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Ikari (Japan)

| 1986

Release type:
Units produced: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
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MAME folder name: ikarijp

Display: raster 288x216 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver snk.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

11.rom with 32768kb
sha1:4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0 crc:5c75ea8f
12.rom with 32768kb
sha1:8ac3d2cd793312434b9ffb8c47c30473f713e0e8 crc:95138498
13.rom with 32768kb
sha1:1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b crc:315383d7
14.rom with 32768kb
sha1:3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9 crc:3293fde4
15.rom with 32768kb
sha1:767694c919180de208b6211b593db68fc5a66ff1 crc:65a61c99
16.rom with 32768kb
sha1:124e5328a965ea2af28c4d74934a82394a2ffd72 crc:e9b03e07
17.rom with 32768kb
sha1:5a8f14f7a199b5fb1862debda0bceee42cddac59 crc:e0dba976
18.rom with 32768kb
sha1:ffd18074ced8171c9da56c839e8289afc29af2c9 crc:24947d5f
20.rom with 32768kb
sha1:4b212c1dfe4c18eced90ee3a783e7edf8d23c906 crc:5da7ec1a
7122eb.prm with 1024kb
sha1:faae17398341317e7afbd06b903b8e9e65967bf1 crc:0a11cdde
7122eg.prm with 1024kb
sha1:62861ef4987003d4965ef5018ccdf7157981d939 crc:0703a770
7122er.prm with 1024kb
sha1:8eb62152dcb04f463baf6ec2a66148eb947403ef crc:b9bf2c2c
ampal16l8a-a5004.3 with 260kb
sha1:d9c3aebb839935c8b49678693b87cc2bca2a674d crc:540351f2
ampal16l8a-a5004.4 with 260kb
sha1:d9c3aebb839935c8b49678693b87cc2bca2a674d crc:540351f2
ampal16r6a-a5004.1 with 260kb
sha1:35abf667725abea74d36c76552387e7a1debe75a crc:a2e9a162
ik10 with 32768kb
sha1:be3c9d44a887ac823039153b832dfae18fe69965 crc:da9ccc94
ik19 with 32768kb
sha1:ca25587460491597d462d2526d59afbc9b92fb75 crc:566242ec
ik3 with 16384kb
sha1:70cc30bece54c28205017e755dc32a1c088f9f80 crc:9bb385f8
ik4 with 32768kb
sha1:c1b09bffb8d89e607332304b1d8845794f25273f crc:3a144bca
ik5 with 16384kb
sha1:19cad05dc9c4495f36e0d8627927ea6d0a971824 crc:863448fa
ik6 with 32768kb
sha1:69866ce41c587721702c92ac2e9ba3f6645004cf crc:9b16aa57
ik7 with 16384kb
sha1:80e9aadeb626e60318a2139fd1b3875f6256c492 crc:9e88f536
ik8 with 32768kb
sha1:395c1d22b935c92c50a326edc8b6cd9aab235f7c crc:75d796d0
ik9 with 32768kb
sha1:1949fc0cef4b30665ad288fa8e506a05741face0 crc:2c34903b
pal20l8a-a5004.2 with 324kb
sha1:d0832ef9e6be6449018f9b224d5f7203820a5135 crc:28f2c404
up03_k4.rom with 32768kb
sha1:bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2 crc:26948850
up03_l4.rom with 16384kb
sha1:a42e23659cf0ea5194f8a7a9a1679ebcaed75ead crc:cde006be
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Mission 660


S.R.D. Mission

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ikari (c) 1986 SNK.

SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a 'Rambo-esque' soldier as they fight on land and water to reach the village of Ikari. most of the action takes place on foot, although players will occasionally stumble across unoccupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements.

Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are depletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost.

Unlike Capcom's 'Commando', Ikari features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.


Game ID : A5004 'IW'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Players : 2
Control : dial
Buttons : 2


Released in March 1986 in Japan.

The title of this game translates from Japanese as 'Anger'.

This game is known outside Japan as "Ikari Warriors".

The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.


1. Ikari (1986)
2. Dogosoken (1986)
3. Ikari III - The Rescue (1989)


* Consoles :
Nintendo Famicom (1986, "Ikari [Model KAC-IK]")

* Computers :
MSX 2 (1987, "Ikari [Model SFX-IK]")


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1176&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FDC6 00000008 FFFFFFFF Infinite Lives PL1
00000000 FDEB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FDEC 00000099 FFFFFFFF Infinite Grenades PL1
00000000 FDB4 00000000 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Select Fire Speed PL1
00010000 FDB7 00000000 00000001 Slow
00010000 FDB7 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL1
00010000 FDB7 00000000 00000002 Slow
00010000 FDB7 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL1
00010000 FDB7 00000000 00000004 Black
00010000 FDB7 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL1
00010000 FDB7 00000000 00000008 Black
00010000 FDB7 00000008 00000008 Red
60000000 0000 00000000 00000000
00000000 FE16 00000008 FFFFFFFF Infinite Lives PL2
00000000 FE3B 00000099 FFFFFFFF Infinite Ammo PL2
00000000 FE3C 00000099 FFFFFFFF Infinite Grenades PL2
00000000 FE04 00000000 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Select Fire Speed PL2
00010000 FE07 00000000 00000001 Slow
00010000 FE07 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL2
00010000 FE07 00000000 00000002 Slow
00010000 FE07 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL2
00010000 FE07 00000000 00000004 Black
00010000 FE07 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL2
00010000 FE07 00000000 00000008 Black
00010000 FE07 00000008 00000008 Red

Credit Pugsy's MAME Cheat file