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Arcade
Arcade
Platform:

Hard Head

| 1988
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: SunA
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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MAME folder name: hardhead

Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver suna8.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

Roms:
p1 with 32768kb
sha1:8d1609aaeac344c6aec102e92d34caab22a8ec64 crc:c6147926
p10 with 32768kb
sha1:e114a5f92b83d98215aab6e2cd943a110d118f56 crc:b6894517
p11 with 32768kb
sha1:0eee5db50504a3d37d9291ccd29863ba71da85e1 crc:055f4c29
p12 with 32768kb
sha1:a2b34d740e07bd35a3184365e7f3ab7476075d70 crc:9582e6db
p13 with 32768kb
sha1:994a334253e905c39ec912765e8b0f4b1be900bc crc:493c0b41
p14 with 32768kb
sha1:1ac9213b0ac4ce9fe6256e93875672e128a5d069 crc:41314ac1
p2 with 32768kb
sha1:5987f146b58fcbc3aaa9c010d86022b5172bcfb4 crc:faa2cf9a
p3 with 32768kb
sha1:519a179594956f7c3ddfaca362c42b453c928e25 crc:3d24755e
p4 with 32768kb
sha1:b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79 crc:0241ac79
p5 with 32768kb
sha1:f286727541f08b136a7d45e13975652bdc8fd663 crc:e9aa6fba
p6 with 32768kb
sha1:4441344701fcdb2be55bdd76a8a5fd59f5de813c crc:15d5f5dd
p7 with 32768kb
sha1:20aa4e07ec560a89d07ec73cc93311ceaed899a3 crc:beba8313
p8 with 32768kb
sha1:85bdafe1a2c683eea391cc663caabd958fdf5197 crc:211a9342
p9 with 32768kb
sha1:286a5b1042e077c3ae741d01311d4c91f8f87054 crc:2ad430c4
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hard Head (c) 1988 SunA.

Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin.

SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.

- TECHNICAL -

Game ID : KRB-14

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 6 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released on September 14, 1988.

Classical music is extensively used as the soundtrack for this game.

Edited extracts from Tchaikovsky's Swan Lake Op. 20 (1st movement), Mozart's 40th symphony K. 550 (1st movement) and Chopin's Fantaisie Impromptu Op. 66 can repeatedly be heard through the game.

A bootleg of this game is known as "Popper (Unknown)".

- SERIES -

1. Hard Head (1988)
2. Hard Head 2 (1991)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1087&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C040 00000099 FFFFFFFF Infinite Credits
00000000 C025 0000005A FFFFFFFF Infinite Time
00010000 C026 00000009 FFFFFFFF Infinite Time (2/2)
20800000 4BB8 000000C9 FFFFFFFF Invincibility against bosses See the Dip Switch Menu to enable an alternate Invincibility cheat.
00001301 C108 0000000F FFFFFFFF Select starting stage You should enable this cheat on the Press START button screen, ie. after credits have been inserted!
00000303 C108 0000000F FFFFFFFF Select next stage
60000000 0000 00000000 00000000
00000000 C104 00000005 FFFFFFFF Infinite Lives PL1
00000000 C135 00000004 FFFFFFFF Infinite Energy PL1
00000000 C136 00000003 FFFFFFFF Normal Invincibility PL1 See the Dip Switch Menu to enable an alternate Invincibility cheat.
60000000 0000 00000000 00000000
00000000 C184 00000005 FFFFFFFF Infinite Lives PL2
00000000 C1B5 00000004 FFFFFFFF Infinite Energy PL2
00000000 C1B6 00000003 FFFFFFFF Normal Invincibility PL2 See the Dip Switch Menu to enable an alternate Invincibility cheat.

Credit Pugsy's MAME Cheat file
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