• Computer & PC Games
• Console Games
• Arcade Games
• Pinball Machines
• Handheld Games
• Traditional Games
• PlayStation 2
• Game Boy Advance
• Nintendo 64
and more platforms...
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:
• Top contributors
Units produced: Sega
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Hopper Robo VGMuseum Game Endings
Hopper Robo on CAESAR
Hopper Robo high score and replay at MARP
Hopper Robo on datObase
MAME folder name: hopprobo
Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver marineb.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported
7052hop.1b with 256kb
7052hop.1c with 256kb
hopper01.3k with 4096kb
hopper02.3l with 4096kb
hopper03.3n with 4096kb
hopper04.3p with 4096kb
hopper05.3r with 4096kb
hopper06.5c with 8192kb
hopper07.5d with 4096kb
hopper08.6f with 8192kb
hopper09.6k with 8192kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Hopper Robo (c) 1983 Sega.
Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.
- TECHNICAL -
This game runs on the "Marine Boy" hardware from Orca.
- TRIVIA -
Released during August 1983.
- STAFF -
Staff : Shiroh, N. Kita, Shoji, Tohru, Y. Soge
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1140&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 8270 00000009 FFFFFFFF Infinite Energy
00010000 826F 00000063 FFFFFFFF Infinite Energy (2/2)
00000000 8032 00000003 FFFFFFFF Infinite Lives PL1
00000000 8033 00000003 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file