Quantcast
Games-db.com homepage: The Game Database Computer Console Arcade Pinball Handheld Traditional
Search
Message Board
Platforms Overview
Home
Games-db / Arcade /

Omega Race

Database Areas

Platforms


Site Areas

Submit Data
You are a game expert?
You are interested in
sharing your knowledge?
Submit your data here:
email

Top contributors
 
Arcade
Arcade
Platform:

Omega Race

| 1981
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Midway
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Legacy/Follow-Ups:
Similar Games:
MAME folder name: omegrace

Display: vector x @ 40.00Hz (40.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver omegrace.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: unsupported

Roms:
dvgprom.bin with 256kb
sha1:d8790547dc539e25984807573097b61ec3ffe614 crc:d481e958
omega.e1 with 2048kb
sha1:3333397a9745874cea1dd6a1bda783cc59393b55 crc:1d0fdf3a
omega.f1 with 2048kb
sha1:2f216ee6de88bbe09775619003aee2d5aa8c554d crc:d44c0814
omega.j7 with 4096kb
sha1:944192c0f6f0cdb25d492ee9f33959d38a1062f2 crc:8e8d4b54
omega.k7 with 4096kb
sha1:9609a0cbeeef2efa10d49cde9f0afdca96e9c2f8 crc:6d10f197
omega.l7 with 4096kb
sha1:5d142de2f48b01d563578a54fd5540e5d0ac8f4c crc:edcd7a7d
omega.m7 with 4096kb
sha1:cc1ac6c06ba6f6e8466fa08286a0c70b5335af33 crc:0424d46e
sound.k5 with 2048kb
sha1:370f0fb5608819de873c845f6010cbde75a9818e crc:7d426017
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Omega Race (c) 1981 Midway.

When playing this game, you are the pilot of an Omegan Space Fighter in training to defend Omega's Star Colonies. You are stationed in space to destroy as many waves of attacking enemy droid ships as possible.

You begin your training with a small number of droid ships in the first wave of attackers and gradually build your skill until there is a maximum number of 12 attacking droid ships per wave. These attaching ships not only move independently and fire at you, they also drop two different kinds of space mines to block your path and your shots at them.

As your skill level increases, the speed with which the droid ships attack is gradually increased and their shots at you become more accurate.

Bonus ships are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each enemy ship and mine has a point value.

The object of the game is to survive as long as possible while destroying as many attacking droid ships and space mines as you can. As you do this, each following wave of attackers will be harder to destroy.

- TECHNICAL -

[Upright model]
[No. 929]

Main CPU : Zilog Z80 (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 1.5 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz)

Screen orientation : Horizontal
Palette colors : 32768

Players : 2
Control : Spinner knob
Buttons : 2 (FIRE, THRUST)

- TRIVIA -

Omega Race was released in June 1981 and was Midway's only vector game created.

According to Arcade Engineering co-founder (and former Allied Leisure designer) Jack Pearson, the idea for Omega Race came when some designers obtained a copy of Atari's "Asteroids" and created a new game by putting masking tape on the screen to create a track and they ignored the asteroids and were trying to fly around the track.

Omega Race differed significantly from "Asteroids" in a few respects. First, there was no 'wrap-around' (where you exit on one edge and return to the opposite edge). The walls would stop the player's fighter if it impacted them. Second, all the information such as high score and ships left were in a box in the middle of the playing field. Last, you could be expected to encounter multiple attackers in each wave. Although Omega Race wasn't a big seller, it still created a following. Unfortunately, this game came out when games such as "Pac-Man" were at their peak.

One thing of note is that the high score table will not display the initial FUK or FUC (early censorship at its best).

Thomas Gault holds the official record for this game with 3290900 points.

- SCORING -

Photon Mine : 350 points
Vapor Mine : 500 points
Droid Ship : 1000 points
Command Ship : 1500 points
Death Ship : 2500 points

- TIPS AND TRICKS -

* When you start the game, your fighter will be in either the left or right corner of the screen. The enemy Droid Ships will be in one of the lower corners diagonally opposite from your fighter. Your job is to eliminate all the enemy Droid Ships in order to advance to the next wave. You will start with six enemy Droid Ships in wave one. The number of Droid Ships will increase by two until you will be dealing with twelve enemy Droid Ship per wave. Not only will you have to deal with enemy Droid Ships, you will also have to deal with the mines that they lay.

* The spinner knob is very sensitive on this game. That means you don't have to turn it too much to make your fighter respond. This can be very helpful if you are attempting to line up a shot and you 'overspin' the knob, thereby leaving yourself vulnerable to an enemy attack.

* Go down the side opposite of where the enemy Droid Ships are. Since you have rapid fire, try to destroy as many enemy Droid Ships as possible. This will become important in later waves since multiple Command and Death ships will appear amongst the enemy Droid Ships.

* When moving around the screen, make sure you keep firing toward the enemy ships. Although shots in this game have a limited range, if you put up a wall of fire, you can catch the enemy Command or Death ships in a nasty trap. Keep in mind that your rate of fire is only limited by how fast you can push the fire button.

* If you accelerate too much in one direction, turn your fighter toward any one of the walls so that you ram it. This will cause your fighter to instantly stop so that you can get your bearings again to deal with enemy threats.

* After the second wave, the enemy Droid Ships tend to migrate around the middle box in a direction opposite of where your fighter appears. After the fourth wave, the enemy Droid Ships tend to split up with a Command ship with each of these groups to make your job even harder.

* Command ships located in the pack of enemy Droid Ships will not pursue your fighter. This doesn't mean, however, that they aren't helpless. If you get too close to one of these packs, that Command ship will fire on your fighter.

* Enemy fire isn't the only danger you will have to deal with. Command and Death ships also deposit mines. If you don't destroy the Photon mines, they eventually become Vapor mines. Both of these mines can present a major obstacle if you are trying to get away from the enemy or trying to set yourself up into a better firing position.

* If you take too long to bring down a Command ship, it will transform into a Death ship. Death ships are much harder to hit because they fly quickly around the screen shooting and laying mines.

* Don't get to close to any Command or Death ship since both of these ships have pretty accurate fire when they get close to your fighter.

* After Wave 5, a Droid Ship will transform into a Death ship near the beginning of the wave to create an even bigger challenge of getting through the wave.

- STAFF -

Designed by : Ron Halliburton (Founder of Arcade Engineering)

- PORTS -

* Consoles :
Colecovision [US] (1981) [Model 2448]
Atari 2600 [US] (1983) [Model 80090]
Atari 5200 [US] : Release canceled

* Computers :
Tandy Color Computer [US] (1982, "Space Race")
Commodore C64 [US] (1982) [Model C-64 614]
Commodore C64 [EU] (1982)
Commodore VIC-20 [US] (1982) [Model VIC-1924]

* Others :
VFD tabletop game [US] (1981) by Coleco : Unfortunately, this game was never released.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1880&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 4066 00000005 FFFFFFFF Infinite Lives

Credit Pugsy's MAME Cheat file
Advert