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Karnov's Revenge / Fighter's History Dynamite

| 1994

Release type:
Units produced: Data East Corporation
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
MAME folder name: karnovr

Display: raster 320x224 @ 59.19Hz (59.19 pixclock)
Sound: 2 channels

Emulated in MAME via driver neodrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

000-lo.lo with 131072kb
sha1:5992277debadeb64d1c1c64b0a92d9293eaf7e4a crc:5a86cff2
066-c1.bin with 2097152kb
sha1:ca4c0f0ce80967b4be2f18b72435c468bbfbac4c crc:09dfe061
066-c2.bin with 2097152kb
sha1:addb4fbc30da2b8ffc86819d92a874eb232f67dd crc:e0f6682a
066-c3.bin with 2097152kb
sha1:d138f5b38fd65c61549ce36f5c4983f7c8a3e7f6 crc:a673b4f7
066-c4.bin with 2097152kb
sha1:865d9ccfc3df517c341d6aac16120f6b6aa759fe crc:cb3dc5f4
066-c5.bin with 2097152kb
sha1:19723e1f7ff429e8a038d89488b279f830dfaf6e crc:9a28785d
066-c6.bin with 2097152kb
sha1:7cf5583e6610bcdc3b332896cefc71df84fb3f19 crc:c15c01ed
066-m1.bin with 131072kb
sha1:ceb6ee6c09514504efacdbca7b280901e4c97084 crc:030beae4
066-p1.bin with 1048576kb
sha1:8cf97c6fb9c5717167ccc54bf5856248ccaf32c6 crc:8c86fd22
066-s1.bin with 131072kb
sha1:aa69d9b235b781ec51f72a528fada9cb12e72cbc crc:bae5d5e5
066-v1.bin with 2097152kb
sha1:34e7d4f6db053674a7e8c8b2e3e398777d5b02e6 crc:0b7ea37a
asia-s3.rom with 131072kb
sha1:720a3e20d26818632aedf2c2fd16c54f213543e1 crc:91b64be3
sfix.sfix with 131072kb
sha1:fd4a618cdcdbf849374f0a50dd8efe9dbab706c3 crc:c2ea0cfd
sm1.sm1 with 131072kb
sha1:42f9d7ddd6c0931fd64226a60dc73602b2819dcf crc:94416d67
sp-e.sp1 with 131072kb
sha1:5dbff7531cf04886cde3ef022fb5ca687573dcb8 crc:2723a5b5
sp-j2.rom with 131072kb
sha1:b6f97acd282fd7e94d9426078a90f059b5e9dd91 crc:acede59c
sp-s.sp1 with 131072kb
sha1:09576ff20b4d6b365e78e6a5698ea450262697cd crc:c7f2fa45
sp-s2.sp1 with 131072kb
sha1:4f5ed7105b7128794654ce82b51723e16e389543 crc:9036d879
sp1.jipan.1024 with 131072kb
sha1:18a987ce2229df79a8cf6a84f968f0e42ce4e59d crc:9fb0abe4
uni-bios_1_0.rom with 131072kb
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uni-bios_1_1.rom with 131072kb
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uni-bios_1_2.rom with 131072kb
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uni-bios_1_2o.rom with 131072kb
sha1:af88ef837f44a3af2d7144bb46a37c8512b67770 crc:e19d3ce9
uni-bios_1_3.rom with 131072kb
sha1:eca8851d30557b97c309a0d9f4a9d20e5b14af4e crc:b24b44a0
uni-bios_2_0.rom with 131072kb
sha1:37bcd4d30f3892078b46841d895a6eff16dc921e crc:0c12c2ad
uni-bios_2_1.rom with 131072kb
sha1:c23732c4491d966cf0373c65c83c7a4e88f0082c crc:8dabf76b
uni-bios_2_2.rom with 131072kb
sha1:5241a4fb0c63b1a23fd1da8efa9c9a9bd3b4279c crc:2d50996a
uni-bios_2_3.rom with 131072kb
sha1:5b02900a3ccf3df168bdcfc98458136fd2b92ac0 crc:27664eb5
uni-bios_2_3o.rom with 131072kb
sha1:1b8a72c720cdb5ee3f1d735bbcf447b09204b8d9 crc:601720ae
usa_2slt.bin with 131072kb
sha1:5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb crc:e72943de
vs-bios.rom with 131072kb
sha1:ecf01eda815909f1facec62abf3594eaa8d11075 crc:f0e8f27d
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Karnov's Revenge (c) 1994 Data East Corp.

The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!

Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.


Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-066

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.
=>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick


Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.

This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.

New features and changes of the game:
* The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available.
* New stages for every character and new background music.
* The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn.
* New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode.
* New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters).
* The in-game sprites of every character were retouched slightly in some determinate frames.
* The design of Karnov was redrawn from the first episode.
* Faster gameplay.
* New moves and new tricks for every character.
* New endings for every character. Even Clown and Karnov now have their own ending sequence.

The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.

The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.

The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.


* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.

The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds

Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)

Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)

KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)

Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)

MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)

Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)

Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)

Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)

Fire Kick: Tap A and C repeatedly (can then move left and right)

Deshikakato: U, D + C or D

* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.

* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game...
Ray : lightning (on shirt)
Feilin : breastplate
Ryoko : headband
Matlock : headgear
Lee : knees
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Yungmie : waistband
Zazie : headband
Clown : mask
Karnov : necklace
Ox (bull) : horns


1. Fighter's History (1993, Arcade)
2. Karnov's Revenge [Model NGM-066] (1994, Arcade)
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)


Project Leader : Min
Planners : Shintoku, Nod Suzuki
Software Designers : Min, Hal, Nod Suzuki
Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura
Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo
Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata


* Consoles :
SNK Neo-Geo [JP] (April 28, 1994) "Fighter's History Dynamite [Model NGH-066]"
SNK Neo-Geo [US] (April 28, 1994) "Fighter's History Dynamite [Model NGH-066]"
SNK Neo-Geo [EU] (April 28, 1994) "Karnov's Revenge [Model NGH-066]"
SNK Neo-Geo CD [US] [JP] (December 22, 1994) "Fighter's History Dynamite [Model DECD-003]"
Sega Saturn [JP] (July 4, 1997) "Fighter's History Dynamite [Model GS-9107]"
Sega Saturn [JP] (July 4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart
Zeebo [MX] [BR] (April 16, 2010)
Nintendo Wii [Virtual Console] [JP] (June 8, 2010) "Fighter's History Dynamite"
Nintendo Wii [Virtual Console] [US] (December 3, 2010) "Fighter's History Dynamite"
Nintendo Wii [Virtual Console] [EU] (December 27, 2010) "Karnov's Revenge"


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 103A70 00000063 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 1037B7 000000FF FFFFFFFF Infinite Energy PL1
00010000 1037B8 000000FF FFFFFFFF Infinite Energy PL1 (2/2)
62000000 000000 00000000 00000000 Select Character PL1 Free player selection-Can be used anytime! May cause some glitches however.
00010000 103671 00000000 FFFFFFFF Ray
00010000 103671 00000001 FFFFFFFF Feilin
00010000 103671 00000002 FFFFFFFF Ryoko
00010000 103671 00000003 FFFFFFFF Matlock
00010000 103671 00000004 FFFFFFFF Samchay
00010000 103671 00000005 FFFFFFFF Lee
00010000 103671 00000006 FFFFFFFF Mizoguchi
00010000 103671 00000007 FFFFFFFF Jean
00010000 103671 00000008 FFFFFFFF Marstorius
00010000 103671 00000009 FFFFFFFF Yungmie
00010000 103671 0000000A FFFFFFFF Zazie
00010000 103671 0000000B FFFFFFFF Clown
00010000 103671 0000000C FFFFFFFF Karnov
00010000 103671 0000000D FFFFFFFF Bull
60000000 000000 00000000 00000000
00000000 1039B7 000000FF FFFFFFFF Infinite Energy PL2
00010000 1039B8 000000FF FFFFFFFF Infinite Energy PL2 (2/2)
62000000 000000 00000000 00000000 Select Character PL2 Free player selection-Can be used anytime! May cause some glitches however.
00010000 103871 00000000 FFFFFFFF Ray
00010000 103871 00000001 FFFFFFFF Feilin
00010000 103871 00000002 FFFFFFFF Ryoko
00010000 103871 00000003 FFFFFFFF Matlock
00010000 103871 00000004 FFFFFFFF Samchay
00010000 103871 00000005 FFFFFFFF Lee
00010000 103871 00000006 FFFFFFFF Mizoguchi
00010000 103871 00000007 FFFFFFFF Jean
00010000 103871 00000008 FFFFFFFF Marstorius
00010000 103871 00000009 FFFFFFFF Yungmie
00010000 103871 0000000A FFFFFFFF Zazie
00010000 103871 0000000B FFFFFFFF Clown
00010000 103871 0000000C FFFFFFFF Karnov
00010000 103871 0000000D FFFFFFFF Bull
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)

Credit Pugsy's MAME Cheat file