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Units produced: Mitchell
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
The Karate Tournament VGMuseum Game Endings
The Karate Tournament on CAESAR
The Karate Tournament high score and replay at MARP
The Karate Tournament on datObase
MAME folder name: karatour
Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels
Emulated in MAME via driver metro.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported
kt001.1i with 131072kb
kt002.8g with 262144kb
kt003.10g with 262144kb
kt008.1d with 262144kb
ktmask.15d with 1048576kb
ktmask.15f with 1048576kb
ktmask.17d with 1048576kb
ktmask.17f with 1048576kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell.
Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.
Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.
Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
The Karate Tournament was released in December 1992 in Japan.
- STAFF -
Object chief : Utata Kiyoshi
Object assistants : Super Guruken, Poco.P, Dr. Miyajima, Tetuhiro Kuroda, Ikuko, Fujishima.G
Back chief : Oyuusan
Back assistants : Akiko Kosaka, Rikachan
Sound composer : Yoshi Sasaki
Sound data : Yos.S, Kouichi Saito, Mitsuko Seto, Ad Make Up, Guruken
Soft sub : Namcho
Data input : Kinchan
Main programmer : David Bo0wy
Planner : The Fourth Sally
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=442&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 FFC0AB 00000099 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FFC0D6 0000000A FFFFFFFF Infinite Lives PL1
00000000 FFC28D 00000006 FFFFFFFF Infinite Energy PL1
00000001 FFC28D 00000001 FFFFFFFF Drain All Energy Now! PL1
60000000 000000 00000000 00000000
00000000 FFC0D7 0000000A FFFFFFFF Infinite Lives PL2
00000000 FFC38D 00000006 FFFFFFFF Infinite Energy PL2
00000001 FFC38D 00000001 FFFFFFFF Drain All Energy Now! PL2
Credit Pugsy's MAME Cheat file