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Maniac Square (unprotected)

 
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Arcade
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Maniac Square (unprotected)

| 1996
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Notes:
Release type:
Developer: Gaelco
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Maniac Square (c) 1992 Gaelco.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 13 Mhz)
Sound Chips : GAELCO (@ 13 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 59.10 Hz
Palette colors : 65520

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Releases in April 1992.

The final version (that is very different) was released in 1996, 4 years after the prototype (see Updates section for more info).

Default highscore table (RANKING) :
NALME SCORE
1 PAB 200
2 TOM 180
3 RIC 160
4 JPC 140
5 EVM 120
6 JQB 100
7 GIF 80
8 ARJ 60
9 GOJ 40

- UPDATES -

Differences between the Prototype version (Game ID : 922804/2) and the final release :
* The Prototype uses a OKI6295 @ 8 Khz instead of the GAELCO @ 13 Mhz.
* The Prototype has a very different soundtrack, which creates a different atmosphere when playing the game (Prototype has guitar music, Final release has folk songs, such as Barnacle Bill).
* In the Prototype version there is a digital scoreboard that was not there in the final version.
* In the final release, there are no special blocks and helps.
* In the final release, when only one player plays, the playing area is centered in the screen.
* In the final release, when there is only one player playing the game, the screen has only one playing field.
* The final release is an endurance game, while the Prototype is ala Tetris from Atari, a levels game.

- STAFF -

Programmers : Tomas Cepeda, Pablo Martinez, Raul Izquierdo
Graphic designer : Gerardo Oporto

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1556&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FE7FF7 0000003C FFFFFFFF Infinite Time [SOLO GAME]

Credit Pugsy's MAME Cheat file
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