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Arcade
Arcade
Platform:

Ninja Master's - haoh-ninpo-cho

| 1996
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: ADK / SNK
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
Creator:
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Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
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MAME folder name: ninjamas

Display: raster 320x224 @ 59.19Hz (59.19 pixclock)
Sound: 2 channels

Emulated in MAME via driver neodrvr.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
000-lo.lo with 131072kb
sha1:5992277debadeb64d1c1c64b0a92d9293eaf7e4a crc:5a86cff2
217-c1.bin with 4194304kb
sha1:d76c955d83baa2b9fd24222a9b2852947b7b92f0 crc:5fe97bc4
217-c2.bin with 4194304kb
sha1:d407e1525e4ebe996e14f6e5c0396a10f736a50d crc:886e0d66
217-c3.bin with 4194304kb
sha1:19f602c71545d6c021dc72e112d3a8b8efe7a9b7 crc:59e8525f
217-c4.bin with 4194304kb
sha1:0d1a6f2979302c4c282e31ff334d2d887aec74f7 crc:8521add2
217-c5.bin with 4194304kb
sha1:777a8caa9ebdbddf89e3d5ab650c94a55228ce54 crc:fb1896e5
217-c6.bin with 4194304kb
sha1:cb1cad161d9b9f2f5a7cf8ae4d6d35b51acf90f5 crc:1c98c54b
217-c7.bin with 4194304kb
sha1:ea632ac98291ddac95441b7fe2349974b2da8a42 crc:8b0ede2e
217-c8.bin with 4194304kb
sha1:6a3e9e6ba96072b8849b407f2b24103dc0852259 crc:a085bb61
217-m1.bin with 131072kb
sha1:6bcaa52e1641cc24288e1f22f4dc98e8d8921b90 crc:d00fb2af
217-p1.bin with 1048576kb
sha1:336bcae375a5109945d11356503bf0d9f4a9a50a crc:3e97ed69
217-p2.bin with 2097152kb
sha1:e318e5931704779bbe461719a5eeeba89bd83a5d crc:191fca88
217-s1.bin with 131072kb
sha1:90099c154357042ba658d4ef6abe4d9335bb7172 crc:8ff782f0
217-v1.bin with 4194304kb
sha1:5368e413d2188c4fd063b6bb7d5f498ff83ea812 crc:1c34e013
217-v2.bin with 2097152kb
sha1:09da03b2e63d180e55173ff25e8735c4162f027b crc:22f1c681
asia-s3.rom with 131072kb
sha1:720a3e20d26818632aedf2c2fd16c54f213543e1 crc:91b64be3
sfix.sfix with 131072kb
sha1:fd4a618cdcdbf849374f0a50dd8efe9dbab706c3 crc:c2ea0cfd
sm1.sm1 with 131072kb
sha1:42f9d7ddd6c0931fd64226a60dc73602b2819dcf crc:94416d67
sp-e.sp1 with 131072kb
sha1:5dbff7531cf04886cde3ef022fb5ca687573dcb8 crc:2723a5b5
sp-j2.rom with 131072kb
sha1:b6f97acd282fd7e94d9426078a90f059b5e9dd91 crc:acede59c
sp-s.sp1 with 131072kb
sha1:09576ff20b4d6b365e78e6a5698ea450262697cd crc:c7f2fa45
sp-s2.sp1 with 131072kb
sha1:4f5ed7105b7128794654ce82b51723e16e389543 crc:9036d879
sp1.jipan.1024 with 131072kb
sha1:18a987ce2229df79a8cf6a84f968f0e42ce4e59d crc:9fb0abe4
uni-bios_1_0.rom with 131072kb
sha1:3b4c0cd26c176fc6b26c3a2f95143dd478f6abf9 crc:0ce453a0
uni-bios_1_1.rom with 131072kb
sha1:4153d533c02926a2577e49c32657214781ff29b7 crc:5dda0d84
uni-bios_1_2.rom with 131072kb
sha1:682e13ec1c42beaa2d04473967840c88fd52c75a crc:4fa698e9
uni-bios_1_2o.rom with 131072kb
sha1:af88ef837f44a3af2d7144bb46a37c8512b67770 crc:e19d3ce9
uni-bios_1_3.rom with 131072kb
sha1:eca8851d30557b97c309a0d9f4a9d20e5b14af4e crc:b24b44a0
uni-bios_2_0.rom with 131072kb
sha1:37bcd4d30f3892078b46841d895a6eff16dc921e crc:0c12c2ad
uni-bios_2_1.rom with 131072kb
sha1:c23732c4491d966cf0373c65c83c7a4e88f0082c crc:8dabf76b
uni-bios_2_2.rom with 131072kb
sha1:5241a4fb0c63b1a23fd1da8efa9c9a9bd3b4279c crc:2d50996a
uni-bios_2_3.rom with 131072kb
sha1:5b02900a3ccf3df168bdcfc98458136fd2b92ac0 crc:27664eb5
uni-bios_2_3o.rom with 131072kb
sha1:1b8a72c720cdb5ee3f1d735bbcf447b09204b8d9 crc:601720ae
usa_2slt.bin with 131072kb
sha1:5c6bba07d2ec8ac95776aa3511109f5e1e2e92eb crc:e72943de
vs-bios.rom with 131072kb
sha1:ecf01eda815909f1facec62abf3594eaa8d11075 crc:f0e8f27d
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Nova 2001

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Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ninja Master''s ~覇王忍法帖~ (c) 1996 SNK
(Ninja Master's Haoh Ninpou Chou)

Criminally overlooked and combo-friendly medieval Japanese fighter with great animation. Ten selectable characters and two end bosses.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 217

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick

- TRIVIA -

Ninja Master's Haoh Ninpou Chou was released in May 1996.

The subtitle of this game translates from Japanese as 'Supreme Ninja Arts Scroll'.

The main design, as well as some of the special moves of the character 'Karasu' seem to be quite inspired by the main character of the 1994 movie hit 'The Crow' which was in turn, based on the graphical novel of the same name by James O. Barr (Even the name 'Karasu' stands as the Japanese word for "crow"!). :)

The character 'Nobunaga' is based on the real Japanese warrior 'Nobunaga Oda' who, during Japan's medieval period, overthrew the Ashikaga shogunate and ended a long period of internal strife by uniting half of Japan's provinces under his rule. In doing so he paved the way for the reunification of the country under the Tokugawa shogunate in the following century. His merciless use of power as well as his skill as a military strategist made him one of the most powerful & feared leaders in Japan. The image of him in the game as a warrior who wields the demons power may have been some sort of a criticism to his eager embrace of Western culture, religion & technology.

The character 'Goemon' is based on Ishikawa Goemon, the most famous thief in Japan on the Edo era (about 400 years ago) known to steal large sums of money from bad people and give the money to the poor. In other words, he was Japan's very own version of Robin Hood!

The character 'Sasuke' seems inspired on Sarutobi Sasuke, a famous legendary ninja with a strong sense of justice created in Tachikawa literature at the end of the Meiji period. Another source of inspiration may have been 'Ninja Kamui' an old anime series whose main character Kamui was an incredibly skilled ninja who wanted to abandon his ways as a killer thus becoming a 'nukenin' (runaway ninja) and marked for death by his own clan that vows to pursue and eliminate him.

Sountrack releases :
[JP] Ninja Master's Haoh Ninpou Chou - G.S.M 1500 Series - PCCB-00209, March 21, 1996, Pony Canyon / Scitron

- TIPS AND TRICKS -

* Play As Ranmaru And Nobunaga (Player 1) : Highlight Kamui and press Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.

* Play As Ranmaru And Nobunaga (Player 2) : Highlight Sasuke and press Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D.

* Time Attack Mode : At the character select screen, highlight Kamui and press Down, Left, Up, Left, Down, Left, Up, Left, Down, Right(x4), Up, C+D. Now choose your character.

* Successfully complete the game with a single credit within 8:30:00 minutes and the game shows you how to execute your character's 'finisher' move!

- STAFF -

Developed by ADK.

Producer & Planner : Hiroyuki Toda
Chief Planner : Kazuhiro Shibata
Planners : Visitor Y. Oni, M. Honda
System Programmers : Eiji Fukatsu, Makio Chiba
Sound Programmer : Makio Chiba
Desgin Tool Programmer : Ryu Hiroyuki
Total Adviser : Kenichi Sakanishi
Chief Programmer -Main- Program : Teruaki Shirasawa
-Demo- Program : Maichikin
Chief Sprite Designer : Kazushige Hakamata
Sprite Designers : Gensan, Hideyuki Yamada, Yokoo, Muneki Shiraishi, Hiroshi Ohzono, Tohru Okamura, West-Maison, Takahiro Arahata, Mitsugu. T, Shigechi, Ruc, Hirotaka Orita, Syoichi Satoh, H. Hasegawa-CRM, Kei Kuramochi, Hitoshi Aoki, Ben, Yukari Shinozaki
Scroll Designers : Shinji Moriyama (Sinji Moriyama), Masako Sato, Kaori Kumagai, Kazunori Uchiumi
Demo Designers : Masato Mitsuya, Sinku
Sound : Hiroaki Kujirai, Yuka Watanabe, Hiroaki Shimizu, Takeshi Muramatsu
Sound Effect : Hiroaki Kujirai (Kujirai Type-02)

* Character Voices :
Sasuke : Kabao Kikkawa
Tenho : Shinobu Sekimoto
Kamui, Raiga, Unzen : Masahiko Yano
Natsume, Narration : Mayumi Minoda
Kasumi : Masami Katou
Goemon : T. Mukaiyama
Houoh : Yoshikatsu Fujio
Karasu : Kouichi Koba
Ranmaru : Yasue Ishii
Nobunaga : Masao Harada

Market Research : Yukio Gotoh (Yukio Gotou)
Public Information : Taguchi-1, Satsuki Ito, Sugiyama Kiyotaka, Kayo Yamagata
Quality Controls : Nagata Shogatsu, Masao Tachikawa, Sugiyama Kiyotaka, Takagi, Uma
Special Thanks : Tomobe Seijin, Studio Bihou
Executive Producer : Kazuo Arai
BGM : Back Of My Mind, Hiroaki Kujirai

- PORTS -

* Consoles :
SNK Neo-Geo [JP] (June 28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-012]"
SNK Neo-Geo [US] (June 28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-217]"
SNK Neo-Geo CD [JP] (September 27, 1996) "Ninja Master's Haoh Ninpou Chou [Model ADCD-012]"
Sony Playstation 2 [JP] (December 18, 2008) "ADK Tamashii [Model SLPS-25906]"
Nintendo Wii [JP] (July 26, 2011) "Virtual Console"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1783&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10C021 0000009A FFFFFFFF Infinite Time
00000000 10C007 00000001 FFFFFFFF Boss Code Reset for cancel
60000000 000000 00000000 00000000 [ The Boss selection cheat must be activated ]
60000000 000000 00000000 00000000 [ on the character selection screen. ]
00000001 10C017 0000000A FFFFFFFF Goto to First Boss Now!
00000001 10C017 0000000B FFFFFFFF Goto to Final Boss Now!
00000001 10C017 0000000C FFFFFFFF Goto Ending Now!
60000000 000000 00000000 00000000
00000000 100050 000000D0 FFFFFFFF Infinite Energy PL1
00000001 100050 00000000 FFFFFFFF Drain All Energy Now! PL1
00000000 1000AE 00000060 FFFFFFFF Infinite Power PL1
00000001 1000AE 00000000 FFFFFFFF Drain All Power Now! PL1
00000000 1000AE 00000000 FFFFFFFF Always have No Power PL1
62000001 000000 00000000 00000000 Select Character PL1 Free player selection - Use on the selection screen. It works, but doesn't show anything before select.
00010001 10C044 0000000A FFFFFFFF Ranmaru
00010001 10C044 0000000B FFFFFFFF Nobunaga
60000000 000000 00000000 00000000
00000000 101050 000000D0 FFFFFFFF Infinite Energy PL2
00000001 101050 00000000 FFFFFFFF Drain All Energy Now! PL2
00000000 1010AE 00000060 FFFFFFFF Infinite Power PL2
00000001 1010AE 00000000 FFFFFFFF Drain All Power Now! PL2
00000000 1010AE 00000000 FFFFFFFF Always have No Power PL2
62000001 000000 00000000 00000000 Select Character PL2 Free player selection - Use on the selection screen. It works, but doesn't show anything before select.
00010001 10C084 0000000A FFFFFFFF Ranmaru
00010001 10C084 0000000B FFFFFFFF Nobunaga
60000000 000000 00000000 00000000
62000000 000000 00000000 00000000 Select Cartridge/NeoGeo Type Enable it DURING the neogeo bios booting sequence. If you miss the boot sequence reset and THEN enable it. The Home (NEOGEO) setting may open up other aspects of the game or it may even make the game unplayable.
00010000 10FD82 00000080 FFFFFFFF Arcade (MVS)
00010000 10FD82 00000000 FFFFFFFF Home (NEOGEO)

Credit Pugsy's MAME Cheat file
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