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Arcade
Arcade
Platform:

Labyrinth Runner (Japan)

| 1987
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Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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MAME folder name: labyrunr

Display: raster 280x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver labyrunr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4096; Savestate: unsupported

Roms:
771d01.14a with 262144kb
sha1:e4235e1315d0331f3ce5047834a68764ed43aa4b crc:15c8f5f9
771d02.08d with 256kb
sha1:3f3c845f1197457244e7c7e4f9b2a03c278613e4 crc:3d34bb5a
771j03.08f with 65536kb
sha1:e9b22fb093cfb746a9767e94ef5deef98bed5b7a crc:12b49044
771j04.10f with 65536kb
sha1:302e8f5c469ad3f615aeca8005ebde6b6051aaae crc:354a41d0
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Labyrinth Runner (c) 1987 Konami.

You control a warrior fighting through a labyrinth against spiders and other monsters.

- TECHNICAL -

Game ID : GX771

Main CPU : HD6309 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Labyrinth Runner was released in January 1988 in Japan (even if the title screen says 1987).

This game is known outside Japan as "Trick Trap 1771 [Model GX771]".

- STAFF -

Chief programmer : K. Takabayashi
Programmers : Masaya. M, T. Kondo
Charactor designers : Dr. Hide, N. Ishii
Sound editor : J. Kaneda
Producer : S. Idaka

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1342&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2202 000000FF FFFFFFFF Infinite Credits
60000000 0000 00000000 00000000 Turn ALL cheats OFF with F6 at the end of each level!!
00000000 2489 00000009 FFFFFFFF Infinite Time
00010000 248A 00000059 FFFFFFFF Infinite Time (2/2)
00000000 2C81 00000000 00000002 Invincibility (flickering)
00000000 1C76 00000003 FFFFFFFF Infinite Magic
00000000 1CCC 00000007 FFFFFFFF Always have Maximum Shot
00000000 1CCD 00000005 FFFFFFFF Always have Maximum Laser
00000000 1CCE 00000002 FFFFFFFF Always have Maximum Bomb
00000000 1CC9 00000003 FFFFFFFF Always have Maximum Speed
60000000 0000 00000000 00000000
00000000 2401 00000005 FFFFFFFF Infinite Lives PL1
00000000 240C 00000005 FFFFFFFF Infinite Continues PL1
00000000 2441 00000005 FFFFFFFF Infinite Lives PL2
00000000 244C 00000005 FFFFFFFF Infinite Continues PL2
60000000 0000 00000000 00000000
00000020 2582 000000A0 FFFFFFFF Sound Test Timer Stop [PL2 Start]Next Code

Credit Pugsy's MAME Cheat file
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