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Units produced: Sega
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Line of Fire VGMuseum Game Endings
Line of Fire on CAESAR
Line of Fire high score and replay at MARP
Line of Fire on datObase
MAME folder name: loffire
Display: raster 320x224 @ 59.64Hz (59.64 pixclock)
Sound: 2 channels
Emulated in MAME via driver segaxbd.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 24576; Savestate: unsupported
317-0136.key with 8192kb
epr12775.rom with 131072kb
epr12776.rom with 131072kb
epr12777.rom with 131072kb
epr12778.rom with 131072kb
epr12779.rom with 131072kb
epr12780.rom with 131072kb
epr12781.rom with 131072kb
epr12782.rom with 131072kb
epr12783.rom with 131072kb
epr12784.rom with 131072kb
epr12785.rom with 131072kb
epr12786.rom with 131072kb
epr12787.rom with 131072kb
epr12788.rom with 131072kb
epr12789.rom with 131072kb
epr12790.rom with 131072kb
epr12798.rom with 65536kb
epr12799.rom with 131072kb
epr12800.rom with 131072kb
epr12801.rom with 131072kb
epr12802.rom with 131072kb
epr12803.rom with 131072kb
epr12804.rom with 131072kb
epr12805.rom with 131072kb
epr12849.rom with 131072kb
epr12850.rom with 131072kb
opr12791.rom with 65536kb
opr12792.rom with 65536kb
opr12793.rom with 65536kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Line of Fire (c) 1989 Sega.
Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.
As well as enemy troops, players will have to contend with artillery, tanks and helicopters. At the end of each stage they will face a powerful boss vehicle that must be destroyed to progress. Between stages, a map screen is displayed which shows the players' progress through the terrorist facility and towards freedom.
Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icons as they appear during play.
Settings ranging from enemy bases to thick jungle.
- TECHNICAL -
This game came in two cabinets. The sit down cabinet has two separate seats. The guns are quite similar to "Laser Ghost"'s guns only without the laser device. The upright cabinet features the guns as 9mm Uzi-type light guns that are mounted to the cabinet like in "Operation Thunderbolt". Unlike Operation Thunderbolt however, Line of Fire's upright cabinet is much slimmer.
Sega X Board hardware
Game ID : 317-0134 to 317-0136
Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)
Players : 2
Control : lightgun
Buttons : 2
- TRIVIA -
Line of Fire was released in December 1989.
This game is known in Japan as "Bakudan Yarou" (translates from Japanese as 'Bomb Rascal').
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990.
- PORTS -
* Consoles :
A Sega Master System game called Line of Fire was released and shared the same storyline as the Arcade game. The game itself was very different and was a vertically scrolling shoot-em-up.
* Computers :
Amstrad CPC (1990)
Atari ST (1990)
Commodore C64 (1990)
Commodore Amiga (1990)
Sinclair ZX Spectrum (1990)
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=1390&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
62000000 00000 00000000 00000000 Select Starting Mission Enable when the "PULL TRIGER TO START" message is displayed. IE after you've inserted at least one credit
01211001 80081 00000001 FFFFFFFF Mission 1
01211001 80081 00010002 FFFFFFFF Mission 2
01211001 80081 00020003 FFFFFFFF Mission 3
01211001 80081 00030004 FFFFFFFF Mission 4
01211001 80081 00040005 FFFFFFFF Mission 5
01211001 80081 00050006 FFFFFFFF Mission 6
01211001 80081 00060007 FFFFFFFF Mission 7
01211001 80081 00070008 FFFFFFFF Mission 8
60000000 00000 00000000 00000000
00000000 800F0 00000009 FFFFFFFF Infinite Credits PL1
00000000 8047C 00000048 FFFFFFFF Infinite Energy PL1
00000000 8045E 0000001E FFFFFFFF Infinite Missiles PL1
00000000 8047E 00000000 FFFFFFFF Invincibility PL1
00000000 80462 00000000 FFFFFFFF Rapid Fire PL1
60000000 00000 00000000 00000000
00000000 800EF 00000009 FFFFFFFF Infinite Credits PL2
00000000 804FC 00000048 FFFFFFFF Infinite Energy PL2
00000000 804DE 0000001E FFFFFFFF Infinite Missiles PL2
00000000 804FE 00000000 FFFFFFFF Invincibility PL2
00000000 804E2 00000000 FFFFFFFF Rapid Fire PL2
Credit Pugsy's MAME Cheat file