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Makai-Mura (Japan)

 
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Makai-Mura (Japan)

| 1985
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Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
魔界村 (c) 1985 Capcom.
(Makaimura)

The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King.

Arthur must run and jump through six horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face.

Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> [A] FIRE, [B] JUMP

- TRIVIA -

Makaimura was originally released in September 1985 in Japan. It is known outside Japan as "Ghosts'n Goblins".

The title of this game translates from Japanese as 'Demon World Village'.

The princess was officially called 'Prin Prin' (this is a onomatopoeia for the buttocks which make a pretty movement).

The main character, Arthur, appears as a striker character in "Marvel vs. Capcom - Clash of Super Heroes".

The red flying gargoyle enemy that you come across in the first level is known as The Red Arremer, and he actually has his own game on the Nintendo Game Boy called "Reddo Arima Makaimura Gaiden", released in 1990, as well as two sequels: "Reddo Arima Tsu" for the Famicom in 1992 and "Demonzu Bureizon Makaimura Monsho-hen" for the Super Famicom in 1994. The first of these sequels was also ported to the Game Boy in 1993 under the title "Makaimura Gaiden: The Demon Darkness" with two new levels (a U.S. version of this Game Boy port was also planned, but was later cancelled). The Red Arremer has also been included as the last boss in the MSX game "Makaijima Higemaru" and a secret boss in the Neo-Geo's "SNK Vs. Capcom - SVC Chaos".

Default highscore table (BEST RANKING) :
TOP Yuk 1000 PTS
2ND Fum 1000 PTS
3RD Mik 1000 PTS
4TH Tom 1000 PTS
5TH Tan 1000 PTS
6TH Kei 1000 PTS
7TH Rum 1000 PTS
8TH May 1000 PTS
9TH Oot 1000 PTS
10TH Hor 1000 PTS

A hidden message is on the audio CPU, starting at 0x003E:
THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA, IF YOU NEED SAME INFORMETION
THEN FONE 0726-74-0943, OR 2-14,YAWATA MACHI, TAKATSUKI, 569 OSAKA JAPAN

Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986.

Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series.

Bandai released a board game based on this video game (in Japan only) in 1989 : You play a knight trying to defeat the demon Loki. Roll the dice to move along the board, battle monsters as you proceed, and fulfil requirements to go from one section to the next.

Matt Gardner holds the official record for this game with 875,300 points on September 12, 2010.

- SCORING -

Scores for enemies killed :
Zombie : 200 points
Grave Spirit : 200 points
Crow : 100 points
Plant : 100 points
Demon : 1,000 points
Dark Shield Knight : 100 points
Wraith : 100 points
Cyclops : 2,000 points
Blue Devil : 100 points
Ogre : 500 points
Two-Headed Golem : 300 points
Purple Goblin : 100 points
Dragon Tail : 200 points
Dragon Head : 1000 points
Skull : 100 points
Skeleton : 100 points
The Red Guard : 3,000 points
Satan : 10,000 points

Scores for items picked up :
Key : 1,000 points
Skull Coin : 200 points
Wreath : 200 points
Young Arthur Doll : 200 points
Foot Soldier Doll : 400 points
Knight Arthur Doll : 400 points
Princess Doll : 400 points
Ghost Doll : 400 points
Devil Doll : 400 extra points
King Arthur Doll : 10,000 points
Money Bags : 500 points
The Princess' Ring : 100 points
The Princess' Shoe : 800 points
The Princess' Dress : 1,000 points
Arthur's Knickerbocker : 2,000 points
Arthur's Crown : 5,000 points
Capcom Symbol : 10,000 points (this item also appears in many other Capcom games of the time, e.g. "1942").

End of Level Bonus :
Level 1 : 5,000 points
Level 2 : 5,000 points
Level 3 : 10,000 points
Level 4 : 10,000 points
Level 5 : 15,000 points
Level 6 : 15,000 points

- TIPS AND TRICKS -

* The first Japanese revision of the game has a debug mode of sorts. Flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision of the game.

* There are 2 Capcom 10,000 points in the game.
The 1st one is in the forest (second part of level 1) : Jump at the 4th tree 'before' the last plant.
The 2nd one is at level 3 : Enter a ditch, in the leftmost spot, after you have landed on the bottom of level 3; that is the place where you go to the dragon boss by simply running right.

* Turn Into A Frog : As soon as you become a duck, shoot a tombstone 15 times in a row and an angel character will appear. This angel will fire a bolt at you. Let it hit you and you'll become a frog.

* Frog Bug Trick : Wait until the timer reaches 0 :01 and then have the magician turn you into a frog, if he turns you into a frog as the timer runs out, Arthur becomes distorted (sprite broken) and the timer becomes crazy. But you can continue the play like this.

* Levitating Monsters : At level 6 (just after having beaten the big red guardian), kill the 5 skulls, then climb up the ladder to wake up the 2 doglike monsters. Go down again and walk right until you're blocked by the wall. Then wait for the monsters to stand just over you (possibly at the rightmost possible point), shoot at this very moment and it happens that they jump and remain in mid-air. It's not easy to do that, but you can manage to have both jumping and stuck. After that, you can safely climb up the ladder and walk while the monsters are moving above you without touching you. Don't shoot again, or they may jump up and go to the upper platform.

* Boss Tricks :
1) Dragon Trick - You can pass the level four dragon by fleeing! Just walk until music changes to boss theme (if you can't hear that, the spot is where you have the last two flames on the left of the screen), then go to extreme left : if everything is ok, the music should stop and the flames freeze. Go to the door to collect the key.
2) Demon Trick - To make disappear the demon boss at end of level five, try running away from him as fast as you can! Reach the floor with the hole in it and jump through it. If you have correct timing, you will fall in the pit, avoiding the moving platforms, and eventually escape the boss. Ogre boss tricks - The ogre bosses tend to jump when you fire, even if not directly at them. This is very useful in level six, when you can avoid losing your armor by activating the ogres, then going down the ladder and firing while holding your man in the same position where he starts at the beginning of the level.

* Other Tricks :
1) Weapon Trick - After having defeated a level boss(es), the knight can fire two or three "invisible shots"; if the man is facing the right border of the screen while doing so, the shots will reappear in the following stage. This can be exploited to kill some of the skulls at beginning of level 6 (soooo useful...).
2) Fire Bridge Trick - If the game difficulty level is not set to hard (you can check this by the zombies' speed), the fire bridge can be traversed by simply going right without stopping.
3) Weird Spots - In levels 5 and 6 there are spots where you can jump through the yellow rock background : usually getting blocked or killed. In level 6, the floor below the bosses' has an invisible hole in it at the extreme left : this can be used to the player's advantage.
4) Cemetery Glitch - Reach the last tomb before the devil, jump it and go right two or three steps. The knight should now be in front of a tree on the background. Don't go any further - go back, instead. Climb the first ladder you'll meet, then climb down the one on the left, which shouldn't be completely on the screen if you performed the trick correctly : surprise!
5) Warp Trick - This is very odd : by a strategy similar to the one to reveal the cemetery glitch (that is, fiddling with scroll), you can activate a 'level warp' in the platform section at the beginning of level 4. It involves going right, then trying to have some platform carry you beyond the 'scroll stops' line on the left. This should kill the knight and possibly make the next life start on the fire bridge or in level 5.

* Armor :
1) The first armor is in the cemetery, between the red devil's starting position and last money bag : jump there to catch it. In the forest, there's the infamous unreachable armor : to collect it you should reach a spot just above the money bag right after the first plant. This cannot be done by jumping.
2) There are 2 armors in the ice palace. One can be gotten by walking left off the topmost platform; the other will fall right in front of the inferior plant by roaming around the other plant's location.
3) There are 2 armors in the blue cave. The first one is obtained by climbing the leftmost ladder and falling off the ledge. To get the second, perform a well-placed jump (you have to cross some precise point in mid-air while falling) before the fight with the last red devil.
4) The last armor is collected in level 6 by simply walking right on the first floor with hulk-like monsters on it (the programmers thought you couldn't avoid getting hit by the ogres and so they didn't hide that armor).

- SERIES -

1. Makaimura (1985, Arcade)
2. Daimakaimura [B-Board 88622B-2] (1988, Arcade)
3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom)
4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation)
5. Maximo (2001, PS2)
6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2)
7. Goku Makaimura (2006, PSP)

- STAFF -

Designed by: Tokuro Fujiwara
Lead Programming: Toshio Arima
Music & Sound Effects: Ayako Mori

- PORTS -

Here is a list of Japanese ports. To see outside-Japan ports, please see the non-Japanese version entry; "Ghosts'n Goblins".

* Consoles :
Nintendo Famicom [JP] (June 13, 1986) "Makaimura [Model CAP-MK]"
Sega Saturn [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]"
Sony PlayStation [JP] (September 23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]"
Bandai WonderSwan [JP] (1999)
Sony PlayStation 2 [JP] (March 2, 2006) "Capcom Classics Collection [Model SLPM-66317]"
Nintendo Wii [Virtual Console Arcade] [JP] (November 16, 2010)
Sony PlayStation 3 [PSN] [JP] (February 19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]"
Microsoft XBOX 360 [XBLA] [JP] (February 20, 2013) "Capcom Arcade Cabinet"

* Handhelds :
Sony PSP [JP] (September 7, 2006) "Capcom Classics Collection [Model ULJM-05104]"

* Computers :
NEC PC-8801 [JP] (1987)

* Others :
Mobile Phones [JP]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1550&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 00AA 00000002 FFFFFFFF Infinite Time
00010000 00AB 00000058 FFFFFFFF Infinite Time (2/2)
00000000 0060 00000008 FFFFFFFF Infinite Lives
00000000 00AD 0000007F FFFFFFFF Invincibility (Water Still Kills!) See the Dip Switch Menu to enable an alternate Invincibility cheat.
20100000 93BB 00000440 FFFFFFFF Always have Normal Jump
20100000 93BB 00000660 FFFFFFFF Always have High Jump
20100000 93BB 00000880 FFFFFFFF Always have Mega Jump Use this sparingly, basically okish on the first level...the High Jump cheat is better
20800000 EF1F 00000000 FFFFFFFF Always kill Boss/Devil with 1 Shot
62000000 0000 00000000 00000000 Select Armour
00010000 00AC 00000000 FFFFFFFF Armour
00010000 00AC 00000001 FFFFFFFF No Armour
62000000 0000 00000000 00000000 Select Weapon
00010000 0073 00000000 FFFFFFFF Torch
00010000 0073 00000001 FFFFFFFF Lance
00010000 0073 00000002 FFFFFFFF Axe
00010000 0073 00000003 FFFFFFFF Shield
00010000 0073 00000004 FFFFFFFF Sword
00000001 050A 000000FF FFFFFFFF Warp To Top Of Screen Now!
00000001 0503 00000004 FFFFFFFF Turn into frog Now!
00000000 0528 00000001 FFFFFFFF Never change into frog
00000301 0072 00000006 FFFFFFFF Select current level
00000303 0072 00000006 FFFFFFFF Select next level
20800000 E291 00000001 FFFFFFFF Always cast spell with 1 Shot
60000000 0000 00000000 00000000 These are actually the opposite of
60000000 0000 00000000 00000000 cheats they make the game harder!!
20800000 B5A5 00000006 FFFFFFFF Devil always twice as hard Needs 6 shots to kill it/them
20800000 CE4F 00000014 FFFFFFFF Gargoyle always twice as hard Needs 20 shots to kill it/them
20800000 DF57 00000008 FFFFFFFF Stalagmite always twice as hard Needs 8 shots to kill it/them
20800000 C3FB 00000014 FFFFFFFF Boss Giant always twice as hard Needs 20 shots to kill it/them
20800000 BDC6 00000014 FFFFFFFF Boss Devil always twice as hard Needs 20 shots to kill it/them
20800000 DA58 00000014 FFFFFFFF Boss Satan always twice as hard Needs 20 shots to kill it/them

Credit Pugsy's MAME Cheat file
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