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Ikari Warriors (US)

| 1986

Release type:
Units produced: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
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MAME folder name: ikari

Display: raster 288x216 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver snk.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

1.rom with 65536kb
sha1:a896387d68ed9a55c313bdb81acdf8d68b7a1264 crc:52a8b2dd
10.rom with 32768kb
sha1:6b492b2cd7b8cca948ce39c3450f1cc153f41d90 crc:ec9ba07e
11.rom with 32768kb
sha1:4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0 crc:5c75ea8f
12.rom with 32768kb
sha1:8ac3d2cd793312434b9ffb8c47c30473f713e0e8 crc:95138498
13.rom with 32768kb
sha1:1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b crc:315383d7
14.rom with 32768kb
sha1:3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9 crc:3293fde4
15.rom with 32768kb
sha1:767694c919180de208b6211b593db68fc5a66ff1 crc:65a61c99
16.rom with 32768kb
sha1:124e5328a965ea2af28c4d74934a82394a2ffd72 crc:e9b03e07
17.rom with 32768kb
sha1:5a8f14f7a199b5fb1862debda0bceee42cddac59 crc:e0dba976
18.rom with 32768kb
sha1:ffd18074ced8171c9da56c839e8289afc29af2c9 crc:24947d5f
19.rom with 32768kb
sha1:fe51d13ab73cb596a233669e304b2be66f9becae crc:9ee59e91
2.rom with 65536kb
sha1:323b998f782a4681ceb18016c5fb0fa1d6361aac crc:45364d55
20.rom with 32768kb
sha1:4b212c1dfe4c18eced90ee3a783e7edf8d23c906 crc:5da7ec1a
3.rom with 65536kb
sha1:e9ccb27f1e711e4648fdfe3c7ff956038d3e101c crc:56a26699
7.rom with 16384kb
sha1:6c07323cc243df4c5c30bc0daedbff3887309f65 crc:a7eb4917
7122eb.prm with 1024kb
sha1:faae17398341317e7afbd06b903b8e9e65967bf1 crc:0a11cdde
7122eg.prm with 1024kb
sha1:62861ef4987003d4965ef5018ccdf7157981d939 crc:0703a770
7122er.prm with 1024kb
sha1:8eb62152dcb04f463baf6ec2a66148eb947403ef crc:b9bf2c2c
8.rom with 32768kb
sha1:b54dcee95c6f6e46c187a117b4e7aaf1c0ece6c6 crc:9827c14a
9.rom with 32768kb
sha1:7738738f4a1343b04efd029ecaefac74010451f0 crc:545c790c
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Lethal Thunder


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Final Star Force




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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ikari Warriors (c) 1986 SNK.

SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a "Rambo-esque" soldier as they fight on land and water to reach the village of Ikari. most of the action takes place on foot, although players will occasionally stumble across unoccupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements.

Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are deletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost.

Unlike Capcom's 'Commando', Ikari Warriors features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.


Game ID : A5004 'IW'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 216 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : dial
Buttons : 2


Released in March 1986.

This game is known in Japan as "Ikari".

The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.

Stan Szczepanski holds the official record for this game with 1,799,000 points.


* When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.

* There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.


1. Ikari Warriors (1986)
2. Victory Road (1986)
3. Ikari III - The Rescue (1989)


* Consoles :
Nintendo Famicom (1986)
Atari 7800 (1989)
Atari 2600 (1990)

* Computers :
Commodore 16 (1987)
PC [Booter] (1987)
PC [MS-DOS, 5.25''] (198?)
Sinclair ZX Spectrum (1988)
Commodore C64 (1988)
Amstrad CPC (1988)
Amstrad CPC (1989, "12 Top Amstrad Hits")
Commodore Amiga (1989)
Atari ST (1989)


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1178&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FDC6 00000008 FFFFFFFF Infinite Lives PL1
00000000 FDEB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FDEC 00000099 FFFFFFFF Infinite Grenades PL1
00000000 FDB4 00000000 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Select Fire Speed PL1
00010000 FDB7 00000000 00000001 Slow
00010000 FDB7 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL1
00010000 FDB7 00000000 00000002 Slow
00010000 FDB7 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL1
00010000 FDB7 00000000 00000004 Black
00010000 FDB7 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL1
00010000 FDB7 00000000 00000008 Black
00010000 FDB7 00000008 00000008 Red
60000000 0000 00000000 00000000
00000000 FE16 00000008 FFFFFFFF Infinite Lives PL2
00000000 FE3B 00000099 FFFFFFFF Infinite Ammo PL2
00000000 FE3C 00000099 FFFFFFFF Infinite Grenades PL2
00000000 FE04 00000000 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Select Fire Speed PL2
00010000 FE07 00000000 00000001 Slow
00010000 FE07 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL2
00010000 FE07 00000000 00000002 Slow
00010000 FE07 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL2
00010000 FE07 00000000 00000004 Black
00010000 FE07 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL2
00010000 FE07 00000000 00000008 Black
00010000 FE07 00000008 00000008 Red

Credit Pugsy's MAME Cheat file