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Kung-Fu Taikun

 
Arcade
Arcade
Platform:

Kung-Fu Taikun

| 1984
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Seibu Kaihatsu Inc.
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
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Manufacturer:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
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Acting Talent involved:
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Kung-Fu Taikun (c) 1984 Seibu Kaihatsu.

- TECHNICAL -

This game use a microphone.

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.536 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

The title of this game translates from Japanese as 'Kung Fu Lord'.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1332&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C000 00000063 FFFFFFFF Infinite Credits
00000001 C0F6 00000001 FFFFFFFF Start Bonus Time Now!
00000001 C0F6 00000000 FFFFFFFF Finish Bonus Time Now!
00001301 C0FC 000000FE FFFFFFFF Select Starting Stage Enable on the "Push 1 (or 2) Play" screen after you've inserted a credit
00000001 C290 00000001 FFFFFFFF Finish Current Stage Now! Not Kill Boss
0008001E C026 00000004 FFFFFFFF Watch Door Door Codes 01=Fire, 02=Hai-Haku, 03=Yellow Pot, 04=Hai-Tyun, 05=Green Box, 06=Hai-Hatsu, 07=Warp (Go to Next Stage), 0A=None
0009001E C02B 00000004 FFFFFFFF Watch Door (2/2)
0009001E C030 00000004 FFFFFFFF Watch Door (3/3)
60000000 0000 00000000 00000000
00000000 C00F 0000000E FFFFFFFF Infinite Lives PL1
20800000 12BB 000000C9 FFFFFFFF Invincibility PL1
20810000 9F4A 000000C9 FFFFFFFF Invincibility PL1 (2/2) 1st = Human, 2nd = Pegasus
00000000 C0F8 00000004 FFFFFFFF Always Enemy 2000 Pts PL1 Only in Bouns Time
00000000 C2A3 00000001 00000001 Always Have Shot Item PL1 Use in Sky Stage
60000000 0000 00000000 00000000
00000000 C010 0000000E FFFFFFFF Infinite Lives PL2
20800000 12E2 000000C9 FFFFFFFF Invincibility PL2
20810000 9F4E 000000C9 FFFFFFFF Invincibility PL2 (2/2) 1st = Human, 2nd = Pegasus
00000000 C0F9 00000004 FFFFFFFF Always Enemy 2000 Pts PL2 Only in Bouns Time
00000000 C2A3 00000002 00000002 Always Have Shot Item PL2 Use in Sky Stage
60000000 0000 00000000 00000000
20800000 1BD1 000000C9 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable

Credit Pugsy's MAME Cheat file
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