic6 with 32768kb
sha1:be05c6d295807af2f396a1ff72d5a3d2a1e6054d crc:4165aea5
epr-6833.ic73 with 16384kb
sha1:4384b5c090954e69de561dde0ef32104aa11399a crc:3b942f5f
epr-6840.ic108 with 32768kb
sha1:954eab35059322a12a197bba04bf85f816132f20 crc:581230e3
epr-6841.ic38 with 32768kb
sha1:ad8cdb281032a2f931c2abbeb966998944683dc3 crc:54d295dc
epr-6842.ic23 with 32768kb
sha1:636ca60bd4be9b5c2be09de8ae49db1063aa6c79 crc:f677b568
epr-6843.ic7 with 32768kb
sha1:9828f8ce4ef245ffb8dbad347f9ca74ed81aa998 crc:a257f0da
epr-6844.ic123 with 8192kb
sha1:feec0fe664e16fac0fde61cf64b401b9b0575323 crc:e3ec7bd6
epr-6845.ic18 with 32768kb
sha1:65ceaefa18999c468b38576c29101674d1f63e5f crc:ba08c9b8
epr-6846.ic25 with 32768kb
sha1:92ce0723e722f446c0cef9e23080a008aa9752e7 crc:f21e57a3
epr-6915a.ic6 with 32768kb
sha1:f943341ae13e062f3d12c6221180086ce8bdb8c4 crc:ac883240
epr-6916a.ic8 with 32768kb
sha1:952ee3e7a0d57ec1bb3385e0e6675890b8378d31 crc:7d9db1bf
epr-6917a.ic20 with 32768kb
sha1:9a1ce5863c562160b657ad948812b43f42d7d0cc crc:fea12367
epr-6918a.ic22 with 32768kb
sha1:01b4f5105e2bbeb6ec6dbd18bfb728e3a973e0ca crc:20b1c2b0
epr-6919.ic51 with 32768kb
sha1:ed933351883ebf6d9ef9428a81d09749b609cd60 crc:6ca30d69
epr-6920.ic63 with 32768kb
sha1:8344ac953477279c2c701f984d98292a21dd2f7d crc:1c95013e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hang-On (c) 1985 Sega.

Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.

The 5 stages of 'Hang-On' are :
Alps
Seaside
Grand Canyon
City Night
Circuit

- TECHNICAL -

[Sit-Down model]

Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)

Players : 1

- TRIVIA -

Hang-On was released in July 1985.

Hang-On was also released as :
"Hang-On [Ride-On Model]"

Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.

This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.

In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.

Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.

Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.

- SERIES -

1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)

- STAFF -

Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi

- PORTS -

* Consoles :
Sega Master System [EU] (1985) "Hang On [Model 4580]"
Sega Master System [JP] (October 20, 1985) "Hang On [Model C-502]"
Sega Master System [US] (1986) "Hang On & Astro Warrior [Model 6001]"
Sega Master System [US] (1986) "Hang On & Safari Hunt [Model 6002]"
Sega Master System [KO] (1986) "Hang On / Safari Hunt" by Samsung
Sega Saturn [JP] (October 27, 1995) "Hang-On GP '95 [Model GS-9032]"
Sega Saturn [US] (1996) "Hang-On GP [Model 81202]"
Sega Saturn [EU] (1996) "Hang-On GP '96 [Model MK81202-50]"
Sega Dreamcast [JP] (December 29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]"
Sega Dreamcast [JP] (December 29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]"
Sega Dreamcast [EU] (November 6, 2000) "Shenmue [Model MK-51059-50]"
Sega Dreamcast [US] (November 7, 2000) "Shenmue [Limited Edition] [Model 51059]"
Sega Dreamcast [US] (November 8, 2000) "Shenmue [Model 51059]"
Sega Dreamcast [JP] (July 5, 2001) "US Shenmue [Model HDR-0156]"
Sega Dreamcast [JP] (September 6, 2001) "Shenmue II [Model HDR-0164]"
Sega Dreamcast [JP] (September 6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]"
Sega Dreamcast [EU] (November 23, 2001) "Shenmue II [Model MK-51184-50]"
Sega Dreamcast [JP] (December 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
Sega Dreamcast [JP] (March 6, 2003) "Shenmue II [DriKore] [Model HDR-0211]"

NOTE: "Shenmue" and "Shenmue II" for the Sega Dreamcast feature Hang-On as a minigame.

* Computers :
MSX [JP] (1986) by Pony Canyon
NEC PC8801 [JP] (1986)

* Others :
LCD handheld game [US] (1989) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1080&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20C052 00000009 FFFFFFFF Infinite Credits
00000000 20C500 00000099 FFFFFFFF Infinite Time
20800000 009EA6 00000060 FFFFFFFF Invincibility
20810000 00A532 00000060 FFFFFFFF Invincibility (2/3) 1st = Obstacle, 2nd = Gate
20810000 00A950 00000060 FFFFFFFF Invincibility (3/3) Bike
20800000 00B592 00000060 FFFFFFFF No Offroad Slowdown
00000000 C7E079 000000F3 FFFFFFFF Always ride at Maximum Speed Maximum Attainable Speed
00010000 C7E078 00000000 FFFFFFFF Always ride at Maximum Speed (2/2)
00000000 C7E079 0000005D FFFFFFFF Always ride at Crazy Speed (1000 KPH) Faster (9999) is possible but makes game unplayable
00010000 C7E078 00000003 FFFFFFFF Always ride at Crazy Speed (1000 KPH) (2/2)
00000001 C7E079 0000005D FFFFFFFF Get Crazy Speed (1000 KPH) Boost Now! Use this with an Activation Key for best effect
00010001 C7E078 00000003 FFFFFFFF Get Crazy Speed (1000 KPH) Boost Now! (2/2)

Credit Pugsy's MAME Cheat file
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