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Marble Madness (set 1)

 
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Marble Madness (set 1)

| 1984
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Developer: Atari Games
Controls/Input Device: Control(trackball)
Number of Players: 2
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Marble Madness (c) 1984 Atari Games Corporation.

Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level.

As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first.

Marble Madness features six different mazes.

- TECHNICAL -

Game ID : 136033

Runs on the "Atari System 1" hardware.

Players : 2
Control : trackball

- TRIVIA -

Marble Madness was released in December 1984.

Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture. It was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia.

Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari.

3,270 units were produced. The original selling price was $1,795.

Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed.

The race names are :
1. Practice
2. Beginner
3. Intermediate
4. Aerial
5. Silly
6. Ultimate

Default highscore table (TROUBLEMAKERS) :
#1 C R 14,500
#2 UFO 14,000
#3 GJL 13,500
#4 SKP 13,000
#5 PCT 12,500
#6 PTR 12,000
#7 JDH 11,500
#8 DAT 11,000
#9 JFS 10,500
#10 DAR 10,000

Stan Szczepanski holds the official record for this game with 187,880 points.

A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick.

- SCORING -

Moving the marble : 10 points per unit
Taking a jump (Practice race only) : 3,000 to 6,000 points
Killing Black Steelie : 1,000 points
Going through a tunnel or tube : 2,000 or 4,000 points
Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time
Finishing a race : race number x 1,000 points
Finishing a race : seconds remaining x 100 points
Finishing the game : 20,000 points + 1,000 points per second remaining
Finishing the game : -1,000 point penalty for every death during the game.

- TIPS AND TRICKS -

* Hints :
1) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time.
2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway
3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently.
4) Move quickly to avoid being swallowed by the green Marble Munchers.
5) Watch for patterns, and time your movements right to pass by difficult obstacles.
6) Some raceways have alternate paths, so explore a bit and you may find an easier way to reach the goal. Bonus points are given for paths which are more difficult.

* Cancel The Timer : Begin a game and then hold down either the 1 or 2 player Start and press the 'service switch' twice. The first press will glitch the screen display slightly - the second will remove it and give you 99 seconds to complete the level. This method adds 60 seconds to the clock, after which the normal countdown will begin. The clock will not appear to be counting down during the first 60 seconds, probably because the 99-second display was overflowed by the extra 60 seconds added. This method can be used multiple times per level for virtually infinite play time.

* When you play 2 players, the winner of each level gets a bonus 5 seconds (I was better than my brother, so I'd always get the 5 seconds :D). If your opponent can make it as far as the silly race, that's an extra 25 seconds for the ultimate race, not to mention a possible extra 10 seconds with a wand. The opponent can also continue once (with the same time as the other player).

* This isn't really a trick, but some people don't realize it : On the practice race, don't move when you start, and after a few seconds, a ramp will appear that will slide away the ball.

- SERIES -

1. Marble Madness (1984)
2. Marble Man - Marble Madness II (1991)

- STAFF -

Designer: Mark Cerny
Graphics Programmer: Mark Cerny
Game Programmer: Bob Flanagan
Animator: Sam Comstock
Sound Design: Hal Canon, Brad Fuller
Hardware Design: Sam Ly (S Ly), Jed Margolin (J Margolin), Don Paauw (D Paauw), Doug Snyder (D Snyder)
System Support: Chris Downend (C Downend), M Hoff, J Ritter
Software Support: Mike Albaugh (M Albaugh), M Mahar, Rich Moore (R Moore)
Hardware Support: Juan Castillo (J Castillo), Eric Durfey (E Durfey), Patrick McCarthy (P McCarthy), Minh Nguyen (N Minh)

- PORTS -

* Consoles :
Atari 7800 [unreleased prototype]
Nintendo NES [EU] [AU] (1989)
Nintendo NES [US] (March 1989) "Marble Madness [Model NES-MV]"
Sega Master System [EU] (1992) "Marble Madness [Model 27024]"
Sega Genesis [US] (1993)
Sega Mega Drive [EU] (1993)
Sega Mega Drive [JP] (August 13, 1993) "Marble Madness [Model T-48113]"
Sony PlayStation [US] (December 31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]"
Sony PlayStation [EU] (June 1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 [EU] (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"

* Handhelds :
Nintendo Game Boy [US] (May 1991) "Marble Madness [Model DMG-MB-USA]"
Sega Game Gear [US] (1992) "Marble Madness [Model T-48058]"
Sega Game Gear [EU] (1992) "Marble Madness [Model T-48058-50]"
Nintendo Game Boy [EU] (May 21, 1992) "Marble Madness [Model DMG-MB-NOE]"
Nintendo Game Boy Color [US] (December 1999) "Marble Madness [Model CGB-ANNE-USA]"
Nintendo Game Boy Color [EU] (March 13, 2000) "Marble Madness [Model CGB-ANNE-USA]"
Nintendo Game Boy Advance [US] (August 16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]"
Nintendo Game Boy Advance [EU] (September 16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]"
Sony PSP [US] (December 13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
Sony PSP [EU] (February 24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* Computers :
Tandy Color Computer [US] (1985) "Marble Maze"
Atari ST [US] (1986)
PC [Booter] [US] (1986)
Commodore C64 [US] [EU] (1986)
Apple II [US] (1986)
Amstrad CPC [EU] (1986)
Commodore Amiga [US] [EU] (1986)
Sinclair ZX Spectrum [EU] (1987)
PC [MS-DOS] [US] (1987)
Sharp X68000 [JP] (March 15, 1991)
FM Towns PC [JP] (1991)
NEC PC-9801 [JP] (1991) Marble Madness
PC [MS Windows, CD-ROM] [US] (January 1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"

* Others :
LCD handheld game [US] (1989) released by Tiger Electronics.
Mobile Phones [US] (September 2004)
BlackBerry [US] (November 12, 2009) [Model 4315]
Windows Mobile [US] (February 1, 2010)
Apple iPhone/iPod [US] (April 23, 2010) [Model 367932500]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1559&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 401FF5 00000019 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000 ----------------------------------------------------------
60000000 000000 00000000 00000000 Make sure you turn OFF the 'Never be stunned or smashed'
60000000 000000 00000000 00000000 cheats before you cross the goal line or will have to
60000000 000000 00000000 00000000 use the 'Finish this Round Now!' cheats.
60000000 000000 00000000 00000000 ----------------------------------------------------------
00000000 400083 00000064 FFFFFFFF Infinite Time PL1
00000000 400032 00000000 FFFFFFFF Never be stunned or smashed PL1 This cheat stops you getting stunned when hit and allows you to drop onto lower visible platforms without smashing the marble
00000001 400032 00000006 FFFFFFFF Finish this Round Now! PL1 You may have to wait a few seconds though
60000000 000000 00000000 00000000
00000000 400165 00000064 FFFFFFFF Infinite Time PL2
00000000 400114 00000000 FFFFFFFF Never be stunned or smashed PL2 This cheat stops you getting stunned when hit and allows you to drop onto lower visible platforms without smashing the marble
00000001 400114 00000006 FFFFFFFF Finish this Round Now! PL2 You may have to wait a few seconds though

Credit Pugsy's MAME Cheat file
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