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Super Spacefortress Macross / Chou-Jikuu Yousai Macross


Super Spacefortress Macross / Chou-Jikuu Yousai Macross

| 1992

Release type:
Developer: Banpresto
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

Other Emulators:

* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Super Spacefortress Macross (c) 1992 Banpresto.


Main CPU : Motorola 68000 (@ 10 Mhz)
Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)

Players : 2
Control : 8-way joystick
Buttons : 2


Released in September 1992 in Japan.

This game is known in Japan as "Chou-zikuu Yousai Macross" (translates from Japanese as 'Super Space Fortress Macross').

Superdimensional Fortress Macross was created as a filler show. Studio Nue was building up to make a series called Superdimensional Cavalry Southern Cross, but they released Macross first. It proved to be their biggest hit, so popular that they extended it from 24 to 35 episodes. They followed up with Superdimensional Century Orguss, which didn't do quite as well, but was still popular enough to spawn a six OVA sequel (Orguss II) in the early 90s. Ironicly, Southern Cross did poorly and was cancelled after only 23 episodes.

Macross, however, has become a major anime staple. After the original series in 1982, there was a movie released in 1984 called 'Do You Remember Love?' This game is based on that movie. Later came a music special, 'Macross Flashback 2012', and then came 'Macross II' (see the history entry for "Super Spacefortress Macross II" for more details), 'Macross Plus' (1994, four OVAs and one movie), 'Macross 7' (1993, 49 TV episodes, 2 OVAs one movie), and 'Macross 7 Dynamite' (4 OVAs).

The Macross movie was written in such a way that somebody could understand it without having seen any of the TV series. As such, a lot of events had to be changed, often quite a bit. As such, Studio Nue considered it to be an alternate timeline from the original series. In the first episode of 'Macross 7', it is established the DYRL was a movie made within the official Macross continuity.

A number of leftover Valkyrie toys were later converted into Transformers toys on AUTOBOT named Jetfire. Because they were forbidden to use a Valkyrie in the Transformers TV show, the animated version was redesigned and renamed 'Skyfire'. The only time an animated version of Jetfire appeared was in the commercial for the Jetfire toy.

Macross is also known worldwide as the first saga of Robotech (the other two sagas adapted are 'Southern Cross' and 'Genesis Climber Mospeada').

Default highscore table (TODAY's BEST SCORE) :
1 3210 1 HIKARU
2 2940 1 MAGS
3 2390 1 MINMAY
4 2020 1 MISA
5 1780 1 FOCKER
6 1130 1 CLODIA
7 1070 1 KAKIZAKI
8 850 1 BRITAI
9 380 1 MIRIA
10 170 1 BODDLEZE


1. Super Spacefortress Macross (1992)
2. Super Spacefortress Macross II (1993)
3. Macross Plus (1996)


Graphic designers : Ikezu Kenzi, Wisaku, NA, Kate Seki, Nao, Mingmei
Software : Ore Dayo, Tommysan
Sound : Hide-Kaz, Papa, Manabu Namiki (Taro)
Hardware : Yuki, Drunker, Tuna Banan
Producer : Toshifumi Kawashima
Planner : Masahiko Takahashi


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 F9003 00000009 FFFFFFFF Infinite Credits
00001301 F9021 00000006 FFFFFFFF Select starting round You should enable this cheat on the "PUSH START" screen, ie. after credits have been inserted! The Round display wont be correct
00000301 F9021 00000006 FFFFFFFF Select next Round
60000000 00000 00000000 00000000
00000000 F6429 0000000A FFFFFFFF Infinite Lives PL1
00000000 F642F 00000007 FFFFFFFF Infinite Bombs PL1
00000000 F642D 00000002 FFFFFFFF Invincibility PL1
00000000 F647F 00000007 FFFFFFFF Maximum Fire Power PL1
62000000 00000 00000000 00000000 Select Weapon PL1
00010000 F6457 00000000 FFFFFFFF Fighter Shot
00010000 F6457 00000001 FFFFFFFF Gerwalk Shot
00010000 F6457 00000002 FFFFFFFF Battroid Shot
00010000 F6457 00000003 FFFFFFFF Amord-V Shot
60000000 00000 00000000 00000000
00000000 F6529 0000000A FFFFFFFF Infinite Lives PL2
00000000 F652F 00000007 FFFFFFFF Infinite Bombs PL2
00000000 F652D 00000002 FFFFFFFF Invincibility PL2
00000000 F657F 00000007 FFFFFFFF Maximum Fire Power PL2
62000000 00000 00000000 00000000 Select Weapon PL2
00010000 F6557 00000000 FFFFFFFF Fighter Shot
00010000 F6557 00000001 FFFFFFFF Gerwalk Shot
00010000 F6557 00000002 FFFFFFFF Battroid Shot
00010000 F6557 00000003 FFFFFFFF Armord-V Shot

Credit Pugsy's MAME Cheat file

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