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Mr. TNT

 
Arcade
Arcade
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Mr. TNT

| 1983
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Notes:
Release type:
Developer: Telko
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
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SoundMix: Mono
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Mr. TNT VGMuseum Game Endings
Mr. TNT on CAESAR
Mr. TNT high score and replay at MARP
Mr. TNT on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mr. TNT (c) 1983 Telko.

Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

A bootleg of this game is known as "Gorkans".

- SCORING -

Grid section : 10 points x stage number.
Defusing bomb : 1,000, 4,000 or 8,000 points.

- TIPS AND TRICKS -

* There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage.

* If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life!

* On the early levels clear as much of the maze as possible for extra points.

* If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can.

* Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1696&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4CA6 00000009 FFFFFFFF Infinite Lives PL1
00000000 4CA7 00000009 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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