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Legend of Success Joe / Ashitano Joe Densetsu

 
Arcade
Arcade
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Legend of Success Joe / Ashitano Joe Densetsu

| 1991
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Notes:
Release type:
Developer: SNK
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
あしたのジョー (c) 1991 SNK.
(Ashita no Joe Densetsu)

Beat-'em-up/boxing game with a Rocky-like storyline.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0029

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 usables).
[JOYSTICK] 8-way, [A] Jab/Straight/Hook/Uppercut/Body, [B] Sway/Low guard/Block

- TRIVIA -

Ashita no Joe Densetsu was released in July 1991 in Japan.

The title of this game translates from Japanese as 'Legend of Tomorrow's Joe'.

This game is known outside Japan as 'Legend of Success Joe'.

This game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine.

- SERIES -

1. Ashita no Joe (1990)
2. Ashita no Joe Densetsu (1991)

- STAFF -

Developed by Wave Corp.

Original author : Asao Takamori
Original picture : Tetsuya Chiba
Chief programmer : Hirofumi Sakaue
Assistance programmer : Takashi Iehara
Chief character designer : Koji Tomoto
Assistance designer : Kenichiro Matsumoto
Total producer : Teruo Ohira

- PORTS -

* Consoles :
[JP] Nintendo Super Famicom (1992) "Ashita no Joe Boxing"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1372&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10FD89 00000064 FFFFFFFF Infinite Continues
00010000 1003E2 00000000 FFFFFFFF Infinite Continues (2/3)
00010000 1007E2 00000000 FFFFFFFF Infinite Continues (3/3)
60000000 000000 00000000 00000000
00000000 100369 00000000 FFFFFFFF Infinite Time PL1
00000000 100363 00000078 FFFFFFFF Infinite Energy PL1
00000001 100463 00000001 FFFFFFFF Drain PL1's Opponent's Energy Now!
60000000 000000 00000000 00000000
00000000 100769 00000000 FFFFFFFF Infinite Time PL2
00000000 100763 00000078 FFFFFFFF Infinite Energy PL2
00000001 100863 00000001 FFFFFFFF Drain PL2's Opponent's Energy Now!
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)

Credit Pugsy's MAME Cheat file
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