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Arcade
Arcade
Platform:

Lazer Command

| 1976
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Meadows Games, Inc.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: lazercmd

Display: raster 256x230 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver lazercmd.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 5; Savestate: unsupported

Roms:
lc.b8 with 512kb
sha1:85a45a292eb7bca288b06a118658bf754f828a92 crc:6d708edd
lc.e5 with 1024kb
sha1:1324d5d6a44d7314723a0b5745d89f8e27f49d25 crc:56dc7a40
lc.e6 with 1024kb
sha1:3edeaa4d4f4e18536066898284d430a1ac00512e crc:b1ef0aa2
lc.e7 with 1024kb
sha1:d5243ce88585db91573b6586d3d47d13b5b473c8 crc:8e6ffc97
lc.f5 with 1024kb
sha1:bff670d7b78c6b9324d2bf4b2d8a4f9dbfe82158 crc:fc5b38a4
lc.f6 with 1024kb
sha1:9c0a4a22abb0b0466378f067ef52a45f86cc4369 crc:26eaee21
lc.f7 with 1024kb
sha1:98f15c5828ad2743bf205f71b8e69abd4db78a58 crc:9ec3534d
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Lazer Command (c) 1976 Meadows Games.

You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against.

- TECHNICAL -

Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3

Players : 2
Control : 8-way joystick
Buttons : 2

Lazer Command had one ugly cabinet. It was just a big yellow box without any curves or angles at all. The control panel had two large 4-Way joysticks, that each had two fire buttons, these did not have a ball on top or anything like that, they were kind of like bicycle handgrips with fire buttons. The machine had sticker style sideart, which was a circle with an explosion inside that said 'Lazer Command'. The marquee was rather plain, and was simply labelled with the title in red letters, while the monitor bezel had detailed game instructions printed on it. The monitor was a black and white monochrome model with a green and yellow overlay.

- TRIVIA -

Released in October 1976.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1363&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1C28 00000059 FFFFFFFF Infinite Time

Credit Pugsy's MAME Cheat file
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