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Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1)

| 1997

Release type:
Units produced: SNK
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Stereo
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Similar Games:
MAME folder name: lastblad

Display: raster 320x224 @ 59.19Hz (59.19 pixclock)
Sound: 2 channels

Emulated in MAME via driver neodrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

000-lo.lo with 131072kb
sha1:5992277debadeb64d1c1c64b0a92d9293eaf7e4a crc:5a86cff2
234-c1.bin with 8388608kb
sha1:2828aca0c0f5802110f10453c1cf640f69736554 crc:9f7e2bd3
234-c2.bin with 8388608kb
sha1:ad460615115ec8fb25206f012da59ecfc8059b64 crc:80623d3c
234-c3.bin with 8388608kb
sha1:e3cf9133784bef2c8f1bfe45f277ccf82cc6f6a1 crc:91ab1a30
234-c4.bin with 8388608kb
sha1:78a50233bcd19e92c7b6f7ee1a53417d9db21f6a crc:3d60b037
234-c5.bin with 4194304kb
sha1:0c59057183b5279b747e73213b4cd3c6d7ad9eb1 crc:1ba80cee
234-c6.bin with 4194304kb
sha1:55df9cc128eb0f00856de3996c946e3efe8f09a5 crc:beafd091
234-m1.bin with 131072kb
sha1:48dcf739bb16699af4ab8ed632b7dcb25e470e06 crc:087628ea
234-p1.bin with 1048576kb
sha1:a3ddabc00feeb54272b145246612ad4632b0e413 crc:e123a5a3
234-p2.bin with 4194304kb
sha1:1ff31c0b0f4f9ddbedaf4bcf927faaae81892ec7 crc:0fdc289e
234-s1.bin with 131072kb
sha1:995de272f572fd08d909d3d0af4251b9957b3640 crc:95561412
234-v1.bin with 4194304kb
sha1:8a05ff06d9b6f01c6c16b3026282eaabb0e25b44 crc:ed66b76f
234-v2.bin with 4194304kb
sha1:753ff74fa9294f695aae511ae01ead119b114a57 crc:a0e7f6e2
234-v3.bin with 4194304kb
sha1:b3e04ba1a5cb50b77c6fbe9fe353b9b64b6f3f74 crc:a506e1e2
234-v4.bin with 4194304kb
sha1:20a1f4833e5e29ba0073c1712d7a17ab7a2a035c crc:0e34157f
asia-s3.rom with 131072kb
sha1:720a3e20d26818632aedf2c2fd16c54f213543e1 crc:91b64be3
sfix.sfix with 131072kb
sha1:fd4a618cdcdbf849374f0a50dd8efe9dbab706c3 crc:c2ea0cfd
sm1.sm1 with 131072kb
sha1:42f9d7ddd6c0931fd64226a60dc73602b2819dcf crc:94416d67
sp-e.sp1 with 131072kb
sha1:5dbff7531cf04886cde3ef022fb5ca687573dcb8 crc:2723a5b5
sp-j2.rom with 131072kb
sha1:b6f97acd282fd7e94d9426078a90f059b5e9dd91 crc:acede59c
sp-s.sp1 with 131072kb
sha1:09576ff20b4d6b365e78e6a5698ea450262697cd crc:c7f2fa45
sp-s2.sp1 with 131072kb
sha1:4f5ed7105b7128794654ce82b51723e16e389543 crc:9036d879
sp1.jipan.1024 with 131072kb
sha1:18a987ce2229df79a8cf6a84f968f0e42ce4e59d crc:9fb0abe4
uni-bios_1_0.rom with 131072kb
sha1:3b4c0cd26c176fc6b26c3a2f95143dd478f6abf9 crc:0ce453a0
uni-bios_1_1.rom with 131072kb
sha1:4153d533c02926a2577e49c32657214781ff29b7 crc:5dda0d84
uni-bios_1_2.rom with 131072kb
sha1:682e13ec1c42beaa2d04473967840c88fd52c75a crc:4fa698e9
uni-bios_1_2o.rom with 131072kb
sha1:af88ef837f44a3af2d7144bb46a37c8512b67770 crc:e19d3ce9
uni-bios_1_3.rom with 131072kb
sha1:eca8851d30557b97c309a0d9f4a9d20e5b14af4e crc:b24b44a0
uni-bios_2_0.rom with 131072kb
sha1:37bcd4d30f3892078b46841d895a6eff16dc921e crc:0c12c2ad
uni-bios_2_1.rom with 131072kb
sha1:c23732c4491d966cf0373c65c83c7a4e88f0082c crc:8dabf76b
uni-bios_2_2.rom with 131072kb
sha1:5241a4fb0c63b1a23fd1da8efa9c9a9bd3b4279c crc:2d50996a
uni-bios_2_3.rom with 131072kb
sha1:5b02900a3ccf3df168bdcfc98458136fd2b92ac0 crc:27664eb5
uni-bios_2_3o.rom with 131072kb
sha1:1b8a72c720cdb5ee3f1d735bbcf447b09204b8d9 crc:601720ae
usa_2slt.bin with 131072kb
sha1:5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb crc:e72943de
vs-bios.rom with 131072kb
sha1:ecf01eda815909f1facec62abf3594eaa8d11075 crc:f0e8f27d
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

Recommended Games (Star Force):




Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air


Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660


S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder


Strike Gunner S.T.G


Explosive Breaker

Final Star Force




Nebulas Ray



Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting

Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
幕末浪漫 月華の剣士 (c) 1997 SNK Corporation.
(Bakumatsu Rouman - Gekka no Kenshi)

Japanese weapons-based fighter featuring beautiful artwork and sound. Twelve selectable characters and two end bosses.


Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-234

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons per player.
=> [Joystick] 8-way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel


Bakumatsu Rouman - Gekka no Kenshi (translates from Japanese as 'Bakumatsu Romance - Swordsman In The Moonlight') was released on December 5th, 1997.

This game is known outside Japan as 'The Last Blade' and in Korea as 'The Last Soldier'.

Parts of Gekka no Kenshi was based off of the manga 'Rurouni Kenshin'.

The Bakumatsu period of Japan (1860-1899) represents the opening of Japanese ports to foreigners. The Last Blade is set during this time period and you can see Europeans in some backgrounds, as well as some European dress influences on some characters.

This game has a lot to do with Japanese religion. In what little understanding of Japanese culture, there are four gods in Japanese mythology : Seiryuu (blue dragon), Suzaku (red phoenix), Byakko (white tiger) and Genbu. Each god is associated with a direction : Byakko with west, Seiryuu with east, Genbu with north and Suzaku in the south. The four gods also seem to be portrayed in an identical manner : Suzaku is often seen as a renegade of sorts, Genbu is often wise, Byakko seems to be strong and Seiryuu seems to be the role of the protagonist. To this end, the four characters that are avatars to these gods in Gekka no Kenshi (Kaede, Okina, Shigen and Kagami) seem to fit the gods themselves to a tee (Kaede to Seiryuu, Okina to Genbu, Shigen to Byakko and Kagami to Suzaku). However, there may be one (unintentional) reference to the entire fighting game itself. These four characters may very well represent the four popular styles of characters found in nearly fighting game :
Kaede is a Shotokan-style character. This type of character, of course, is the earliest type of fighting game character (as early fighting games always had the protagonist be proficient in some form of karate). However, ever since the release of "Street Fighter II - The World Warrior", a Shoto-character refers to a character with similar moves to that of Ryu and Ken from that game, or more specifically, a character with a projectile and a built upper. Kaede fits this property well : his Ittou Hayate is a projectile (much like Ryu's Hadou Ken) and his Ittou Kuuga is a built upper (like Ken's Shoryuu Ken). Of course, Kaede may also be a nod to that of SNK's first fighting game protagonist (Terry Bogard) as well : his Kasshin Fukuryuu super is in the style of Terry's Power Geyser. To this day, many fighting game characters are known as Shoto characters - their simplicity can't be beat.
Shigen is a large character. Large characters come generally in two flavors : the power character and the grappler (Shigen himself is a mix of both). Power characters generally don't move much but deal lots of damage per hit. Grapplers are those whose special moves are mainly throws. These characters tend to last longer because of their size, but have a weakness that they have either short range or are slow (or, in the case of some characters, overly complicated moves).
Okina may be described as a turtler. This may seem like an inside joke (Okina, in his profile, refers to his family as a bunch of turtles), but it sometimes make sense.
Jokes aside, turtlers are not exactly a type of character, but a type of player. That is, a turtler is a player who tend to block attacks a lot.
Charge characters (i.e. those whose repertoire of moves are mainly charge moves) generally fall into this category, as it is often that they need to remain in a blocking position in order to get their charges and counterattack.
Over the years, there have been many incentives to stray away from this style (as well as derivatives thereof, such as ticking), such as guard breaks, overheads, low attacks, shorter charges and unblockable moves.
Granted, the turtler is not as big as a factor as it used to be (the most popular character in "Street Fighter II - The World Warrior" was Guile because of his turtling and ticking abilities), but Okina's reference to turtles remains.
Kagami, of course, continues SNK's tradition of making cheap-ass characters for final bosses.

Akari and Juzoh are the comedic relief characters in the Gekka series : Juzoh is seen in Akari's stage if Akari is fighting (and obviously, if Akari is not fighting Juzoh). Likewise, Akari can be seen in Juzoh's stage if Juzoh is fighting (and if Juzoh isn't fighting against Akari).

Soundtrack releases :
Bakumatsu Roman - Gekka no Kenshi / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00287 - December 17, 1997
Bakumatsu Roman - Gekka no Kenshi Arrange Sound Trax / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00301 - January 21, 1998
Bakumatsu Roman - Gekka no Kenshi Drama CD -Pony Canyon / Scitron - PCCB-00302 - February 04, 1998


On the AES version, Musashi and Kagami are playable characters by imputing a code. On the MVS version only Musashi can be unlocked (see Tips & tricks section for more information).


* Play As Musashi : at the character selection screen, press C(x6), B(x3) and C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS!

* Time Attack Mode : insert a coin, hold A+B+C+D and press Start.

* Alternate Costume Colors : press Start when selecting a fighter at the character selection screen.


1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997)
2. Bakumatsu Ruoman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998)


Executive Producer : Hiroshi Matsumoto
Producer : Akira G.
Director : Kim-Ken, Wakama2, Swery 65%

* Front Designers :
Kaede : Tony Oki, Sumicho, Y. Kashiba, Okame Kiyoshi
Amano : Rolly (R)
Moriya : Heitarou
Musashi : Ponta
Yuki : (c)Futatsu
Akari : Pinkey
Okina : Horipu-, Gowada", Ichikawa
Shigen : Terarin.
Juzoh : S. Reiko
Shikyoh : Shige
Washizuka : H. Taniguchi
Zantetsu : S. Sasada
Kagami : Ishii303#
Lee : Yuko

* Back Designers :
Juroh Stage, Washizuka Stage : Take Pyon
Lee Stage, Kagami Stage : Muramama
Yuki Stage, Shikyo Stage : Daisuke
Moriya Stage, Zantetsu Stage : Eiko
Kaede Stage, Akari Stage : Wadamo
Amano Stage, Shigen Stage : Hidena J
Okina Stage, Musashi Stage : Simiji

Sound : Yassun, Tate Norio, Brother Hige, Zoe, Okan
Tool Staff : K. Miyazaki, M. Hashimoto, O. Daimon, T. Kanehiro, K. Hamamoto
Adjusters : Kiyoshi Asai, Game King, M-Panic!
Programmers : Yuritaro, Hiropon-MK2, Naoyan

* Demo Section :
Direction : Swery 100%
Graphics : Wadamo
Programming : Naoyan

* Voice Actors :
Musashi Akatsuki : Franky Nakamura
Hyo Amano : Akio Ohtsuka
Genbu no Okina : Shigefumi Nakai
Akari Ichijou : Mayuko Omimura
Kaede : Kouji Suizu
Shinnosuke Kagami : Makoto Awane
Juzoh Kanzaki : Tyson Ohya
Lee Rekka : Jun Hashimoto
Moriya Minakata : Jun Hashimoto
Shigen Naoe : Enma Ito
Shikyoh : Monster Maetsuka
Keiichiro Washizuka : Katsuyuki Konishi
Yuki : Hazuki Nishikawa
Zantetsu : Ohtomo Ryuzaburo

Special Thanks : 56, Shochan, Asami Don, Oh!Butch, Anne, Haruo. K, Sanpo. A, H. Shinmei, Marhie, Sike-Tune


* Consoles :
SNK Neo-Geo [JP] (January 29, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGH-234]")
SNK Neo-Geo [US] (January 29, 1998; "The Last Blade [Model NGH-234]")
SNK Neo-Geo CD [JP] (March 26, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGCD-234]")
SNK Neo-Geo CD [US] (March 26, 1998; "The Last Blade [Model NGCD-2341]")
Sony PlayStation [JP] (February 25, 1999; "Bakumatsu Roman - Gekka no Kenshi [Model SLPM-86118]")
Sony PlayStation 2 [JP] (January 12, 2006; "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]")
Sony PlayStation 2 [JP] (June 21, 2007; "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]")
Nintendo Wii [Virtual Console] [JP] (March 13, 2012)

* Computers :
PC (2000)


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1355&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10E32B 00000061 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000 ----------------------------------------------------------------
60000000 000000 00000000 00000000 Both story cheats are useful when using KAEDE, YUKI or MORIYA.
60000000 000000 00000000 00000000 Story Part 2 cheat is useful for JUZOH, AKARI, WASHIZUKA,
60000000 000000 00000000 00000000 SHIKYOH, OKINA, and SHINGEN.
60000000 000000 00000000 00000000 They MUST be activated on the character select screen.
60000000 000000 00000000 00000000 ----------------------------------------------------------------
00000001 10AC43 00000006 FFFFFFFF Story Part 1 (Stage 7)
00000001 10AC43 00000007 FFFFFFFF Story Part 2 (Stage 8)
60000000 000000 00000000 00000000 The boss cheat must be activated on the Character Select screen.
00000001 10AC43 00000008 FFFFFFFF First Boss
00000001 10AC43 00000009 FFFFFFFF Final Boss.
62000001 000000 00000000 00000000 Select Next Cinematic Now! This cheat must be activated during any fight. After winning, you can see the cinematic.
00010001 10AC43 00000003 FFFFFFFF Middle Cinematic
00010001 10AC43 00000007 FFFFFFFF First boss Cinematic
00010001 10AC43 00000008 FFFFFFFF Inbetween Bosses Cinematic
00010001 10AC43 00000009 FFFFFFFF Ending Cinematic
60000000 000000 00000000 00000000
83100000 10AC2C 00000100 00000180 Infinite Energy PL1
83100001 10AC2C 00000000 00000180 Drain All Energy Now! PL1
83000000 10AC2C 00000001 0000018C Always have Power "Power" Mode PL1
83000000 10AC2C 00000002 0000018C Always have Power "Speed" Mode PL1
83000000 10AC2C 00000040 0000018D Always have Maximum Power PL1 Power Bar display maybe incorrect though
83000000 10AC2C 00000000 0000018D Always have Minimum Power PL1
83000001 10AC2C 00000000 0000018D Drain All Power Now! PL1
62000000 000000 00000000 00000000 Select Character PL1
00010000 10EAAD 00000000 FFFFFFFF Kaede
00010000 10EAAD 00000001 FFFFFFFF Moriya
00010000 10EAAD 00000002 FFFFFFFF Yuki
00010000 10EAAD 00000003 FFFFFFFF Okina
00010000 10EAAD 00000004 FFFFFFFF Akari
00010000 10EAAD 00000005 FFFFFFFF Juzoh
00010000 10EAAD 00000006 FFFFFFFF Washizuka
00010000 10EAAD 00000007 FFFFFFFF Shikyoh
00010000 10EAAD 00000008 FFFFFFFF Amano
00010000 10EAAD 00000009 FFFFFFFF Lee
00010000 10EAAD 0000000A FFFFFFFF Zantetsu
00010000 10EAAD 0000000B FFFFFFFF Shigen
00010000 10EAAD 0000000C FFFFFFFF Musashi
00010000 10EAAD 0000000D FFFFFFFF Kagami
00010000 10EAAD 0000000E FFFFFFFF Awakened Kaede Need to be touched one time
60000000 000000 00000000 00000000
83100000 10AC30 00000100 00000180 Infinite Energy PL2
83100001 10AC30 00000000 00000180 Drain All Energy Now! PL2
83000000 10AC30 00000001 0000018C Always have Power "Power" Mode PL2
83000000 10AC30 00000002 0000018C Always have Power "Speed" Mode PL2
83000000 10AC30 00000040 0000018D Always have Maximum Power PL2 Power Bar display maybe incorrect though
83000000 10AC30 00000000 0000018D Always have Minimum Power PL2
83000001 10AC30 00000000 0000018D Drain All Power Now! PL2
62000000 000000 00000000 00000000 Select Character PL2
00010000 10EAAF 00000000 FFFFFFFF Kaede
00010000 10EAAF 00000001 FFFFFFFF Moriya
00010000 10EAAF 00000002 FFFFFFFF Yuki
00010000 10EAAF 00000003 FFFFFFFF Okina
00010000 10EAAF 00000004 FFFFFFFF Akari
00010000 10EAAF 00000005 FFFFFFFF Juzoh
00010000 10EAAF 00000006 FFFFFFFF Washizuka
00010000 10EAAF 00000007 FFFFFFFF Shikyoh
00010000 10EAAF 00000008 FFFFFFFF Amano
00010000 10EAAF 00000009 FFFFFFFF Lee
00010000 10EAAF 0000000A FFFFFFFF Zantetsu
00010000 10EAAF 0000000B FFFFFFFF Shigen
00010000 10EAAF 0000000C FFFFFFFF Musashi
00010000 10EAAF 0000000D FFFFFFFF Kagami
00010000 10EAAF 0000000E FFFFFFFF Awakened Kaede Need to be touched one time
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)

Credit Pugsy's MAME Cheat file