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Units produced: SNK
Controls/Input Device: Control(doublejoy8way)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Joyful Road (Japan) VGMuseum Game Endings
Joyful Road (Japan) on CAESAR
Joyful Road (Japan) high score and replay at MARP
Joyful Road (Japan) on datObase
MAME folder name: joyfulr
Display: raster 320x240 @ 57.00Hz (57.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver munchmo.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 256; Savestate: unsupported
a2001.clr with 256kb
b1.2c with 4096kb
b2.2b with 4096kb
f1j.1g with 8192kb
f2j.3g with 8192kb
f3j.5g with 8192kb
h with 8192kb
m1j.10e with 8192kb
m2j.10d with 8192kb
mu.2j with 8192kb
s1.10a with 4096kb
s2.10b with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Joyful Road (c) 1983 SNK.
A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside.
The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again.
You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.
- TECHNICAL -
Game ID : A2001
Main CPU : Zilog Z80 (@ 3.75 Mhz)
Sound CPU : Zilog Z80 (@ 3.75 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)
Players : 2
Control : Double 8-way joysticks
- TRIVIA -
Released in January 1983.
This game is known in US as "Munch Mobile".
- PORTS -
* Others :
Texas Instruments TI-99/4A (1983)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1230&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 811F 00000078 FFFFFFFF Infinite Fuel
00000000 82DC 00000000 FFFFFFFF Invincibility
00000000 8138 00000006 FFFFFFFF Infinite Lives PL1
00000000 8139 00000006 FFFFFFFF Infinite Lives PL2
Credit Pugsy's MAME Cheat file