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Units produced: Meadows Games, Inc.
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Lazer Command VGMuseum Game Endings
Lazer Command on CAESAR
Lazer Command high score and replay at MARP
Lazer Command on datObase
MAME folder name: lazercmd
Display: raster 256x230 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver lazercmd.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 5; Savestate: unsupported
lc.b8 with 512kb
lc.e5 with 1024kb
lc.e6 with 1024kb
lc.e7 with 1024kb
lc.f5 with 1024kb
lc.f6 with 1024kb
lc.f7 with 1024kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Lazer Command (c) 1976 Meadows Games.
You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against.
- TECHNICAL -
Main CPU : S2650 (@ 672 Khz)
Sound Chips : DAC
Screen orientation : Horizontal
Video resolution : 256 x 230 pixels
Screen refresh : 60.00 Hz
Palette colors : 3
Players : 2
Control : 8-way joystick
Buttons : 2
Lazer Command had one ugly cabinet. It was just a big yellow box without any curves or angles at all. The control panel had two large 4-Way joysticks, that each had two fire buttons, these did not have a ball on top or anything like that, they were kind of like bicycle handgrips with fire buttons. The machine had sticker style sideart, which was a circle with an explosion inside that said 'Lazer Command'. The marquee was rather plain, and was simply labelled with the title in red letters, while the monitor bezel had detailed game instructions printed on it. The monitor was a black and white monochrome model with a green and yellow overlay.
- TRIVIA -
Released in October 1976.
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1363&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 1C28 00000059 FFFFFFFF Infinite Time
Credit Pugsy's MAME Cheat file