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Shinnyuushain Tooru-kun

 
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Arcade
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Shinnyuushain Tooru-kun

| 1984
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Shinnyuushain Tooru-Kun (c) 1984 Konami.

- TECHNICAL -

Game ID : GX469

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : SN76496 (@ 1.789772 Mhz), SN76496 (@ 3.579545 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Shinnyuushain Tooru-Kun was released in October 1984. The title of this game translates from Japanese as 'New Employee Tooru-kun'. It is known outside Japan as "Mikie".

The classroom level plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four.

- SCORING -

Collecting a heart : 200 points
Collecting a flashing heart : 1000 points

Hitting an enemy with an object (basketball or roast) : 400 points
Being hit by a dancer : 100 points
Bumping a student out of their desk (back row) : 400 points
Bumping a student out of their desk (middle row) : 600 points
Bumping a student out of their desk (front row) : 800 points
Stunning an enemy horizontally : 400 points
Stunning an enemy vertically : 800 points
Stunning two enemies horizontally : 2000 points
Stunning two enemies vertically : 3000 points
Stunning three enemies : 5000 points

Smacking an enemy with the door : 600 points
Picking up a lunchbox : 1000 points
Picking up the hamburger : 1000 points
Picking up the Coke : 1000 points
Finding the scantily - clad woman in the closet : 5000 points

Entering the Hallway after finishing any Room : 2000 points
Perfect Room Completion bonus : 5000 points

(Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room)
Do not throw any objects : 5000 points
Throw one object : 3000 points
Throw two objects : 2000 points
Throw three to four objects : 1000 points
Throw five to eight objects : 200 points
Throw all nine objects : No Bonus

- TIPS AND TRICKS -

* Test mode : hold START1+START2 during boot. Then press START1 to cycle through the different tests.

* Secret message : In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears.

* You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit.

* You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways.

* You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech)

* Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room.

* Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points.

* When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike.

* If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway.

* The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it.

* Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms.

- PORTS -

* Consoles :
Sega SG-1000 [JP] (1985)
Sega Master System [JP] (1985) "Shinnyushain Tooru Kun"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2415&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
000000A0 2923 00000009 FFFFFFFF Infinite Credits
00000000 2970 00000003 FFFFFFFF Infinite Lives
20800000 C52D 00000039 FFFFFFFF Invincibility
20900000 9E46 00002009 FFFFFFFF Always Max Heart Bonus
20910000 9F06 00002009 FFFFFFFF Always Max Heart Bonus (2/2) 1st = Office Room, 2nd = Locker Room
00000301 2983 000000FE FFFFFFFF Select Current Loop
60000000 0000 00000000 00000000
00000000 2FBB 00000008 FFFFFFFF Unlock Secret Message
00000000 37FF 00000003 FFFFFFFF Unlock Test Mode Reset the game to enable it
60000000 0000 00000000 00000000 --------------------------------------------------
60000000 0000 00000000 00000000 The Sound Test is enabled in the test mode.
60000000 0000 00000000 00000000 Up / Down = Select a code, B1 = Play, B2 = Stop
60000000 0000 00000000 00000000 ---------------------------------------------------
00000086 2901 00000000 FFFFFFFF Sound Test Sound Code
20910000 CACF 0000FB79 FFFFFFFF Sound Test (02/17) JSR $6280 -> $FB79
20B10000 FB79 96329135 FFFFFFFF Sound Test (03/17) LDA $32 / CMPA $35
20B10000 FB7D 272B8104 FFFFFFFF Sound Test (04/17) BEQ $FBAA / CMPA #$04
20B10000 FB81 270E8108 FFFFFFFF Sound Test (05/17) BEQ $FB91 / CMPA #$08
20B10000 FB85 270E8120 FFFFFFFF Sound Test (06/17) BEQ $FB95 / CMPA #$20
20B10000 FB89 270E8110 FFFFFFFF Sound Test (07/17) BEQ $FB99 / CMPA #$10
20B10000 FB8D 270E2019 FFFFFFFF Sound Test (08/17) BEQ $FB9D / BRA $FBAA
20B10000 FB91 0C012015 FFFFFFFF Sound Test (09/17) INC $01 / BRA $FBAA
20B10000 FB95 0A012011 FFFFFFFF Sound Test (10/17) DEC $01 / BRA $FBAA
20B10000 FB99 86002002 FFFFFFFF Sound Test (11/17) LDA #$00 / BRA $FB9F
20910000 FB9D 00009601 FFFFFFFF Sound Test (12/17) LDA $01
20A10000 FB9F 00B72400 FFFFFFFF Sound Test (13/17) STA $2400
20A10000 FBA2 007F2002 FFFFFFFF Sound Test (14/17) CLR $2002
20910000 FBA5 00008601 FFFFFFFF Sound Test (15/17) LDA $#01
20A10000 FBA7 00B72002 FFFFFFFF Sound Test (16/17) STA $2002
20A10000 FBAA 007E6280 FFFFFFFF Sound Test (17/17) JMP $6280
20800000 CD11 00000039 FFFFFFFF Skip RAM/ROM Check It's better to use together with Pre-Enable
20810000 CE9E 00000020 FFFFFFFF Skip RAM/ROM Check (2/3) 1st = RAM Check Skipping
20810000 CEF4 00000039 FFFFFFFF Skip RAM/ROM Check (3/3) 2nd = ROM Error Avoidance, 2nd = ROM Check Skipping

Credit Pugsy's MAME Cheat file
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