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Hunchback

 
Arcade
Arcade
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Hunchback

| 1983
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Release type:
Developer: Century Electronics
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hunchback (c) 1983 Century Electronics.

Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress.

To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope).

Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life.

To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded.

A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue.

Once completed, the game starts over with a much higher level of difficulty and tighter time limits.

- TECHNICAL -

CVS [Convertable Video System] Hardware.

Main CPU : S2650 (@ 894.886 Khz)
Sound CPU : S2650 (@ 894.886 Khz)
Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2

Others versions of this game runs on the "Galaxian" hardware, "Donkey Kong" hardware, and "Scramble" hardware.

- TRIVIA -

Released in September 1983.

This video game is based on the novel 'Le Bossu de Notre Dame', or 'The Hunchback of Notre Dame', by Victor Hugo.

The name Quasimodo translates as 'half-formed'.

The hunchback character was originally to be 'Robin Hood'. Hence the green costume and the game stages with arrows. The artist (who drew the Robin Hood character) left the company before the decision to change the theme to 'Hunchback'. By the time a new artist was taken on, the green costume had become accepted and no-one questioned it (someone commented that the Robin Hood character, as drawn, looked like a hunchback).

Roberto Picelli holds the official record for this game with 478,700 points.

- SCORING -

Scoring points is based on how quickly you can finish a round, although there is no actual on-screen indication as to how much bonus time is left. No points are awarded for merely jumping over obstacles. The best way to achieve a high score is to complete five consecutive screens without losing a life; at the end of each stage a bell is awarded, and once five bells are collected in this way, a Super Bonus worth between 10,000 and 30,000 points is awarded.

- PORTS -

Hunchback was converted to home computers by Ocean Software of Manchester, England and was their first ever arcade conversion.

* Computers :
Commodore C64 (1983)
Sinclair ZX Spectrum (1984)
Acorn Electron (1984)
Amstrad CPC (1986)
Oric
Atari 8-Bit

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1154&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1E86 00000099 FFFFFFFF Infinite Credits
00000000 1F6D 00000000 FFFFFFFF Infinite Time (F6) Press F6 when Ezmarelda is Rescued
00000001 1EEB 00000004 FFFFFFFF Next Bell = Super Bonus Now!
20800000 08D0 0000001B FFFFFFFF Invincibility Spikes & Part of Guard (Part 3 also does the Spikes - either works)
20810000 09AE 0000001B FFFFFFFF Invincibility (2/5) Balls & Arrows
20810000 2806 00000000 FFFFFFFF Invincibility (3/5) Walking and jumping on air
20810000 2965 00000000 FFFFFFFF Invincibility (4/5) Jumping off the Ropes on the final screen in a funny way
20810000 2E56 00000017 FFFFFFFF Invincibility (5/5) Guard
60000000 0000 00000000 00000000
00000000 1C84 00000005 FFFFFFFF Infinite Lives PL1
00000000 1C85 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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