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Lunar Rescue

| 1979

Release type:
Units produced: Taito
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
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Acting Talent involved:
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MAME folder name: lrescue

Display: raster 260x224 @ 59.54Hz (59.54 pixclock)
Sound: 1 channels

Emulated in MAME via driver 8080bw.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

7643-1.cpu with 1024kb
sha1:d6a757be31c3a179d31bd3709e71f9e38ec632e9 crc:8b2e38de
lrescue.1 with 2048kb
sha1:0167f1ac1501ab0b4c4e555023fa5efed59d56ae crc:2bbc4778
lrescue.2 with 2048kb
sha1:bed675bb97d59ae0132c007ccead0d096ed2ddf1 crc:49e79706
lrescue.3 with 2048kb
sha1:67ac47f45b9fa5c530bf6047bb7d5776b52847be crc:1ac969be
lrescue.4 with 2048kb
sha1:668295e9d6d99084bb4e7c5491f00fe75f4f5a88 crc:782fee3c
lrescue.5 with 2048kb
sha1:663665ac5254204c1eba18357d9867034eae55eb crc:58fde8bc
lrescue.6 with 2048kb
sha1:ea0943d764a16094b6e2289f62ef117c9f838c98 crc:bfb0f65d
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Lunar Rescue (c) 1979 Taito.

Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut.


CPU Board Number : CVN00004
ROM Board Number : CVD70005
Prom Stickers : LR

Main CPU : Intel 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry, speaker

Players : 2


Lunar Rescue was released in November 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lunar Rescue".

Lunar Rescue was the follow-up game to "Space Invaders". Unfortunately, it was released at the same time as "Asteroids", which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out.

Before stage 4, you get a cute intermission from the aliens of "Space Invaders" telling you to 'Fight'.

A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'.


Large Saucer : 30 points
Small Saucer: 50 points
Platform : 50, 100, 150 points

Each man rescued has an increasing value until stage four where it is at its maximum. The values are :
Stage 1 : 50 points
Stage 2 : 100 points
Stage 3 : 150 points
Stage 4 : 300 points
Every stage after stage 4 is 300 points.

Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave.


* When you start the game, your lander will be sitting in the docking bay of the mother ship. You can release your lander by pressing the firing button or wait until the mother ship forcibly ejects you. It's better to do it yourself lest the mother ship ejects you on top of an asteroid.

* Fuel is a precious commodity in this game, use it sparingly. You only have 800 units of fuel to rescue 6 men. If you burn all your fuel off on the first rescue, you will have nothing to fall back on for the other 5.

* When you leave the mother ship, try to navigate through the asteroids without using any fuel. Since your lander doesn't accelerate during the fall, you will be going at a constant speed down. Try to maneuver between the rocks to land on a platform. You also don't need to decelerate when landing, you just land.

* Try to knock out the harder platforms first. This mean that this is land on the harder to reach ones first on the sides. A good strategy is to get the right hand-one first, then the two left-hand ones, then finish by landing on the three in the middle.

* If you must use fuel, use quick bursts to get into position to land on a platform. Fuel burns up very quickly in this game so some quick shots to the thrusters should keep you out of trouble. Keep in mind, as the waves progress, the asteroids move faster and become more numerous.

* Once you've landed, the little guy will run over and get in your lander. The screen will then change and you will see 3 to 6 rows of saucers blocking your path. Again, as the waves progress, the saucers and meteors get faster and more numerous. There are a couple of different strategies for this section :
1) If you only see 3 lower rows of saucers, look to the upper right or left corner. More then likely, some meteors will be coming diagonally down to the opposite corner. The best solution is to quickly blast a path through the saucers and get above the meteors trajectory.
2) If you see 6 rows of saucers, then you need to blast a path through them to get to your mother ship. Keep in mind that the fire button acts as a dual fire/thrust button. When you fire, you accelerate yourself up just a bit. In other words, no point blank shooting or you may end up taking out the saucer with your lander. When you have cleared a path, use the fire button to get yourself quickly above the saucers.

* The saucers firing just drop their shots on you. Because of their numbers, you may find yourself surrounded by enemy fire. The best solution is again to blast a path through them. Once a saucer is destroyed, it doesn't come back. Also keep in mind that you can only have one shot on the screen at a time.

* Once you get 1 row from the bottom of the mother ship, it will stop and open its docking bay door. If you are too far away, you will fail to dock with the mother ship and get destroyed by the top of the screen. If you hit the side of the mother ship, the man you are rescuing will unfortunately fall from your lander to his death to the planet below. Plan out the best strategy to make sure that you stay in the middle so you can catch the mother ship with minimal effort.


Designed by : Tomohiro Nishikado


NOTE: For ports released in the United States, please see the Taito America entry.

* Consoles :
Sony PlayStation 2 [JP] (July 28, 2005) "Taito Memories Joukan [Model SLPM-66057]"
Sony PlayStation 2 [AU] (March 30, 2006) "Taito Legends 2 [Model SLES-53852]"
Microsoft XBOX [EU] (March 31, 2006) "Taito Legends 2"
Sony PlayStation 2 [EU] (March 31, 2006) "Taito Legends 2 [Model SLES-53852]"

* Handhelds :
Sony PSP [AS] (January 3, 2006) "Taito Memories Pocket [Model UCAS-40040]"
Sony PSP [JP] (January 5, 2006) "Taito Memories Pocket [Model ULJM-05076]"
Sony PSP [KO] (February 10, 2006) "Taito Memories Pocket"
Sony PSP [EU] (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"

* Computers :
BBC Micro [EU] (1983) by Alligata Software
PC [MS Windows, CD-ROM] [EU] (March 31, 2006) "Taito Legends 2"


Edit this entry: http://www.arcade-history.com/?&page=detail&id=1418&o=2

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 218D 00000000 FFFFFFFF Enemies once per Round Also no Fireballs
00000000 21AB 00000000 FFFFFFFF Always Round 1 (Slow Enemies)
00000001 21AE 00000005 FFFFFFFF 1 Rescue Ends Round Now!
00010001 212D 00000001 FFFFFFFF 1 Rescue Ends Round Now! (2/3)
00010001 21A0 00000001 FFFFFFFF 1 Rescue Ends Round Now! (3/3)
60000000 0000 00000000 00000000
00000000 21AC 00000006 FFFFFFFF Infinite Lives PL1
00000000 21A2 00000080 FFFFFFFF Infinite Fuel PL1
00000000 22AC 00000006 FFFFFFFF Infinite Lives PL2
00000000 22A2 00000080 FFFFFFFF Infinite Fuel PL2

Credit Pugsy's MAME Cheat file