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Nintendo Super System: Act Raiser

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Arcade
Arcade
Platform:

Nintendo Super System: Act Raiser

| 1992
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Enix
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 4
Rating:
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SoundMix: Mono
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MAME folder name: nss_actr

Display: raster 256x224 @ 60.10Hz (60.10 pixclock)
Sound: 2 channels

Emulated in MAME via driver nss.c:
Status: preliminary; Emulation: preliminary
Graphic: good; Sound: imperfect; Color: good
Palette size: 0; Savestate: unsupported

Roms:
act-rais.ic2 with 524288kb
sha1:3e98d9693d60d125a1257ba79701f27bda688261 crc:4df9cc63
act-rais.ic3 with 524288kb
sha1:fba2331fd5bcbe51d74115528fd3a9becf072e8d crc:c9f788c2
act-rais.ic8 with 32768kb
sha1:4cbb7fd28d98ffef0f17747201625883af954e3a crc:08b38ce6
dsp1data.bin with 2048kb
sha1:1534f4403d2a0f68ba6e35186fe7595d33de34b1 crc:4b02d66d
nss-c.dat with 32768kb
sha1:b7afcfe4f5cf15df53452dc04be81929ced1efb2 crc:a8e202b3
nss-ic14.02 with 32768kb
sha1:62f507e91a2797919a78d627af53f029c7d81477 crc:e06cb58f
spc700.rom with 64kb
sha1:97e352553e94242ae823547cd853eecda55c20f0 crc:44bb3a40
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Super-X

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
ActRaiser (c) 1992 Nintendo.

Arcade version. For more information about the game itself please see the original Super Famicom version entry; "ActRaiser [Model SHVC-AR]".

- TECHNICAL -

Nintendo Super System hardware

Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 6

- TRIVIA -

Developed by Enix & Quintet.

In this arcade version of the game (through the Nintendo Super System board) you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1842&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000301 7E031A 0000000C FFFFFFFF Select Starting Stage Set on title screen
00000301 7E0328 00000007 FFFFFFFF Select Final Stage Area Code 0x08 is the ending (start after you've killed final boss)
000000A2 7E00E7 00000099 FFFFFFFF Infinite Time
00000000 7E001C 00000098 FFFFFFFF Infinite Lives
00000000 7E001D 0000000A FFFFFFFF Infinite Energy
00010000 7E001E 0000000A FFFFFFFF Infinite Energy (2/2)
20800000 008926 00000029 FFFFFFFF Invincibility You die though when you fall off a high platform
20810000 008B6D 00000080 FFFFFFFF Invincibility (2/2) 1st = Enemy, 2nd = Scenery
00000000 7E00E5 00000080 FFFFFFFF Always Have Power Up
00000000 7E00F8 00000040 00000040 Rapid Fire

Credit Pugsy's MAME Cheat file
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