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New Rally X


New Rally X

| 1981

Release type:
Developer: Namco
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
More Creator:
More Coder/Software:
License from/Copyright:
SoundMix: Mono
More Graphics/Artwork:
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Acting Talent involved:
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.

LEVELS: 8 (restarts once)

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* FB Alpha


* Raine

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Romset: 2016 kb / 8 files / 457.8 zip

Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
New Rally-X (c) 1981 Namco.

New Rally X is an update of the 1980 release, "Rally-X". The sequel was reprogrammed to fix some bugs and has slightly different graphics to the original game, it has more forgiving gameplay.

For more information on the core gameplay, please see the Namco "Rally-X" entry. For the differences in gameplay between "Rally-X" and New Rally-X, see Trivia section below.


Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)


New Rally-X was released in February 1981.

While the original "Rally-X", released under a Bally/Midway license, was a moderate hit in North America, Bally/Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock.

Differences from "Rally-X" :
* The graphics for the cars have been slightly improved.
* The game has new background music, which many players have found quite enjoyable.
* The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in.
* The number of enemy cars that appear in each stage has been reduced.
* The addition of the Lucky flag.
* The position of the special flag is indicated on the radar by the blinking dot.
* By default, you now get an extra life at 80,000 points in addition to 20,000 points.
* The number of rocks and enemy cars is indicated before each Challenging Stage.

New Rally-X is used as a loading game in "Ridge Racers" for the Sony PSP; it can also be selected as a mini-game.


Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points (If you lose a life, the points awarded will reset when you start the stage over).
Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over.
Lucky flag : Normal flag points plus points for remaining fuel
End of round bonus : Points for remaining fuel


* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.


1. Rally-X (1980, Arcade)
2. New Rally-X (1981, Arcade)
3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2"
4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection"
5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix"
6. Rally-X Rumble (2011, App Store)


Music by : Nobuyuki Ohnogi


* Consoles :
Sony PlayStation [JP] (November 22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]"
Sony PlayStation [AU] (1996) "Namco Museum Vol.1"
Sony PlayStation [US] (July 31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]"
Sony PlayStation [EU] (August 1996) "Namco Museum Vol.1 [Model SCES-00243]"
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (December 27, 2006)
Microsoft XBOX 360 [XBLA] [US] (November 4, 2008) "Namco Museum - Virtual Arcade [Model 21022]"
Microsoft XBOX 360 [XBLA] [EU] (May 15, 2009) "Namco Museum - Virtual Arcade"
Microsoft XBOX 360 [XBLA] [AU] (June 3, 2009) "Namco Museum - Virtual Arcade"
Nintendo Wii [Virtual Console Arcade] [JP] (October 6, 2009)
Microsoft XBOX 360 [XBLA] [JP] (November 5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
Nintendo Wii [US] (November 16, 2010) "Namco Museum Megamix"

* Handhelds :
Sony PSP [JP] (February 24, 2005) "Namco Museum [Model ULJS-00012]"
Sony PSP [KO] (May 2, 2005) as 'New Banggor' in "Namco Museum [Model UCKS-45005]"
Sony PSP [US] (August 23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]"
Sony PSP [EU] (December 9, 2005) "Namco Museum Battle Collection [Model UCES-00116]"

* Computers :
Sharp X68000 [JP] (1988)
PC [MS Windows, CD-ROM] [JP] (November 28, 1997) "Namco History Vol.2"

* Others :
Arcade [US] (1996) "Namco Classics Collection Vol.2"
Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakk's Pacific
Arcade Gold featuring Pac-Man [US] (2007) by Jakk's Pacific
Retro Arcade featuring Pac-Man [US] (2008) by Jakk's Pacific
Apple iPhone/iPod [US] (August 18, 2011) "Rally-X Rumble [Model 451084589]"
Pac-Man Connect and Play [US] (2012) by Bandai


Edit this entry:

Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 824C 00000002 FFFFFFFF Invincibility
00000000 81B0 00000002 FFFFFFFF Always 3 red cars
00000000 824E 00000000 FFFFFFFF No red cars per level
00000000 824E 00000001 FFFFFFFF Only 1 red car per level
00000000 824E 00000007 FFFFFFFF 7 red cars per level
00000000 8251 00000000 FFFFFFFF No rocks
00000000 8088 00000088 FFFFFFFF Red car 1 doesn't move
00000000 80A8 00000088 FFFFFFFF Red car 2 doesn't move
00000000 80C8 00000088 FFFFFFFF Red car 3 doesn't move
00000000 80E8 00000088 FFFFFFFF Red car 4 doesn't move
00000000 8108 00000088 FFFFFFFF Red car 5 doesn't move
00000000 8128 00000088 FFFFFFFF Red car 6 doesn't move
00000000 8148 00000088 FFFFFFFF Red car 7 doesn't move
00000000 8168 00000088 FFFFFFFF Red car 8 doesn't move Only there in later levels!
62000000 0000 00000000 00000000 Select Car Speed
00110000 8027 00000020 FFFFFFFF Very Slow
00110000 8027 000000C0 FFFFFFFF Slow
00110000 8027 00000220 FFFFFFFF Normal Speed
00110000 8027 00000520 FFFFFFFF Very Fast
00110000 8027 00000A20 FFFFFFFF Ultra Fast
60000000 0000 00000000 00000000
00000000 800F 00000004 FFFFFFFF Infinite Lives PL1
00000020 826B 00000006 00000006 Infinite Fuel PL1
00000000 8010 00000004 FFFFFFFF Infinite Lives PL2
00000020 826D 00000006 00000006 Infinite Fuel PL2
60000000 0000 00000000 00000000
20900000 384E 00000003 FFFFFFFF Skip RAM/ROM Check

Credit Pugsy's MAME Cheat file

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