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Arcade
Arcade
Platform:

Juno First

| 1983
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
Creator:
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SoundMix: Mono
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MAME folder name: junofrst

Display: raster 256x224 @ 30.00Hz (30.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver junofrst.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
jfa_b9.bin with 8192kb
sha1:9603e797839290f8e1f93ccff9cc820604cc49ab crc:f5a7ab9d
jfb_b10.bin with 8192kb
sha1:46f58bdc1a613124e2c148b61f774fcc6c232868 crc:f20626e0
jfc1_a4.bin with 8192kb
sha1:02b45fe3c51bdc940919aac68136a121ed9bee18 crc:03ccbf1d
jfc2_a5.bin with 8192kb
sha1:a48e7de08647cbece7787c287217eac7e7a7510b crc:cb372372
jfc3_a6.bin with 8192kb
sha1:3c7af8767c9ce908fa1761180c6e585823216d8a crc:879d194b
jfc4_a7.bin with 8192kb
sha1:4d0e247e729365476dd3996c7d1f2a19fc83d773 crc:f28af80b
jfc5_a8.bin with 8192kb
sha1:c532aaed7f9e6f564e3df0dc6d8fdbee6ed721a2 crc:0539f328
jfc6_a9.bin with 8192kb
sha1:de997d1b2ff6671088b57192bc9f1279359fad5d crc:1da2ad6e
jfc_a10.bin with 8192kb
sha1:bee69833af886436016560295cddf0c8b4c5e771 crc:1e7744a7
jfs1_j3.bin with 4096kb
sha1:b90251c4971f7ba12e407f86c32723d513d6b4a0 crc:235a2893
jfs2_p4.bin with 4096kb
sha1:9d0730d1d037bf96b0c933a32355602bf2d735dd crc:d0fa5d5f
jfs3_c7.bin with 8192kb
sha1:f99ef9f9153d7a83e1881d9181faac99cb8c8a57 crc:aeacf6db
jfs4_d7.bin with 8192kb
sha1:65494766676f18d8b5ae9a54cee00790e7b1e67e crc:206d954c
jfs5_e7.bin with 8192kb
sha1:f5471b9f6f1fa6d6e5d76300d89f71da3129516a crc:1eb87a6e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Star Force

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Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Juno First (c) 1983 Konami.

Pilot a space fighter through waves of aliens, using warps and the 'mystery' to escape danger and gain extra points. Aliens mutate into more dangerous forms the longer they survive.

- TECHNICAL -

Game ID : GX310

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 533.333 Khz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Juno First was released in July 1983 by Konami.

Tom Gibson holds the official record for this game with 78888980 points.

Released in North America as "Juno First [GV-122]"

- TIPS AND TRICKS -

* Shooting the asteroid will cause a astronaut to appear. Touching this astronaut will engage a bonus mode. In this mode, the enemy ships will stop firing for 10 seconds and each enemy destroyed will earn the player bonus points.

* To take full advantage of the bonus mode, avoid shooting enemy ships for about the first 20 seconds of the wave until the asteroid appears and you activate bonus mode. This will allow you to kill more enemies while in bonus mode.

* Don't forget to use your warp button - it can get you out of some sticky situations. You have 3 warps per level, and warps do not carry over to the next level.

* An extra ship is awarded at every 100,000 points, but be aware that the score rolls over after 1,000,000 points.

- PORTS -

* Computers :
MSX [EU] (1983)
MSX [JP] (1984)
Commodore C64 [EU] (1984)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1245&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8880 0000000A FFFFFFFF Infinite Lives
00000000 888A 00000003 FFFFFFFF Infinite Warps
20900000 B580 0000B58A FFFFFFFF Invincibility
20910000 B6C7 0000B6DC FFFFFFFF Invincibility (2/8) 1st = Enemy 1 / 2nd = Enemy 2
20910000 B7A2 0000B7BD FFFFFFFF Invincibility (3/8) Enemy 3
20910000 B881 0000B88B FFFFFFFF Invincibility (4/8) Enemy 4
20910000 BA03 0000BA05 FFFFFFFF Invincibility (5/8) Mine
20910000 BC43 00000000 FFFFFFFF Invincibility (6/8) Enemy 5
20910000 BD77 0000BD81 FFFFFFFF Invincibility (7/8) Capsule
20910000 BF9A 0000BF9C FFFFFFFF Invincibility (8/8) Bullet
00000000 88C8 00000001 FFFFFFFF Rapid Fire
60000000 0000 00000000 00000000
00001301 8601 00000062 FFFFFFFF Select Starting Wave PL1 Set on "Press Start" message screen
00001301 8681 00000062 FFFFFFFF Select Starting Wave PL2 Set on "Press Start" message screen

Credit Pugsy's MAME Cheat file
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